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Difference between revisions of "Edson"

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m (Minor edit to the page with more facts about the deterioration of the game.)
bkwikia>Sapphiredragon2
m (An edit on the history behind Edison and his forgotten game.)
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[[File:Edison.png|thumb|A picture of Edison as seen in Edge Magazine.]]
[[File:Edison.png|thumb|A picture of Edison as seen in Edge Magazine.]]
In the cancelled game ''[[Project Dream]]'', it followed a boy adventurer by the name of Edison, who along with his girlfriend Madeleine, gets tangled up with a bunch of no-good Pirates named Flintlock Jock, Grim Jim and their leader, the infamous [[Captain Blackeye]]. The game was a seafaring adventure, featuring a large traversable ocean dotted with locales such as Prickly Pear Isle, boss fights with large Trolls and Squids, and an RPG stat element akin to ''The Legend of Zelda'' series. Project Dream was going to be Ocarina of Time's main competetion. As development continued on the pirate themed quest the game proved to be a little ''too'' epic, as it was decided that the adventure was too big to fit on the SNES and so the rest of the production was shifted to the N64. Development picked up where it had left off and Rare continued to create the epic quest utilizing a bizarre and elaborate flooring system which would stretch polygons to create interesting three dimensional environments, however even the Nintendo 64 lacked the processing power to display the game at a steady rate. Once Mario 64 had launched and began turning heads it was clear that Dream was going to need a serious reworking to follow the path of the portly plumber. The final nail in the coffin for "Dream" came from another one of Rare's teams, The "Killer Instinct" team. They had started "Conker" and it looked and played fantastically. In "Dream" they had this elaborate floor system that meant they could stretch the polygons into any shape to create some really great looking landscapes that really hadn't been tried before. Unfortunately the N64 just didn't have the power to run it at a decent frame rate and the creators were struggling to make it work. The "Conker" team had gone more the tried and trusted route as used in "Mario 64". As "Dream" started to run great, Then Tim Stamper (in chaarge of the group) was unhappy with the whole boy/hero thing and suggested change the protagonist into an animal. A bear was their first creature and "Banjo" the bear was born.
In the cancelled game ''[[Project Dream]]'', it followed a boy adventurer by the name of Edison, who along with his girlfriend Madeleine, gets tangled up with a bunch of no-good Pirates named Flintlock Jock, Grim Jim and their leader, the infamous [[Captain Blackeye]]. The game was a seafaring adventure, featuring a large traversable ocean dotted with locales such as Prickly Pear Isle, boss fights with large Trolls and Squids, and an RPG stat element akin to ''The Legend of Zelda'' series. As development continued on the pirate themed quest the game proved to be a little ''too'' epic, as it was decided that the adventure was too big to fit on the SNES and so the rest of the production was shifted to the N64. Development picked up where it had left off and Rare continued to create the epic quest utilizing a bizarre and elaborate flooring system which would stretch polygons to create interesting three dimensional environments, however even the Nintendo 64 lacked the processing power to display the game at a steady rate. Once Mario 64 had launched and began turning heads it was clear that Dream was going to need a serious reworking to follow the path of the portly plumber. Meanwhile things were looking fantastic for the Killer Instinct team who used the trusted route provided by Mario 64 to create "Conker's Quest", and once the Dream team had gotten a taste of the antics of the Red Squirrel it became clear that Dream was getting stale, and what it needed now was an animal lead to take the protagonist position that Conker had inspired. The final nail in the coffin for Project Dream was when Edison had been removed due to being considered too generic, and so Rare began to experiment with several woodland characters that had previously been secondary characters, including a 'dopey dog, a rabbit that looked like a man, and a bear' that would introduce the all-too-familiar anthropomorphic proportions to the Banjo universe. Recently, Edge Magazine put together a article covering many pieces of Rare's history.
 
 
==Music==
 
 
The music for the game was composed by Grant Kirkhope. Some of the songs were put into Viva Pinata.  Many of the songs he composed can be found here http://grantkirkhope.com/dream.html.
 
 
==Gallery==
[[File:Edison.png|left|thumb|A picture of Edison as seen in Edge Magazine. ]]
 
[[File:Project_Dream.png|thumb|Edison in a pirate town.]]

Revision as of 20:38, February 23, 2011

File:Edison.png
A picture of Edison as seen in Edge Magazine.

In the cancelled game Project Dream, it followed a boy adventurer by the name of Edison, who along with his girlfriend Madeleine, gets tangled up with a bunch of no-good Pirates named Flintlock Jock, Grim Jim and their leader, the infamous Captain Blackeye. The game was a seafaring adventure, featuring a large traversable ocean dotted with locales such as Prickly Pear Isle, boss fights with large Trolls and Squids, and an RPG stat element akin to The Legend of Zelda series. As development continued on the pirate themed quest the game proved to be a little too epic, as it was decided that the adventure was too big to fit on the SNES and so the rest of the production was shifted to the N64. Development picked up where it had left off and Rare continued to create the epic quest utilizing a bizarre and elaborate flooring system which would stretch polygons to create interesting three dimensional environments, however even the Nintendo 64 lacked the processing power to display the game at a steady rate. Once Mario 64 had launched and began turning heads it was clear that Dream was going to need a serious reworking to follow the path of the portly plumber. Meanwhile things were looking fantastic for the Killer Instinct team who used the trusted route provided by Mario 64 to create "Conker's Quest", and once the Dream team had gotten a taste of the antics of the Red Squirrel it became clear that Dream was getting stale, and what it needed now was an animal lead to take the protagonist position that Conker had inspired. The final nail in the coffin for Project Dream was when Edison had been removed due to being considered too generic, and so Rare began to experiment with several woodland characters that had previously been secondary characters, including a 'dopey dog, a rabbit that looked like a man, and a bear' that would introduce the all-too-familiar anthropomorphic proportions to the Banjo universe. Recently, Edge Magazine put together a article covering many pieces of Rare's history.


Music

The music for the game was composed by Grant Kirkhope. Some of the songs were put into Viva Pinata. Many of the songs he composed can be found here http://grantkirkhope.com/dream.html.


Gallery

File:Edison.png
A picture of Edison as seen in Edge Magazine.
File:Project Dream.png
Edison in a pirate town.