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{{Infobox move | {{Infobox move | ||
|image = [[File:Wonderwing.png|200px]] | |image = [[File:Wonderwing.png|200px]] | ||
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Super Smash Bros. Ultimate]]'' | |game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Super Smash Bros. Ultimate]]'' | ||
|world = [[Clanker's Cavern]] | |world = '''''Banjo-Kazooie''''':<br>[[Clanker's Cavern]]<br>'''''Banjo-Tooie'''''<br>Pre-learned<br>'''''Banjo-Kazooie: Grunty's Revenge''''':<br>[[Spiller's Harbor]] | ||
| | |buttons = '''''Banjo-Kazooie''''':<br>{{button|N64|Z}} + {{button|N64|CRight}}<br>'''''Banjo-Tooie''''':<br>{{button|N64|Z}} + {{button|N64|CRight}}<br>'''''Banjo-Kazooie: Grunty's Revenge''''':<br>{{button|GBA|A}} while on a [[Wonderwing Pad]] | ||
|uses = | |uses = Invincibility | ||
}} | }} | ||
The '''Wonderwing''' is | The '''Wonderwing''' is a move in the ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' series that allows [[Banjo]] and [[Kazooie]] to, in exchange of [[Golden Feather]]s, become invincible. | ||
In ''[[Banjo- | ==History== | ||
===''Banjo-Kazooie''=== | |||
In ''[[Banjo-Kazooie]]'', [[Bottles]] teaches Banjo and Kazooie how to use the Wonderwing in [[Clanker's Cavern]], inside [[Clanker]]. It is performed by holding {{button|N64|Z}} and pressing {{button|N64|CRight}}, shielding the duo of all damage while active. | |||
In ''[[Banjo- | ===''Banjo-Tooie''=== | ||
In ''[[Banjo-Tooie]]'', Banjo and Kazooie start the game already knowing how to use the Wonderwing. It is performed the same way as it did previously and can be remembered in [[Spiral Mountain]] by Bottles' spirit. Most enemies now flee from Banjo and Kazooie when the move is active, sometimes forcing the duo to chase them in order to defeat them. | |||
===''Banjo-Kazooie: Grunty's Revenge''=== | |||
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', the Wonderwing is taught to Banjo and Kazooie by [[Bozzeye]] in [[Spiller's Harbor]] for 350 [[Musical Note]]s. Unlike in previous games, the Wonderwing can only be performed by pressing {{button|GBA|A}} while standing on a [[Wonderwing Pad]]. | |||
===''Super Smash Bros. Ultimate''=== | |||
In ''[[Super Smash Bros. Ultimate]]'', the Wonderwing appears as the duo's side special attack. It is now performed as a barge and cancels out most other attacks used against it. However, it may only be used up to five times per life, with its remaining uses represented by Golden Feather icons over the duo's heads when they use it. If they try to use it again, they will simply trip. It is unable to damage shielding characters, simply soaring past them, potentially allowing them to hit the duo from the back. The move also does not protect from grabs. | In ''[[Super Smash Bros. Ultimate]]'', the Wonderwing appears as the duo's side special attack. It is now performed as a barge and cancels out most other attacks used against it. However, it may only be used up to five times per life, with its remaining uses represented by Golden Feather icons over the duo's heads when they use it. If they try to use it again, they will simply trip. It is unable to damage shielding characters, simply soaring past them, potentially allowing them to hit the duo from the back. The move also does not protect from grabs. | ||