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Difference between revisions of "Banjo-Tooie"

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35 bytes removed ,  02:32, February 23, 2019
→‎Gameplay: minor fixes
(→‎Plot: story)
(→‎Gameplay: minor fixes)
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[[Jiggy]]s retain their role as the main collectibles. Instead of being used on [[Jigsaw Picture]]s, Jiggies are used to unlock worlds from [[Jiggywiggy's Temple]]; Banjo and Kazooie do not have to relinquish their Jiggies to enter a new world. [[Musical Note]]s appear in every level but only appear in nests. Every standard nest contains five Musical Notes, which have a 20-count variant named [[Treble Clef]]. Similarly, [[Egg]]s and [[Feather]]s are also grouped in nests.
[[Jiggy]]s retain their role as the main collectibles. Instead of being used on [[Jigsaw Picture]]s, Jiggies are used to unlock worlds from [[Jiggywiggy's Temple]]; Banjo and Kazooie do not have to relinquish their Jiggies to enter a new world. [[Musical Note]]s appear in every level but only appear in nests. Every standard nest contains five Musical Notes, which have a 20-count variant named [[Treble Clef]]. Similarly, [[Egg]]s and [[Feather]]s are also grouped in nests.


Unlike [[Bottles]], Banjo and Kazooie must collect a specified number of Musical Notes before Jamjars can teach the ability to them. Unlike the last game, the Musical Note count is saved if Banjo and Kazooie enter then exit from a world. [[Egg]]s and [[Feather]]s are also grouped together in nests. Like the previous game, five [[Jinjo]]s appear in each level, including the Isle o' Hags hub world. There are nine Jinjo colors, each of whom represent a family. Like the first game's [[Witch Switch]]es, collecting all five Jinjos in a world causes a Jiggy to appear outside the entrance.  
Unlike [[Bottles]], Banjo and Kazooie must collect a specified number of Musical Notes before Jamjars can teach the ability to them. Unlike the last game, the Musical Note count is preserved if Banjo and Kazooie were to enter then exit from a world. Like the previous game, five [[Jinjo]]s appear in each level, including the Isle o' Hags hub world. There are nine Jinjo colors, and they are each grouped into families. Like [[Witch Switch]]es from the first game, collecting every Jinjo in a world causes a Jiggy to appear outside the world's entrance.  


''Banjo-Tooie'' adopted some features from ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]'', most notably the removal of the lives system: if Banjo and Kazooie lose all of their health, they restart from the last entrance. The Another similarity is how enemies respawn in the levels over time. Similarly, there is also a multiplayer mode where up to four players can compete in minigames.
''Banjo-Tooie'' adopted some features from ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]'', most notably the removal of the lives system: if Banjo and Kazooie lose all of their health, they restart from the last entrance. The Another similarity is how enemies respawn in the levels over time. Similarly, there is also a multiplayer mode where up to four players can compete in minigames.
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