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Difference between revisions of "Dream: Land of Giants"

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[[File:Dream Land of Giants title screen.png|frame]]
{{Wikipedia}}
{{Infobox game
|image        = Dream Land of Giants title screen.png
|size        = 256px
|developer    = [[Rareware|Rare, Ltd.]]
|designer    =
|platform    = [[nwiki:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]<br>[[Nintendo 64]]
|release      = Cancelled
|genre        =
|mode        =
}}
{{Cleanup|Wikia; needs re-organization}}
{{Cleanup|Wikia; needs re-organization}}
{{Wikipedia}}
'''''Dream: Land of Giants''''' (codenamed '''''Project Dream''''' or '''''Dream''''') is an unreleased RPG game that served as the basis for ''[[Banjo-Kazooie]]''. It was originally under development for the [[nwiki:Super Nintendo Entertainment System|Super Nintendo Entertainment System]] and later ported to the [[Nintendo 64]].
'''''Dream: Land of Giants''''' (codenamed '''''Project Dream''''') is an unreleased RPG game that was developed for the Super Nintendo, before shifting development to the Nintendo 64. It was then changed into ''[[Banjo-Kazooie]]''. Not much information was known about the game until Rare posted a Rare Revealed video about it.
 
The plot revolved around a young boy, Edison, who caused trouble with pirates. The Super Nintendo version of Dream used an isometric perspective and had a fairy tale-like theme. After transitioning to the Nintendo 64, the project became a more complex 3D RPG that had a greater emphasis on the pirate theme. Eventually, Dream was scaled back into a 2.5D linear platform game starring [[Banjo]] as the main character. The game was reworked into a 3D platformer similar to ''[[mariowiki:Super Mario 64|Super Mario 64]]'' and would become ''Banjo-Kazooie''.


==History==
==History==
''Dream'' started out in 1994-1995 as an isometric RPG for the Super Nintendo Entertainment System, with the intent of being [[Rareware]]'s masterpiece on the console, using the ACM (Advanced Computer Modeling) technique of bitmapping pre-rendered graphics, much like the ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]'' series.
[[File:Dream N64 image.jpg|thumb|175px|left|The only screenshot of ''Dream'' made public prior to 2015]]
For many years, not much information was known about ''Dream'', only one screenshot and some concept drawings were public.
 
Along with that, near the end of May 2015, Tim Stamper brought up a rumor on Twitter that there were two prototype cartridges for ''Dream''. He had then allegedly found one of the rumored cartridges in his closet in early June, as he then began to tease the fans with a humorous scenario in which he had to capture it. As of current, the cartridge has successfully been captured, and Stamper uploaded photos of the cartridge itself, along with an opened view, showing its internal circuitry, especially the four ROM chips. Stamper has announced on his Twitter on July 20th, 2015, that he is slated to run the cartridge on the SNES.
 
In July 2015, a blank sprite floppy of ''Dream'', along with storyboard images and concept art sheets, had surfaced on eBay UK. The auction ended on July 19th, 2015.
 
More info was revealed in December 2015, when Rare published the A Rare Look at Dream video on YouTube.
{{br|left}}
==Development==
''Dream'' started out in 1994-1995 as an isometric RPG for the Super Nintendo Entertainment System, with the intent of being [[Rareware]]'s masterpiece on the console, using the ACM (Advanced Computer Modeling) technique of bitmapping pre-rendered graphics, much like the ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]'' series. The game was developed by the same team as ''[[mariowiki:Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2: Diddy's Kong Quest]]''.


There was a demo of the SNES version with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. Mr. Kirkhope had also commented this on the demo, "I was blown away. It looked beautiful and a step up above the ''Donkey Kong Country'' games."
There was a demo of the SNES version with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. Mr. Kirkhope had also commented this on the demo, "I was blown away. It looked beautiful and a step up above the ''Donkey Kong Country'' games."
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Although ''Project Dream'' was cancelled, its seafaring setting was used as inspiration for ''{{w|Sea of Thieves}}''.
Although ''Project Dream'' was cancelled, its seafaring setting was used as inspiration for ''{{w|Sea of Thieves}}''.
Along with that, near the end of May 2015, Tim Stamper brought up a rumor on Twitter that there were two prototype cartridges for ''Dream''. He had then allegedly found one of the rumored cartridges in his closet in early June, as he then began to tease the fans with a humorous scenario in which he had to capture it. As of current, the cartridge has successfully been captured, and Stamper uploaded photos of the cartridge itself, along with an opened view, showing its internal circuitry, especially the four ROM chips. Stamper has announced on his Twitter on July 20th, 2015, that he is slated to run the cartridge on the SNES.
In July 2015, a blank sprite floppy of ''Dream'', along with storyboard images and concept art sheets, had surfaced on eBay UK. The auction has ended on July 19th, 2015.


==Plot==
==Plot==
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*'''Big Belly''' - An obese pirate who was part of Captain Blackeye's crew on the ''Mudplugger. ''He likes to eat and drink a lot.
*'''Big Belly''' - An obese pirate who was part of Captain Blackeye's crew on the ''Mudplugger. ''He likes to eat and drink a lot.
*'''A strange, unintelligent rabbit''' - This character was going to be a secondary character in the SNES version, but he was later put under consideration for the main protagonist, when Edison was considered "too generic" and was scrapped.
*'''A strange, unintelligent rabbit''' - This character was going to be a secondary character in the SNES version, but he was later put under consideration for the main protagonist, when Edison was considered "too generic" and was scrapped.
*'''[[Tooty]]/Piccolo''' - Piccolo would have been Banjo's girlfriend, and her name would match her musical instrument. Piccolo was eventually redone as Tooty.
*'''Piccolo''' - Piccolo would have been Banjo's girlfriend, and her name would match her musical instrument.
*'''[[Grunty]]/The Giant''' - Gruntilda was originally meant to be a giant in the N64 version, but was later changed to that of a wicked witch for ''[[Banjo-Kazooie]]''.
*'''[[Grunty]]/The Giant''' - Gruntilda was originally meant to be a giant in the N64 version, before becoming a wicked witch
*'''Dinger''' - A dog who was one of the secondary characters that was under consideration for being the main protagonist when Edison was scrapped. At the beginning of ''Land of Giants'', he was a companion of Edison.
*'''Dinger''' - A dog who was one of the secondary characters that was under consideration for being the main protagonist when Edison was scrapped. At the beginning of ''Land of Giants'', he was a companion of Edison.
*'''[[Tiptup]]''' - He was also going to be a secondary character, much like Banjo was.
*'''[[Tiptup]]''' - He was also going to be a secondary character, much like Banjo was.
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