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Difference between revisions of "Chinker"

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{{Infobox enemy
{{Infobox enemy
|name = Chinker
|name = Chinker
|title =
|image = Chinker.png
|image = Chinker.png
|world = [[Gruntilda's Lair]], [[Freezeezy Peak]], [[Click Clock Wood]], [[Hailfire Peaks]], [[Cloud Cuckooland]], [[Banjoland]]
|boss = no
|boss = No
|game = [[Banjo-Kazooie]]<br>[[Banjo-Tooie]]<br>[[Banjo-Kazooie: Nuts & Bolts]]<br>[[Banjo-Kazooie (Xbox Live Arcade)]]<br>[[Banjo-Tooie (Xbox Live Arcade)]]
|game = [[Banjo-Kazooie]], [[Banjo-Tooie]], [[Banjo-Kazooie: Nuts & Bolts]]
|world = [[Gruntilda's Lair]]<br>[[Freezeezy Peak]]<br>[[Click Clock Wood]]<br>[[Hailfire Peaks]]<br>[[Cloud Cuckooland]]<br>[[Banjoland]]
|hp = 4 (large), 2 (small)
|hp = 4 (large), 2 (small)
|wn =
|wn = [[Beak Buster]]<br>[[Rat-a-tat Rap]]
|wp =
|wp = Any
}}  
|icon =  
}}
'''Chinker''' is an enemy in ''[[Banjo-Kazooie]]'' that resembles a large ice cube. Found mainly at [[Freezeezy Peak]] and during the Winter season of [[Click Clock Wood]], Chinkers will remain perfectly still when idle, their transparency allowing them to blend in with the environment, which sometimes makes them extremely hard to see. When disturbed, these enemies will spring to life with a characteristic ''boing'' and spin wildly, accelerating towards [[Banjo]] and [[Kazooie]] at speeds that make them almost impossible to avoid at close distances. When struck, a Chinker will split into two smaller Chinkers; since each miniature Chinker yields a [[honeycomb]] when defeated, these enemies can be an abundant source of energy if dealt with efficiently.


'''Chinker''' is an enemy in [[Banjo-Kazooie]] resembling a large ice cube. Found mainly at [[Freezeezy Peak]] and during the Winter season of [[Click Clock Wood]], Chinkers will remain perfectly still when idle, their transparency sometimes making them extremely hard to see. When disturbed, these enemies will spring to life with a characteristic ''boing'' and spin wildly, accelerating towards Banjo and reaching speeds which make them almost impossible to avoid at close distances. When struck, a Chinker will split into two smaller Chinkers; since each miniature Chinker yields a [[honeycomb]] when defeated, these enemies can be an abundant source of energy if dealt with efficiently.
Because Chinkers cannot collide with each other, two or more may occupy the same space at once. The player can take advantage of this by [[Flap Flip]]ping above a group of spinning Chinkers and using the [[Beak Buster]] on them when they are directly under the bear and bird, taking them out in a single attack.


Because Chinkers cannot collide with each other, two or more may occupy the same space at once. The player can take advantage of this by [[Flap Flip|Flap Flipping]] above a group of spinning Chinkers and [[Beak Buster|Beak Busting]] them when they are directly under Banjo, taking them out in a single attack.
==Friendly Chinkers==
The Chinkers in ''[[Banjo-Kazooie]]'' never speak and seem to be devoid of any sort of personality. However, in ''[[Banjo-Tooie]]'', the player will encounter a married couple of Chinkers named [[George Ice Cube|George]] and [[Mildred Ice Cube]], who have been separated from one another by a blizzard. They enlist the aid of Banjo and Kazooie to reunite them at their home in the icy side of [[Hailfire Peaks]]. Unfortunately, the bear and bird end up killing the Ice Cube couple. Banjo breaks Mildred to get a [[Jinjo]] inside her, while in Cloud Cuckooland, Kazooie uses her [[Beak Barge]] to push George off the side so that he can fall onto the icy side of Hailfire Peaks; however, he mistakenly falls onto the lava side and into some boiling hot water and melts.
 
Despite this, both George and Mildred return in [[Banjoland]] in ''[[Banjo-Kazooie: Nuts & Bolts]]''.
 
==See also==
*[[Mildred Ice Cube]]
*[[George Ice Cube]]


==Friendly Chinkers==
The Chinkers in Banjo-Kazooie never speak and seem to be devoid of any sort of personality. However, in [[Banjo-Tooie]], the player will encounter a married couple of Chinkers named [[George Ice Cube|George]] and [[Mildred Ice Cube]] whom have been separated by a blizzard and enlist the aid of Banjo and Kazooie to reunite them. The duo, however ends up killing them both. Banjo breaks Mildred to get the jinjo inside her and you push George from [[Cloud Cuckooland]] to fall in Hailfire peaks (Icy side) but he accidentally falls in the hot water in the lava side.
Despite this, they return in [[Banjoland]] of [[Banjo-Kazooie: Nuts & Bolts]].


{{Clear}}
{{BKEnemies}}
[[de:Chinker]]
[[de:Chinker]]
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