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Difference between revisions of "Banjo-Tooie (Xbox Live Arcade)"
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'''Banjo-Tooie (Xbox Live Arcade)''' is a port of the original [[Nintendo 64|N64]] version of ''[[Banjo-Tooie]]'' for the [[Xbox 360|Xbox 360's]] LIVE Arcade. It became available for download on April 29, 2009. In the original statement confirming its release, [[Rare]] called the port a "note-perfect migration", as the game was relatively unchanged from the original apart from the addition of the long-awaited [[Stop 'n' Swop]], a feature which is fully implemented in the game and offers connectivity between ''Banjo-Tooie'' and [[Banjo-Kazooie (Xbox Live Arcade)|its prequel's Xbox Live Arcade port]]. | |||
'''Banjo-Tooie (Xbox Live Arcade)''' is a port of [[Banjo-Tooie]] for the [[Xbox 360|Xbox 360's]] LIVE Arcade. It became available for download on April 29, 2009. In the original statement confirming its release, Rare called the port a "note-perfect migration", as the game was relatively unchanged from the original apart from the addition of the long-awaited [[Stop 'n' Swop]], a feature which is fully implemented in the game and offers connectivity between ''Banjo-Tooie'' and [[Banjo-Kazooie (Xbox Live Arcade)|its prequel's Xbox Live Arcade port]]. | |||
==Minor Problems/Glitches== | ==Minor Problems/Glitches== | ||
While the game seems to run as smoothly as the Nintendo 64 version of Banjo-Tooie, with the console change there has been noted a problem with Jamjars' speech. Jamjars speaks in rhyming couplets | While the game seems to run as smoothly as the Nintendo 64 version of ''Banjo-Tooie'', with the console change there has been noted a problem with Jamjars' speech. Jamjars speaks in rhyming couplets which usually correspond words with the buttons on the controller. In situations where the Xbox 360 controller is different from the Nintendo 64 controller, there have been problems with the wording used as it no longer rhymes. | ||
The words are usually problematic with Xbox 360 controller buttons such as 'X', 'Y', or the triggers or bumpers as these buttons would be originally {{Z}} or {{A}} and {{B}}. | |||
==Gallery== | ==Gallery== | ||
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*[http://www.facebook.com/pages/Banjo-Tooie/47621991364 ''Banjo-Tooie's'' official fan page on Facebook.] | *[http://www.facebook.com/pages/Banjo-Tooie/47621991364 ''Banjo-Tooie's'' official fan page on Facebook.] | ||
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{{Games}} | {{Games}} |
Revision as of 04:26, January 29, 2010
Template:Infobox game info Banjo-Tooie (Xbox Live Arcade) is a port of the original N64 version of Banjo-Tooie for the Xbox 360's LIVE Arcade. It became available for download on April 29, 2009. In the original statement confirming its release, Rare called the port a "note-perfect migration", as the game was relatively unchanged from the original apart from the addition of the long-awaited Stop 'n' Swop, a feature which is fully implemented in the game and offers connectivity between Banjo-Tooie and its prequel's Xbox Live Arcade port.
Minor Problems/Glitches
While the game seems to run as smoothly as the Nintendo 64 version of Banjo-Tooie, with the console change there has been noted a problem with Jamjars' speech. Jamjars speaks in rhyming couplets which usually correspond words with the buttons on the controller. In situations where the Xbox 360 controller is different from the Nintendo 64 controller, there have been problems with the wording used as it no longer rhymes.
The words are usually problematic with Xbox 360 controller buttons such as 'X', 'Y', or the triggers or bumpers as these buttons would be originally Template:Z or Template:A and Template:B.
Gallery
- Banjo-Tooiie Asmall.jpg
- Banjo-Tooie Bsmall.jpg
- Banjo-Tooie Csmall.jpg
- Banjo-Tooie Dsmall.jpg