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{{Infobox move | {{Infobox move | ||
| | |image = [[File:Wonderwing.png|200px]] | ||
|world = [[Clanker's Cavern]] ( | |game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]'' | ||
|world = [[Clanker's Cavern]] (''B-K'')<br>Pre-learned (''B-T'')<br>[[Spiller's Harbor]] (''GR'') | |||
|buttons = {{button|N64|Z}} + {{button|N64|C-Right}} (''B-K''/''B-T'')<br>{{button|GBA|A}} on [[Wonderwing Pad]] (''GR'') | |||
|buttons = {{Z}} + {{C- | |||
|uses = Plowing through enemies, crossing normally-uncrossable areas, general invincibility | |uses = Plowing through enemies, crossing normally-uncrossable areas, general invincibility | ||
}} | }} | ||
The '''Wonderwing''' is an ability learned from [[Bottles]] in [[Clanker's Cavern]] in ''[[Banjo-Kazooie]]'' and can be executed by holding {{Z}} and pressing {{C- | The '''Wonderwing''' is an ability learned from [[Bottles]] in [[Clanker's Cavern]] in ''[[Banjo-Kazooie]]'' and can be executed by holding {{button|N64|Z}} and pressing {{button|N64|C-Right}}. While Wonderwing is active, [[Kazooie]] will shield [[Banjo]] with her wings, making the pair invulnerable to harm at the expense of one [[Golden Feathers|Golden Feather]] every two seconds. Most enemies will die instantly when touched by the Wonderwing shield, making it effective in quickly dispatching stronger foes like [[Snacker]] and making it the only move capable of killing undead enemies and [[Beehive|bees]]. This ability can also be used to cross dangerous terrain such as superheated sand or bramble, as well as absorbing damage from long falls. | ||
In ''[[Banjo-Tooie]]'', most enemies will flee at the sight of the Wonderwing, sometimes forcing the player to chase them down just to hit them. The Wonderwing will protect Banjo and Kazooie from being crushed by various hazards, but only when together, since neither of them can use the ability on their own (there's no explanation as to why Kazooie can't use it on her own). | In ''[[Banjo-Tooie]]'', most enemies will flee at the sight of the Wonderwing, sometimes forcing the player to chase them down just to hit them. The Wonderwing will protect Banjo and Kazooie from being crushed by various hazards, but only when together, since neither of them can use the ability on their own (there's no explanation as to why Kazooie can't use it on her own). The move is only required once in ''Banjo-Tooie'': the super heated waterfall in [[Hailfire Peaks]]. The overall combination of less intended uses, the increased difficulty of using it to attack, the fact that enemies respawn quickly anyway, being unable to use the move while split up, and its uselessness in toxic gas and boss fights makes the move far less useful. | ||
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', the Wonderwing can only be activated by pressing {{ | In ''[[Banjo-Kazooie: Grunty's Revenge]]'', the Wonderwing can only be activated by pressing {{button|GBA|A}} while standing on a [[Wonderwing Pad]]. | ||
==Names in | ==Names in other languages== | ||
{{Foreign names | {{Foreign names | ||
|Jap = ワンダーウィング | |Jap = ワンダーウィング |
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