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Difference between revisions of "Diddy Kong Racing"

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==Music==
==Music==
The music for the game was composed by David Wise, one of [[Rareware]]'s in-house composers. Using the Nintendo 64's cartridge format, the music in the game could change mood across the overworld or midway through a racetrack (retaining the same tune and tempo but using different instruments) without being hampered by load times. This was the first Rare game to use this technique, with it later being used in ''[[Banjo-Kazooie]]''<span style="font-style: italic;">, </span>''Donkey Kong 64'' and Conker's Bad Fur Day.
The music for the game was composed by David Wise, one of [[Rareware]]'s in-house composers. Using the Nintendo 64's cartridge format, the music in the game could change mood across the overworld or midway through a racetrack (retaining the same tune and tempo but using different instruments) without being hampered by load times. This was the first Rare game to use this technique, with it later being used in ''[[Banjo-Kazooie]]''<span style="font-style: italic;">, </span>''Donkey Kong 64,'' and ''Conker's Bad Fur Day''.


==Awards==
==Awards==
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