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Difference between revisions of "Mad Monster Mansion"

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1,696 bytes added ,  01:17, April 26, 2021
→‎Collectibles: Guide order . also merged tumblar minigame info
(→‎Jiggies: expanded Motzand one)
(→‎Collectibles: Guide order . also merged tumblar minigame info)
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==Collectibles==
==Collectibles==
===[[Jiggy|Jiggies]]===
===[[Jiggy|Jiggies]]===
#'''Enter the Well''': A Jiggy is located inside the well. This Jiggy is accessible as [[Banjo]] or the [[Pumpkin]] transformation. 
{|class="wikitable" style="text-align:center"
#'''Copy Motzand's Tune''': Banjo and Kazooie must enter the church by using [[Beak Buster]] on a clock switch near the Blue [[Jinjo]] and rush into the entrance using the [[Turbo Trainers]]. Along the way, the duo must break down the gate leading into the churchyard. Once inside, Banjo and Kazooie must climb up to the organ's scoresheet. Motzand then begins to playing keys on a pipe organ. The duo must Beak Buster the keys he plays in the order he plays them. The first song consists of 5 notes: G, D, C#, A (down), F (up), and the second song consists 10 notes: A#, F# (up), D#, A (down), D, C#, A, F (up), B, D#. If Banjo and Kazooie hit a wrong key, they take a [[honeycomb]] of damage, but they can continue without restarting. Once Banjo and Kazooie have cleared two sessions, Motzand dissipates, and a Jiggy appears on top of the pipe organ. 
!No.
#'''Clear the [[Tumblar Minigame]].'''
!style="width:15%"|Official title (Player's Guide)
#'''Help the Pots''': Around the churchyard are 5 brown pots. Shoot Eggs from Kazooie's behind into each pot and a Jiggy will pop out of the last one.
!Description
#'''Scale the Church''': At the top of the church tower. Use the gravestone near the entrance to climb up.
|-
#'''Nab from Napper''': Ascend to the very top of the mansion and fall through the chimney. Once inside, jump across the chairs onto the dining table ''without'' landing on the creaky floor below. Once on the table, simply walk through Napper to collect the Jiggy. If the player attempts to enter this room through the front entrance or the player lands on the floor, Napper will solidify and the Jiggy will be unobtainable until the duo leaves the room. 
|1
#'''Break the Barrels''': Beak Bust the hatch leading into the cellar just outside the churchyard gate. Inside the cellar, break open the southernmost barrel on the left to find the Jiggy. 
|'''Out of the Fire'''
#'''Inside [[Loggo]]''': Break open the window on the second floor, using a Rat-a-tat-rap, that leads into the bathroom. Afterwards, transform into the Pumpkin and ascend to the second floor of the mansion (a small gap near the hedge maze in the churchyard leads to a ramp, granting access to the second floor and is also required for Jiggy #9). Enter the bathroom and jump into Loggo. You will be flushed into the sewers and the Jiggy will be between several [[Whipcrack]]s and [[Grille Chompa]]s. 
|style="text-align:left"|Ascend to the very top of the mansion and fall through the chimney. Once inside, jump across the chairs onto the dining table without landing on the creaky floor below. Once on the table, simply walk through Napper to collect the Jiggy. If the player attempts to enter this room through the front entrance or the player lands on the floor, Napper will solidify and the Jiggy will be unobtainable until the duo leaves the room.
#'''Inside the Gutter Basin''': Using the same ramp from the previous Jiggy, access the second floor of the mansion as the Pumpkin and locate a small hole on one of the corners of the gutters. Sit still on the hole and you will fall into the basin below. The airborne Jiggy will be collected as you drop in. 
|-
#'''Find all 5 Jinjos'''.
|2
|'''Ouija Help?'''
|style="text-align:left"|Banjo and Kazooie must enter the [[Haunted Shack]], which has a floor highly reminiscent of a Ouija board, and it has tiles placed at the ends of the walls. Here, Banjo must hop onto [[Tumblar]] to start the challenge. Tumblar acts as the planchette on the board, and with the {{button|n64|stick}}, the player can move both Tumblar and Banjo to the different letter tiles placed around the board. Most of the tiles depict [[Grunty]]'s face, but others show a letter. The objective is to spell BANJOKAZOOIE within 75 seconds. Each tile can only be used once. During the challenge, a purple [[Tee-hee]], who is capable of respawning, appears and circles around the room.  If Banjo moves Tumblar onto a Grunty tile or he gets hit by the Tee-hee, he loses a [[Honeycomb]] and gets knocked off Tumblar. Once Banjo spells out BANJOKAZOOIE, Tumblar leaves and releases the Jiggy inside of him.
 
