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Editing Washer Banjo
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{{Infobox transformation | {{Infobox transformation | ||
|image= | |image = Banjo washing machine.png | ||
|game= | |game = [[Banjo-Tooie]] ([[Banjo-Kazooie]]) | ||
|world=[[Grunty Industries]] | |world = [[Grunty Industries]] | ||
|shaman=[[ | |shaman = [[Humba Wumba]] ([[Mumbo Jumbo]]/[[Bottles]]) | ||
|attack= | |attack = Fire briefs | ||
|ability= | |ability = Can wash [[Skivvy|Skivvy's]] overalls | ||
}} | }} | ||
== | ==Banjo-Kazooie== | ||
In Banjo-Kazooie, the transformation is simply used as a joke. Mumbo might turn you into one by accident, but after a note of caution for you to stand still, he will turn you into the proper transformation. | |||
In | |||
By completing all of [[Bottles' Moving Picture Game|Bottles' Bonus Challenges]], you can unlock a cheat that will turn you into the washing machine. It has access to all of Banjo's moves, excluding [[Wading Boots]] (since it is naturally immune to terrain) and [[Running Shoes]]. While Mumbo is against the idea and claims he won't transform you while being a washing machine, he will still transform you (for free if you haven't paid yet!), but he'll turn you back into the washing machine. | |||
==Banjo-Tooie== | |||
In Banjo-Tooie, the Washer is the native transformation of Grunty Industries. Unlike the one in Banjo-Kazooie, this one has wheels, the largest energy bar in the game (up to eleven honeycombs) and doesn't look unhappy. The Washer can attack by firing old smelly underpants by pressing {{Z}} (aim with {{C-up}}), and it can help the Skivvy rabbits by washing their overalls. Underpants do the same damage as a [[Blue Egg]] but don't shoot straight. The Washer's immense weight also allows it to press a certain switch in the level (which has an electromagnet guarding it that Mumbo must disable first), but also impairs its jumping ability. | |||
{{Clear}} | |||
{{Transformations}} | |||
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