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Difference between revisions of "Transformation"
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In the [[Banjo-Kazooie series]], there are magic users that can alter various things, including [[Banjo]] and [[Kazooie]]'s form. This is a list of those spells and transformations. | In the [[Banjo-Kazooie series]], there are magic users that can alter various things, including [[Banjo]] and [[Kazooie]]'s form. This is a list of those spells and transformations. Generally, a transformation allows Banjo and Kazooie to either fit into a group of like members (such as becoming a [[walrus]] to befriend [[Wozza|another walrus]]), to tackle obstacles otherwise unscaleable as a bear and bird (such as a [[snowball]] growing bigger to activate a large switch), or to enter areas that bears and birds cannot access (such as [[Washing Machine|mechanical-personnel]]-only doors). | ||
Generally, a transformation allows Banjo and Kazooie to either fit into a group of like members (such as becoming a [[walrus]] to befriend [[Wozza|another walrus]]), to tackle obstacles otherwise unscaleable (such as a [[snowball]] growing bigger to activate a large switch), or to enter areas that bears and birds cannot access (such as [[Washing Machine|mechanical-personnel]]-only doors). | |||
==[[Banjo-Kazooie]]== | ==[[Banjo-Kazooie]]== | ||
In ''[[Banjo-Kazooie]]'', all transformations are all immune to damaging terrain, can all fit in small spaces, and can all climb slopes too steep for even the [[Talon Trot]]. Most transformations cannot attack, and most of them can walk underwater with no need for air. Transformations cost [[Mumbo Token]]s to unlock and cannot travel very far outside of a world's entrance before the spell must be undone. | |||
In Banjo-Kazooie, all transformations are all immune to damaging terrain, can all fit in small spaces, and can all climb slopes too steep for even the [[Talon Trot]]. Most transformations cannot attack, and most of them can walk underwater with no need for air. Transformations cost [[Mumbo Token]]s to unlock and cannot travel very far outside of a world's entrance before the spell must be undone. | |||
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==[[Banjo-Tooie]]== | ==[[Banjo-Tooie]]== | ||
In ''[[Banjo-Tooie]]'', transformations cannot exit their host world. Most of them can attack and have varying amounts of health. | |||
Also, each world in ''[[Banjo-Tooie]]'' has a certain spell that can be performed by using [[Mumbo Pad]]s. Some spells can be used only once, while others can be used as many times as necessary. | |||
Also, each world in Banjo-Tooie has a certain spell that can be performed by using [[Mumbo Pad]]s. Some spells can be used only once, while others can be used as many times as necessary. | |||
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==Banjo-Kazooie: Grunty's Revenge== | ==[[Banjo-Kazooie: Grunty's Revenge]]== | ||
Transformations in ''[[Banjo-Kazooie: Grunty's Revenge]]'' are in a similar vein as those from Banjo-Tooie since most can attack. However, the transformation system allows any transformation to be used in any world provided it is used in the original world first. | |||
Transformations in [[Banjo-Kazooie: Grunty's Revenge]] are in a similar vein as those from Banjo-Tooie since most can attack. However, the transformation system allows any transformation to be used in any world provided it is used in the original world first. | |||
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