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Difference between revisions of "Banjo-Kazooie"

From Jiggywikki, a Banjo-Kazooie wiki
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677 bytes added ,  00:36, April 1, 2019
→‎Items: added the last few
(looked at strategywiki & the rwp; few more still need adding)
(→‎Items: added the last few)
Line 80: Line 80:
|[[Red Feather]]
|[[Red Feather]]
|Red Feathers allow Kazooie to flap higher while airborne.
|Red Feathers allow Kazooie to flap higher while airborne.
|-
|[[File:BK Turbo Trainers art.png|100px]]
|[[Turbo Trainers|Running Shoes]]
|Kazooie can use the Running Shoes temporarily to rapidly move around after Bottles teaches her the [[Turbo Talon Trot]].
|-
|[[File:BK Wading Boots art.png|100px]]
|[[Wading Boots]]
|Kazooie can temporarily use the Wading Boots to walk through swamp or icy water without harm.
|}
|}


Line 122: Line 130:
|[[Exit Pad]]
|[[Exit Pad]]
|Each level has an Exit Pad, which is how Banjo and Kazooie enter and leave the area.
|Each level has an Exit Pad, which is how Banjo and Kazooie enter and leave the area.
|-
|[[File:BK Flight Pad art.png|100px]]
|[[Flight Pad]]
|A Flight Pad springs up Banjo and Kazooie, who then spreads out her wings and flies in the air.
|-
|-
|[[File:BK Molehill art.jpg|100px]]
|[[File:BK Molehill art.jpg|100px]]
|[[Molehill]]
|[[Molehill]]
|By approaching a Molehill, Banjo and Kazooie can speak to Bottles, who teaches them a new ability from each Molehill.
|By approaching a Molehill, Banjo and Kazooie can speak to Bottles, who teaches them a new ability from each Molehill.
|-
|[[File:BK Shock Jump Pad art.png|100px]]
|[[Shock Jump Pad]]
|These pads allow Banjo and Kazooie to perform the [[Shock Spring Jump]] to reach some higher areas.
|-
|-
|[[File:BK Witch Switch art.png|100px]]
|[[File:BK Witch Switch art.png|100px]]
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