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Difference between revisions of "Nintendo"

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After the launch of the Super Nintendo Entertainment System(SNES), Rare showed Nintendo a boxing game tech demo made using high end SGI computers, which they would later use. Nintendo was so impressed that they bought a 49% stake in Rare, making them a second party developer. Nintendo would entrust Rare with making several ''Donkey Kong'' titles, including the ''Donkey Kong Country'' series on Super Nintendo and the ''Donkey Kong Land'' series on Gameboy, which would mark the begining of Donkey Kong's modern design. Durin Nintendo 64's lifespan, Rare would continue to work on the Donkey Kong franchise with ''[[Diddy Kong Racing]]'' and ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]'' a Mario kart inspired racer and colect-a-thon, respectively. They would also develop the ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' series, which took inspiration from Nintendo's own ''Super Mario 64''. Other title Rare developed during this era include ''[[rarewiki:Blast Corps|Blast Corps]]'', ''[[rarewiki:Goldeneye 007|Goldeneye 007]]'', ''[[rarewiki:Jet Force Gemini|Jet Force Gemini]]'', ''[[rarewiki:Perfect Dark|Perfect Dark]]'', and ''[[rarewiki:Conker's Bad Fur Day|Conker's Bad Fur Day]]''. Several other titles for Nintendo 64 and the upcoming GameCube were in various stages of development, but were canceled because Rare was in talks to being bought out in full, as Nintendo refused to buy them for some reason. Nintendo requested Rare to turn the previously canceled ''[[rarewiki:Dinosaur Planet|Dinosaur Planet]]'' into a Star Fox game for GameCube. This project eventually became ''[[Lylatwiki:Star Fox Adventures|Star Fox Adventures]]'', Which released on September 23, 2002. One day later, Rare was fully purchased by [[Microsoft]], making Star Fox Adventures the final game released in Rare's peak . Nintendo would still collaborate with Rare after this with the GBA remakes of the DKC trilogy and the two Banjo-Kazooie games for Gameboy Advance, along with a Nintendo DS remake of the origanl Diddy Kong racing titled ''[[rarewiki:Diddy Kong Racing DS|Diddy Kong Racing DS]]''. Nintendo would also credit Rare for their indirect contributions to future projects like the Super Smash Bros. and Mario Kart series.
After the launch of the Super Nintendo Entertainment System(SNES), Rare showed Nintendo a boxing game tech demo made using high end SGI computers, which they would later use. Nintendo was so impressed that they bought a 49% stake in Rare, making them a second party developer. Nintendo would entrust Rare with making several ''Donkey Kong'' titles, including the ''Donkey Kong Country'' series on Super Nintendo and the ''Donkey Kong Land'' series on Gameboy, which would mark the begining of Donkey Kong's modern design. Durin Nintendo 64's lifespan, Rare would continue to work on the Donkey Kong franchise with ''[[Diddy Kong Racing]]'' and ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]'' a Mario kart inspired racer and colect-a-thon, respectively. They would also develop the ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' series, which took inspiration from Nintendo's own ''Super Mario 64''. Other title Rare developed during this era include ''[[rarewiki:Blast Corps|Blast Corps]]'', ''[[rarewiki:Goldeneye 007|Goldeneye 007]]'', ''[[rarewiki:Jet Force Gemini|Jet Force Gemini]]'', ''[[rarewiki:Perfect Dark|Perfect Dark]]'', and ''[[rarewiki:Conker's Bad Fur Day|Conker's Bad Fur Day]]''. Several other titles for Nintendo 64 and the upcoming GameCube were in various stages of development, but were canceled because Rare was in talks to being bought out in full, as Nintendo refused to buy them for some reason. Nintendo requested Rare to turn the previously canceled ''[[rarewiki:Dinosaur Planet|Dinosaur Planet]]'' into a Star Fox game for GameCube. This project eventually became ''[[Lylatwiki:Star Fox Adventures|Star Fox Adventures]]'', Which released on September 23, 2002. One day later, Rare was fully purchased by [[Microsoft]], making Star Fox Adventures the final game released in Rare's peak . Nintendo would still collaborate with Rare after this with the GBA remakes of the DKC trilogy and the two Banjo-Kazooie games for Gameboy Advance, along with a Nintendo DS remake of the origanl Diddy Kong racing titled ''[[rarewiki:Diddy Kong Racing DS|Diddy Kong Racing DS]]''. Nintendo would also credit Rare for their indirect contributions to future projects like the Super Smash Bros. and Mario Kart series.


After Nintendo and Rare split, Nintendo would continue to develop hardware and software, such as the Nintendo Wii, the Nintendo 3DS, the Wii U, and the Nintendo Switch.  While these consoles faced varying degrees of success, it didn't change the fact that they were an important part of the gaming industry. This is most apparent in their Super Smash Bros. series of crossover fighting games, where icons of gaming come together to fight it out. In 2019, Banjo & Kazooie officially joined those gaming icons as a DLC fighter, making the first time both had appeared on a Nintendo console in 14 years.
After Nintendo and Rare split, Nintendo would continue to develop hardware and software, such as the Nintendo Wii, the Nintendo 3DS, the Wii U, and the Nintendo Switch.  While these consoles faced varying degrees of success, it didn't change the fact that they were an important part of the gaming industry, and history as a whole. This is most apparent in their Super Smash Bros. series of crossover fighting games, where icons of gaming come together to fight it out. In 2019, Banjo & Kazooie officially joined those gaming icons as a DLC fighter, making the first time both had appeared on a Nintendo console in 14 years.


[[Category:Companies]]
[[Category:Companies]]

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