:'''Board layout:'''
{|border="1" style="text-align:center"
|X || X || O || X || || X || J || X || X
|-
|I || || || || || || || || X
|-
|X || || || || || || || || A
|-
|O || || || || || || || || X
|-
|X || || || || || || || || N
|-
|E || || || || || || || || X
|-
|X || || || || || || || || O
|-
|Z || || || || || || || || X
|-
|X || X || A || X || B || X || K || X || X
|}
|-
|3
|'''Barrel Buster'''
|style="text-align:left"|Beak Bust the hatch leading into the cellar just outside the churchyard gate. Inside the cellar, break open the southernmost barrel on the left to find the Jiggy.
|-
|4
|'''A Few Parting Gifts'''
|style="text-align:left"|Around the churchyard are 5 brown pots. Kazooie must shoot eggs from out of her behind into each pot, which causes a Jiggy to pop out of the last one.
|-
|5
|'''Well Worth It'''
|style="text-align:left"|A Jiggy is located inside the well. This Jiggy is accessible as [[Banjo]] or the [[Pumpkin]] transformation.
|-
|6
|'''A Draining Affair'''
|style="text-align:left"|Using the same ramp from the previous Jiggy, access the second floor of the mansion as the Pumpkin and locate a small hole on one of the corners of the gutters. Sit still on the hole and you will fall into the basin below. The airborne Jiggy will be collected as you drop in.
|-
|7
|'''Here's the Steeple'''
|style="text-align:left"|At the top of the Church's tower. Use the gravestone near the entrance to climb up.
|-
|8
|'''Organ Lesson'''
|style="text-align:left"|Banjo and Kazooie must enter the church by using [[Beak Buster]] on a clock switch near the Blue [[Jinjo]] and rush into the entrance using the [[Turbo Trainers]]. Along the way, the duo must break down the gate leading into the churchyard. Once inside, Banjo and Kazooie must climb up to the organ's scoresheet. Motzand then begins to playing keys on a pipe organ. The duo must Beak Buster the keys he plays in the order he plays them. The first song consists of 5 notes: G, D, C#, A (down), F (up), and the second song consists 10 notes: A#, F# (up), D#, A (down), D, C#, A, F (up), B, D#. If Banjo and Kazooie hit a wrong key, they take a [[honeycomb]] of damage, but they can continue without restarting. Once Banjo and Kazooie have cleared two sessions, Motzand dissipates, and a Jiggy appears on top of the pipe organ.
|-
|9
|'''Potty Mouth'''
|style="text-align:left"|Break open the window on the second floor, using a Rat-a-tat-rap, that leads into the bathroom. Afterwards, transform into the Pumpkin and ascend to the second floor of the mansion (a small gap near the hedge maze in the churchyard leads to a ramp, granting access to the second floor and is also required for Jiggy #9). Enter the bathroom and jump into Loggo. You will be flushed into the sewers and the Jiggy will be between several [[Whipcrack]]s and [[Grille Chompa]]s.
|-
|10
|'''The Jinjos Five'''
|style="text-align:left"|Rescue all five Jinjos.
|}


===[[Jinjo]]s===
===[[Jinjo]]s===
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*On top of Tumblar's Shack
*On top of Tumblar's Shack
*In the left fire flame inside the Dining Room's fireplace.
*In the left fire flame inside the Dining Room's fireplace.
*In one of the 1881-marked barrels in the cellar. *
*In one of the 1881-marked barrels in the cellar.{{footnote|main|1}}
*Inside the septic tank. *
*Inside the septic tank.{{footnote|main|1}}
*In the well.
*In the well.
*Behind a gravestone by the Haunted Church.
*Behind a gravestone by the Haunted Church.
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*In a corner near Tumblar's Shack. 
*In a corner near Tumblar's Shack. 
*Next to the small hedge ramp where the Pumpkin ascends to the second floor. 
*Next to the small hedge ramp where the Pumpkin ascends to the second floor. 
*On the stool inside the church. 
*On the stool inside the church.
Due to a mistake in the programming of event flags, the Mumbo Tokens marked with (*) are treated by the game as the same Mumbo Token, meaning that collecting one will cause the other to disappear. This essentially means there are a total of 116 Mumbo Tokens in the game, though only 115 are obtainable.
 
{{footnote|note|1|Due to a mistake in the programming of event flags, the game treats two Mumbo Tokens as the same one, meaning that collecting one will cause the other to disappear. This essentially means there are a total of 116 Mumbo Tokens in the game, though only 115 are obtainable.}}


===[[Extra Life|Extra Lives]]===
===[[Extra Life|Extra Lives]]===
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