Be sure to read our policy on citing sources before editing!
Difference between revisions of "Claw Clamber Boots"
From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
Line 7: | Line 7: | ||
|time = Yes | |time = Yes | ||
}} | }} | ||
'''Claw Clamber Boots''' are footgear that allow [[Kazooie]] to walk up walls. Unfortunately, they only work if said wall has a trail of bird footprints going up it. For obvious reasons, [[Banjo]] cannot use this move while alone. At the top of a Claw Clamber trail is usually a second pair of boots for getting back down, especially if there is a big drop. Learned from Jamjars in Grunty Industries. | '''Claw Clamber Boots''' are footgear that allow [[Kazooie]] to walk up walls. Unfortunately, they only work if said wall has a trail of bird footprints going up it. For obvious reasons, [[Banjo]] cannot use this move while alone. At the top of a Claw Clamber trail is usually a second pair of boots for getting back down, especially if there is a big drop. Learned from Jamjars in Grunty Industries and is required to get to [[Cauldron Keep]]. | ||
=== Jamjars' Rhyme === | === Jamjars' Rhyme === |
Revision as of 23:44, January 3, 2010
Game(s) | Banjo-Tooie |
Usage | Walk up pathways on certain walls |
Claw Clamber Boots are footgear that allow Kazooie to walk up walls. Unfortunately, they only work if said wall has a trail of bird footprints going up it. For obvious reasons, Banjo cannot use this move while alone. At the top of a Claw Clamber trail is usually a second pair of boots for getting back down, especially if there is a big drop. Learned from Jamjars in Grunty Industries and is required to get to Cauldron Keep.
Jamjars' Rhyme
- Wear these boots
- and no more falls,
- as they let you
- walk up walls!
- Let me tell you
- how it's done,
- Kazooie's footprints
- up you run!