Be sure to read our policy on citing sources before editing!

Difference between revisions of "Banjo-Kazooie: Grunty's Revenge"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
typo #iwj
(typo #iwj)
 
(49 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{cleanup|Wikia content}}
{{italic title}}
{{Infobox game
{{Infobox game
|image = BKGRboxart.jpg
|image = BKGRboxart.jpg
|developer = [[Rare|Rareware]]
|developer = [[Rare Ltd.]]
|publisher = [[wikipedia:THQ|THQ]]
|publisher = [[THQ]]
|designer = Gregg Mayles
|composer = [[Jamie Hughes]]<ref>[https://twitter.com/Jimthehumanoid/status/1012811748565544960 Jamie Hughes on Twitter: "@ErikSchroder89 Thanks! It was obviously heavily inspired by @grantkirkhope’s original B-K music but I think i managed to put my own spin on it. I’m glad you enjoyed it #banjo20"</ref>
|composer = Jamie Hughes
|console = [[Game Boy Advance]]
|platform = [[Game Boy Advance]]
|released = <small>[[wikipedia:North America|NA]]:</small> September 12, 2003<br><small>[[wikipedia:North America|EU]]:</small> October 24, 2003
|release = <small>[[wikipedia:North America|NA]]:</small> September 15, 2003<br><small>[[wikipedia:North America|EU]]:</small> October 24, 2003
|genre = Platform
|genre = Platform
|mode = Single player
|mode = Single player
Line 13: Line 12:
|media = GBA Cartridge
|media = GBA Cartridge
}}
}}
'''''Banjo-Kazooie: Grunty's Revenge''''' is the third installment in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] and was released in 2003 for the [[Nintendo]] [[Game Boy Advance]]. The game was developed by [[Rareware]], as were the two previous games in the series, and was published by [[wikipedia:THQ|THQ]]. The game uses an overhead, top down platform design to replicate the 3-D feel of the previous console games in the series but on a smaller scale. It was the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] to not be released in Japan. Although Banjo and Kazooie do not recognize many of the main characters in Banjo-Tooie after meeting them in this game. ''Banjo-Kazooie Grunty's Revenge'' features many of the [[Abilities]] that were previously in ''[[Banjo-Kazooie]]'' and ''[[Banjo-Tooie]]'', as well as introducing newer moves.
'''''Banjo-Kazooie: Grunty's Revenge''''' is a {{wp|Video game graphics#Top-down perspective|top-down}} ''[[Banjo-Kazooie (series)|Banjo-Kazooie]]'' game and the third of the series, developed by [[Rare Ltd.]] and released for the [[Game Boy Advance]] in 2003. The story takes place two months after ''[[Banjo-Kazooie]]'', and involves [[Mecha-Grunty]] attempting to make it so that [[Banjo]] and [[Kazooie]] never meet by messing with time.
It and its minigames would later be ported to mobile phones via [[Banjo-Kazooie: Grunty's Revenge Mobile]] and [[Banjo-Kazooie: Grunty's Revenge Missions]], respectively.


This game is both an interquel and a sequel to the Nintendo 64 games, in that the opening and ending take place between them, while the majority of the action takes place 20 years before the first.
== Story ==
Two months after [[Gruntilda]] was buried under a rock in [[Spiral Mountain]] in the original ''Banjo-Kazooie''. As no matter how much he tried, [[Klungo]] couldn't push the rock and unblock his master, he built her a mechanical body to host her spirit and get revenge on Banjo and Kazooie. [[Mumbo Jumbo]], who watched everything behind a bush, rushes to warn Banjo about the witch's return but she still manages to kidnap the bird, forcing the shaman to send the bear back in time so he can rescue his friend and stop Gruntilda once again.


