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Difference between revisions of "Skill Stop Honeycomb"
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{{Infobox item | |||
|image = File:05B8E34_screen_943PM.png | |||
|size = 64px | |||
|aka = Life, honey, honeycomb piece, honey energy | |||
|game = <br>''[[Banjo-Tooie]]'' ''[[Banjo-Tooie (Xbox Live Arcade)|(XBLA)]]'' | |||
|use = Replenish [[Banjo]] and [[Kazooie]]'s health energy bar and does stop in a few seconds to choose. | |||
|max = Unknown | |||
|icon = | |||
}} | |||
A '''Skill Stop Honeycomb''' is a special [[Honeycomb]] that, when picked up, starts a short mini-game. [[Banjo]] or [[Kazooie]]'s energy bar starts flashing one segment by one in increasing order, and pressing {{B}} stops the meter where it is and fills the bar up to that point. It is identified as a normal honeycomb with an '''!''' on it. When found in the later and more difficult worlds, the energy bar flashes in at a much faster rate, making it much harder to stop the meter at the maximum desired point. | A '''Skill Stop Honeycomb''' is a special [[Honeycomb]] that, when picked up, starts a short mini-game. [[Banjo]] or [[Kazooie]]'s energy bar starts flashing one segment by one in increasing order, and pressing {{B}} stops the meter where it is and fills the bar up to that point. It is identified as a normal honeycomb with an '''!''' on it. When found in the later and more difficult worlds, the energy bar flashes in at a much faster rate, making it much harder to stop the meter at the maximum desired point. | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 04:54, August 19, 2011
File:05B8E34_screen_943PM.png | |
Game(s) | Banjo-Tooie (XBLA) |
Usage | Replenish Banjo and Kazooie's health energy bar and does stop in a few seconds to choose. |
A Skill Stop Honeycomb is a special Honeycomb that, when picked up, starts a short mini-game. Banjo or Kazooie's energy bar starts flashing one segment by one in increasing order, and pressing Template:B stops the meter where it is and fills the bar up to that point. It is identified as a normal honeycomb with an ! on it. When found in the later and more difficult worlds, the energy bar flashes in at a much faster rate, making it much harder to stop the meter at the maximum desired point.