Be sure to read our policy on citing sources before editing!

Difference between revisions of "Jamjars"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
9 bytes added ,  21:40, January 9, 2009
no edit summary
bkwikia>SuperSonic
bkwikia>SuperSonic
Line 9: Line 9:
''Drill serjant Jamjars reporting f'duty, sir!" - Jamjars''
''Drill serjant Jamjars reporting f'duty, sir!" - Jamjars''


'''Jamjars''' is [[Bottles|Bottles']] brother and replacement trainer for [[Banjo]] and [[Kazooie]] in [[Banjo-Tooie]]. Assertive and strict, this militaristic mole requires the pair to prove themselves by collecting a certain number of [[Musical Notes]] before teaching them anything. Not unlike his brother, Jamjars doesn't think kindly of Banjo's smart-aleck sidekick, but tolerates her enough to teach her some of the game's most important moves.a
'''Jamjars''' is [[Bottles|Bottles']] brother and replacement trainer for [[Banjo]] and [[Kazooie]] in [[Banjo-Tooie]]. Assertive and strict, this militaristic mole requires the pair to prove themselves by collecting a certain number of [[Musical Notes]] before teaching them anything. Not unlike his brother, Jamjars doesn't think kindly of Banjo's smart-aleck sidekick, Kazooie, but tolerates her enough to teach her some of the game's most important moves.a


Banjo and Kazooie must find his hatches in each world (unlike [[Banjo-Kazooie]], all of Tooie's worlds have at least one hatch and one move to learn) and have the correct number of notes to obtain the next move. His hatches are flat with a red light if the move hasn't been learnt yet, and green when it has. Pressing B next to a green-lighted hatch will give a quick recap on how the move is performed. Also, if Banjo opens a hatch without full health, Jamjars will give him some "rations", instantly filling the health bar.  
Banjo and Kazooie must find his hatches in each world (unlike [[Banjo-Kazooie]], all of Tooie's worlds have at least one hatch and one move to learn) and have the correct number of notes to obtain the next move. His hatches are flat with a red light if the move hasn't been learnt yet, and green when it has. Pressing B next to a green-lighted hatch will give a quick recap on how the move is performed. Also, if Banjo opens a hatch without full health, Jamjars will give him some "rations", instantly filling the health bar.  
Anonymous user

Navigation menu