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Difference between revisions of "Banjo-Kazooie (Xbox Live Arcade)"

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|input = XBOX 360 Wireless Controller
|input = XBOX 360 Wireless Controller
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'''Banjo-Kazooie''' was ported to the [[Xbox Live Arcade]] on December 3rd, 2008. The game is essentialy identical to its [[N64]]-based original, although there are differences:
'''Banjo-Kazooie''' was ported to the [[Xbox Live Arcade]] on December 3rd, 2008. The game is essentialy identical to its [[N64]]-based original, with some minor differences, like the obvious change of controls and the existence of an online leaderboard, in witch the state of completion of the game and the needed amount of time. The graphics are also slightly improved. The original graphics of the N64 remains, but the textures are now high resolution. The only major changing in the graphics is the icon of Banjo and Kazooie next to the healthbar. [[Notes]], once collected, don't appear again, if one exis the level and reenters it or loses a life. The dialogue text uses a different font, which happens to be the same initial font used in [[Banjo-Kazooie: Nuts & Bolts]].
*New control scheme due to Xbox 360 controller.
 
*[[Notes]] are not reset upon exiting a world.
===Trivia===
*Online leaderboard for game completion and speed. Using [[cheat code]]s other than those given by [[Cheato]] invalidates one's standing.
 
*"Improved" graphics
The new programming of the notes actually leaded to a bug in the Arcade version. If one played the secret Bootles-Puzzles '''before''' the notes shown in the puzzle are collected, and the computer controlled Banjo collects them (like in the puzzle showing a room from [[Mad Monster Mansion]]) the notes stay collected and can not be found by the player himself. A patch released shortly after the release of the game solves this problem.
*The dialogue text uses a different font, which happens to be the same initial font used in [[Banjo-Kazooie: Nuts & Bolts]].
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