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Difference between revisions of "Wonderwing"

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In [[Banjo-Tooie]], most enemies will flee at the sight of the Wonderwing, sometimes forcing the player to chase them down just to hit them. Wonderwing will protect Banjo and Kazooie from being crushed by various hazards, but only when together, since neither of them can use the ability on their own. While the move was required for various parts of [[Banjo-Kazooie]], [[Banjo-Tooie]] only has one place where the move must be used: the superheated waterfall in [[Hailfire Peaks]].
In [[Banjo-Tooie]], most enemies will flee at the sight of the Wonderwing, sometimes forcing the player to chase them down just to hit them. Wonderwing will protect Banjo and Kazooie from being crushed by various hazards, but only when together, since neither of them can use the ability on their own. While the move was required for various parts of [[Banjo-Kazooie]], [[Banjo-Tooie]] only has one place where the move must be used: the superheated waterfall in [[Hailfire Peaks]].
In [[Banjo-Kazooie: Grunty's Revenge]], the Wonderwing can only be activated by pressing {{A}} while standing on a Wonderwing pad, and cannot be used at any time.
[[Category:Abilities]]
[[Category:Abilities]]
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