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{{ | {{image}} | ||
{{Infobox move | {{Infobox move | ||
|image = | |image = | ||
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Banjo-Kazooie: Nuts & Bolts]]'' | |game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Banjo-Kazooie: Nuts & Bolts]]'' | ||
|world = | |world = Pre-learned | ||
|buttons = '''''Banjo-Kazooie'':'''<br>{{button|N64|A}}<br>'''''Banjo-Tooie'':'''<br>{{button|N64|A}}<br>'''''Banjo-Kazooie: Grunty's Revenge'':'''<br>{{button|GBA|A}} | |||
|uses = | |uses = Reach higher spots, evade enemies and obstacles | ||
}} | }} | ||
''' | '''Jumping'''<ref>''[[Banjo-Kazooie]]'' instruction booklet, page 8</ref> is one of [[Banjo]] and [[Kazooie]]'s most commonly used moves, allowing them to reach higher spots and evade threats. | ||
==History== | |||
===''Banjo-Kazooie''=== | |||
In ''[[Banjo-Kazooie]]'', the jump is one of the few moves Banjo and Kazooie don't learn from [[Bottles]]. It is performed by pressing {{button|N64|A}}, with the duo going higher the longer the button is held. | |||
===''Banjo-Tooie''=== | |||
In ''[[Banjo-Tooie]]'', Banjo and Kazooie start the game already knowing how to jump. It is performed the same way as previously, by pressing {{button|N64|A}} and making the jump last longer by holding the button. | |||
===''Banjo-Kazooie: Grunty's Revenge''=== | |||
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', much like in previous entries, Banjo and Kazoois start the game already knowing how to jump. It is performed by pressing {{button|GBA|A}}, and holding the button no longer changes how high the jump goes. | |||
===''Banjo-Kazooie: Nuts & Bolts''=== | |||
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', the jump is one of the few moves Banjo and Kazooie retain. It is performed by pressing {{button|360|A}}, with the height depending on how long the button is held. | |||
==References== | |||
<references/> | |||
{{BK}} | {{BK}} | ||
{{BT}} | {{BT}} | ||
{{GR}} | {{GR}} | ||
{{N&B}} |