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Difference between revisions of "Banjo-Kazooie"

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Sometime during its development, ''Dream'' shifted its development to Nintendo 64. After a few months of development, the team felt that [[Edson]] was a weak character and began searching for a replacement. A rabbit was considered at first before the team decided on a bear, who would become Banjo. The team scrapped ''Dream'' entirely and reworked it into a 2.5D platformer similar to ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]'', which had a gameplay style more familiar for them. This was the earliest form of ''Banjo-Kazooie'', where Banjo would move along linear path collecting fruit. In the "A Rare Look at Dream" video, [[Gregg Mayles]] called it the "connecting piece" between the ''[[mariowiki:Donkey Kong (series)|Donkey Kong]]'' games they developed and the final version of ''Banjo-Kazooie''. Kazooie was created during this phase so that Banjo could perform a double jump. The team designed some more moves that involved both characters.<ref>"The Making of Banjo-Kazooie". ''Retro Gamer'' issue 36, pages 21–22.</ref>
Sometime during its development, ''Dream'' shifted its development to Nintendo 64. After a few months of development, the team felt that [[Edson]] was a weak character and began searching for a replacement. A rabbit was considered at first before the team decided on a bear, who would become Banjo. The team scrapped ''Dream'' entirely and reworked it into a 2.5D platformer similar to ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]'', which had a gameplay style more familiar for them. This was the earliest form of ''Banjo-Kazooie'', where Banjo would move along linear path collecting fruit. In the "A Rare Look at Dream" video, [[Gregg Mayles]] called it the "connecting piece" between the ''[[mariowiki:Donkey Kong (series)|Donkey Kong]]'' games they developed and the final version of ''Banjo-Kazooie''. Kazooie was created during this phase so that Banjo could perform a double jump. The team designed some more moves that involved both characters.<ref>"The Making of Banjo-Kazooie". ''Retro Gamer'' issue 36, pages 21–22.</ref>


One day, the developers saw an early version of ''[[mariowiki:Super Mario 64|Super Mario 64]]'', making their project looked obsolete in comparison. The project was scrapped again, and the team began a fourth and final attempt at making the game in the style of ''Super Mario 64''. This version would be finalized and released as ''Banjo-Kazooie''. ''Banjo-Kazooie'' was developed within 17 months prior to being published.<ref>"The Making of Banjo-Kazooie". ''Retro Gamer'' issue 36, page 20.</ref>
One day, the developers saw an early version of ''[[mariowiki:Super Mario 64|Super Mario 64]]'', making their project looked obsolete in comparison. The project was scrapped again, and the team began a fourth and final attempt at making the game in the style of ''Super Mario 64''. This version would be finalized and released as ''Banjo-Kazooie''. The game was in development for 17 months after ''Dream'' was scrapped.<ref>"The Making of Banjo-Kazooie". ''Retro Gamer'' issue 36, page 20.</ref>


==Pre-release and unused content==
==Pre-release and unused content==
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