Be sure to read our policy on citing sources before editing!
Difference between revisions of "Banjo-Karting"
From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
Metalex123 (talk | contribs) m (Added Games nav template) |
(fixed license) |
||
Line 9: | Line 9: | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Games}} | {{Games}} | ||
[[Category: | [[Category:Canceled games]] |
Revision as of 04:20, May 25, 2019
Banjo-Karting, or Banjo-Kazoomie, was an unreleased Banjo-Kazooie racing game developed on the Xbox 360. It was started by Rare Ltd. just before the release of Banjo-Kazooie: Nuts & Bolts.[1] The concept is somewhat similar to Banjo-Pilot, except that the characters would race in constructed vehicles made up of parts (like in Nuts & Bolts). The game was cancelled when Rare began to only develop Kinect software.
One of the cars originally featured in the prototype would later be incorporated into Sonic & Sega All-Stars Racing with Banjo-Kazooie.
Quotes
- “I've always wanted to do a racing game. I got to spend two weeks working on a prototype racing game for the Xbox. It was codenamed 'Banjo-Kazoomie', and it was a kind of kart racer, but you constructed the karts out of different parts, so I guess it was kind of a precursor to 'Nuts & Bolts '. But for those two weeks I was doing the driving mechanics for it.”
- —Brendan Gunn
- “We had a coin-up for a while, didn't we? Mark [Betteridge] was working on a racing game. Can you remember? It was a long time ago now. The working name was 'Balls-Out', as in flat-out.”
- —George Andreas