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Difference between revisions of "Mad Monster Mansion"

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304 bytes added ,  16:48, April 25, 2021
→‎Jiggies: expanded Motzand one
m (Text replacement - "Rareware" to "Rare Ltd.")
(→‎Jiggies: expanded Motzand one)
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===[[Jiggy|Jiggies]]===
===[[Jiggy|Jiggies]]===
#'''Enter the Well''': A Jiggy is located inside the well. This Jiggy is accessible as [[Banjo]] or the [[Pumpkin]] transformation. 
#'''Enter the Well''': A Jiggy is located inside the well. This Jiggy is accessible as [[Banjo]] or the [[Pumpkin]] transformation. 
#'''Copy Motzand's Tune''': Gain access to the church by [[Beak Bust]]ing a clock switch near the Blue [[Jinjo|Jinjo's]] location and running to the entrance before the door closes. You will need to equip the pair of [[Turbo Trainers]] and break down the gate leading into the churchyard to enter the chruch. Once inside, climb up to the organ's scoresheet and Motzand will begin playing keys on his organ. Beak Bust the keys he plays in the order he plays them and after 2 sessions, he will dissipate and a Jiggy will apear at the top of the organ. 
#'''Copy Motzand's Tune''': Banjo and Kazooie must enter the church by using [[Beak Buster]] on a clock switch near the Blue [[Jinjo]] and rush into the entrance using the [[Turbo Trainers]]. Along the way, the duo must break down the gate leading into the churchyard. Once inside, Banjo and Kazooie must climb up to the organ's scoresheet. Motzand then begins to playing keys on a pipe organ. The duo must Beak Buster the keys he plays in the order he plays them. The first song consists of 5 notes: G, D, C#, A (down), F (up), and the second song consists 10 notes: A#, F# (up), D#, A (down), D, C#, A, F (up), B, D#. If Banjo and Kazooie hit a wrong key, they take a [[honeycomb]] of damage, but they can continue without restarting. Once Banjo and Kazooie have cleared two sessions, Motzand dissipates, and a Jiggy appears on top of the pipe organ. 
#'''Clear the [[Tumblar Minigame]].'''
#'''Clear the [[Tumblar Minigame]].'''
#'''Help the Pots''': Around the churchyard are 5 brown pots. Shoot Eggs from Kazooie's behind into each pot and a Jiggy will pop out of the last one.
#'''Help the Pots''': Around the churchyard are 5 brown pots. Shoot Eggs from Kazooie's behind into each pot and a Jiggy will pop out of the last one.
#'''Scale the Church''': At the top of the church tower. Use the gravestone near the entrance to climb up.
#'''Scale the Church''': At the top of the church tower. Use the gravestone near the entrance to climb up.
#'''Nab from Napper''': Ascend to the very top of the mansion and fall through the chimney. Once inside, jump across the chairs onto the dining table ''without'' landing on the creaky floor below. Once on the table, simply walk through Napper to collect the Jiggy. If the player attempts to enter this room through the front entrance or the player lands on the floor, Napper will solidfy and the Jiggy will be unobtainable until the duo leaves the room. 
#'''Nab from Napper''': Ascend to the very top of the mansion and fall through the chimney. Once inside, jump across the chairs onto the dining table ''without'' landing on the creaky floor below. Once on the table, simply walk through Napper to collect the Jiggy. If the player attempts to enter this room through the front entrance or the player lands on the floor, Napper will solidify and the Jiggy will be unobtainable until the duo leaves the room. 
#'''Break the Barrels''': Beak Bust the hatch leading into the cellar just outside the churchyard gate. Inside the cellar, break open the southernmost barrel on the left to find the Jiggy. 
#'''Break the Barrels''': Beak Bust the hatch leading into the cellar just outside the churchyard gate. Inside the cellar, break open the southernmost barrel on the left to find the Jiggy. 
#'''Inside [[Loggo]]''': Break open the window on the second floor, using a Rat-a-tat-rap, that leads into the bathroom. Afterwards, transform into the Pumpkin and ascend to the second floor of the mansion (a small gap near the hedge maze in the churchyard leads to a ramp, granting access to the second floor and is also required for Jiggy #9). Enter the bathroom and jump into Loggo. You will be flushed into the sewers and the Jiggy will be between several [[Whipcrack]]s and [[Grille Chompa]]s. 
#'''Inside [[Loggo]]''': Break open the window on the second floor, using a Rat-a-tat-rap, that leads into the bathroom. Afterwards, transform into the Pumpkin and ascend to the second floor of the mansion (a small gap near the hedge maze in the churchyard leads to a ramp, granting access to the second floor and is also required for Jiggy #9). Enter the bathroom and jump into Loggo. You will be flushed into the sewers and the Jiggy will be between several [[Whipcrack]]s and [[Grille Chompa]]s. 
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