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Difference between revisions of "Bottles' Revenge"

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[[File:Devil Bottles B-T.png|thumb|200px|Devil Bottles, the main feature of Bottles' Revenge]]
[[File:Devil Bottles B-T.png|thumb|200px|Devil Bottles, the main feature of Bottles' Revenge]]
[[File:Devil Bottles attacks.png|thumb|left|200px|Devil Bottles manipulates an [[Ugger]] to attack Banjo.]]
[[File:Devil Bottles attacks.png|thumb|left|200px|Devil Bottles manipulates an [[Ugger]] to attack Banjo.]]
'''Bottles' Revenge''' is an unused game mode in ''[[Banjo-Tooie]]'' because it was not completely debugged. The mode can only be accessed by using a cheating device. is uncertain exactly what would trigger the event, but [[Bottles]]' ghost would become evil and adopt a devilish appearance, usually known as Devil Bottles. This Devil Bottles would follow the player around and take possession of the nearest enemy, allowing a second player with another controller to take control of it and use it to attack Player 1. The intention was that, should an enemy controlled by Devil Bottles successfully defeat [[Banjo]], the second player would control Banjo instead and the first player would now be able to use Devil Bottles.
'''Bottles' Revenge''' is an unused game mode in ''[[Banjo-Tooie]]'', which can only be accessed by using a cheating device.


If player 1 enters a boss fight, Devil Bottles will disappear until the fight is over. Rare has stated they originally intended to have Devil Bottles control bosses as well, but since they believed that the disruption of a boss' attack pattern raised the difficulty too much, they left it out.
The mode entails [[Bottles]]' ghost adopting a devilish appearance, colloquially referred to as Devil Bottles, and allowing a second player    to take control of a nearby enemy and use it to antagonize Player 1. Sparkles appear above controllable enemies that are within range. If multiple controllable enemies are in range, player 2 can use the R button to switch between them. If an enemy controlled by Devil Bottles successfully defeats [[Banjo]], control of Banjo is handed to player 2, and player 1 is given control of Devil Bottles. If Banjo enters a boss fight, Devil Bottles will disappear until the fight is over.


This mode was removed entirely from the Xbox Live Arcade port of ''[[Banjo-Tooie (Xbox Live Arcade)|Banjo-Tooie]]''.
This mode was removed entirely from the Xbox Live Arcade port of ''[[Banjo-Tooie (Xbox Live Arcade)|Banjo-Tooie]]''.


==Trivia==
==Trivia==
*Although Devil Bottles was removed, his talk icon can be seen in [[Tower of Tragedy]] in both the Nintendo 64 version of Banjo-Tooie and the XBLA version while the player guesses the answer to whatever question [[Gruntilda Winkybunion|Grunty]] asks.
*Although Devil Bottles was removed, his talk icon can be seen in the [[Tower of Tragedy]] quiz as one of the icons for selectable answers.
*He is not known to possess certain enemies, such as any Stationary Giant ones such as [[Blubbul]].
*Devil Bottles was intended to control bosses as well, but Rare thought it made the game too difficult by disrupting a boss's attack patterns.
*Although Devil Bottles' intention is to possess enemies to attack Banjo, the first enemy he will possess just stands there and doesn't do anything, so you could use Bottles methods to your advantage and decrease the amounts of enemies to worry about. Devil Bottles can also be used to help distinguish real [[Jinjo]]s from [[Minjo]]s since he'll only possess the Minjos.
*The idea for the mode was eventually retooled as the "Counter Operative" mode in ''Perfect Dark''.
*A possible reason Rare had thought of Bottles' Revenge was Bottles' spirit trying to get back at [[Kazooie]] because of Kazooie cheating in the opening cutscene and for insulting him in the first game and this one.


[[Category:Secrets and Easter eggs]]
[[Category:Secrets and Easter eggs]]

Revision as of 23:52, June 19, 2019

Devil Bottles, the main feature of Bottles' Revenge
Devil Bottles manipulates an Ugger to attack Banjo.

Bottles' Revenge is an unused game mode in Banjo-Tooie, which can only be accessed by using a cheating device.

The mode entails Bottles' ghost adopting a devilish appearance, colloquially referred to as Devil Bottles, and allowing a second player to take control of a nearby enemy and use it to antagonize Player 1. Sparkles appear above controllable enemies that are within range. If multiple controllable enemies are in range, player 2 can use the R button to switch between them. If an enemy controlled by Devil Bottles successfully defeats Banjo, control of Banjo is handed to player 2, and player 1 is given control of Devil Bottles. If Banjo enters a boss fight, Devil Bottles will disappear until the fight is over.

This mode was removed entirely from the Xbox Live Arcade port of Banjo-Tooie.

Trivia

  • Although Devil Bottles was removed, his talk icon can be seen in the Tower of Tragedy quiz as one of the icons for selectable answers.
  • Devil Bottles was intended to control bosses as well, but Rare thought it made the game too difficult by disrupting a boss's attack patterns.
  • The idea for the mode was eventually retooled as the "Counter Operative" mode in Perfect Dark.