==Plot==
Banjo then arrives at Spiral Mountain from the past and meets [[Bottles]]' ancestor, [[Bozzeye]], who offers to teach the bear and, eventually, Kazooie too the moves they have forgotten due to the time travel's side effects in exchange of [[Musical Note]]s. He eventually rescues his friend in [[Breegull Beach]], and the two continue to gather [[Jiggy|Jiggies]] for [[Master Jiggywiggy]] in order to enter [[Gruntilda's Lair]] and defeat her spirit.
Two months have passed since [[Gruntilda]] fell from her tower, putting the events of the game before that of ''[[Banjo-Tooie]]'' in the timeline, and she is still trapped beneath the boulder. After trying to push the boulder off of herself, her loyal henchman [[Klungo]] decides that a different plan of action is required, so he builds a Gruntilda-shaped robot, the [[Mecha-Grunty]], into which Gruntilda's spirit transfers. While her real body would still be stuck underground, she could now initiate a scheme of revenge against [[Banjo]] and [[Kazooie]] at will. Kidnapping Kazooie, she goes back in time with the plan to prevent the bear and bird duo from ever meeting in order to erase her prior defeat from history and restoring her to her previous self.


Springing into action, [[Mumbo Jumbo]] uses his own powers to send Banjo back to the same time to put a stop to Gruntilda's evil time-space continuum altering motives. Now, with the help of [[Bottles]]' ancestor, [[Bozzeye]], and a young Mumbo Jumbo, Banjo must thwart Gruntilda and rescue his pal Kazooie. He does so, and causes Grunty's spirit to return to her body under the rock, setting the events of ''[[Banjo-Tooie]]'' into motion.
After Gruntilda is defeated, she is sent back to the present time and orders Klungo to send a message to her sisters, [[Mingella]] and [[Blobbelda]], so they can break the rock as the minion would never be able to. If the game is not 100% completed, Mumbo from the past uses a spell to send Banjo and Kazooie back to the present but fails and they reach [[Banjo's House|their house]] with various copies of each other. If the game is 100% completed, however, they meet three purple [[Jinjo]]s who are commemorating how Gruntilda was defeated and they'll finally be able to reclaim their homeland, Spiral Mountain. A scene of Mumbo and [[Honey B]] doing the "bee dance" inside [[Mumbo's Skull]] is then shown, with the shaman saying he might even be able to show her his "special transformation."


==Characters==
==Listings==
[[File:BKGR supporting characters.jpg|thumb|Supporting characters]]
=== Characters ===
===Main characters===
==== Main characters ====
*[[Banjo]] and [[Kazooie]]
{|class=wikitable
*[[Bozzeye]]
!Sprite
*[[Gruntilda Winkybunion|Gruntilda]] ([[Mecha-Grunty]])
!Name
*[[Klungo]]
!Description
*[[Mumbo Jumbo]]
|-
|[[File:Banjo BKGR sprite.png]]
|[[Banjo]]
|Banjo is one of the main protagonists, and he goes on an adventure to rescue Kazooie and to stop Mecha-Grunty.
|-
|[[File:Kazooie BKGR sprite.png]]
|[[Kazooie]]
|Kazooie is the other main protagonist. She is imprisoned by Mecha-Grunty at [[Breegull Beach]], which is where she reunites with Banjo.
|}


===Supporting characters===
==== Supporting characters ====
*[[Alfred P. Cock]]
[[File:GR supporting characters artwork.png|thumb|250px|The main supporting characters]]
*[[Honey B.]]
{|class=wikitable
*[[Kazooie]]
!Sprite
*[[Captain Blubber|Little Blubber]]
!Name
*[[Ghost Pirate]]
!Description
*[[Master Jiggywiggy]]
|-
*[[Miss Bucket]]
|[[File:Bozzeye BKGR sprite.png]]
*[[Momma Clucker]]
|[[Bozzeye]]
*[[Mr. Ripovski]]
|Bozzeye is an elderly mole and the ancestor of [[Bottles]]. He reteaches the various moves and abilities to Banjo and Kazooie, which they forgot from time traveling.
*[[Mrs. Squitter]] and the [[Squit]]s
|-
|[[File:Honey B BKGR sprite.png]]
|[[Honey B]]
|Honey B. operates a [[Honey B's Hive|hive]] in Spiral Mountain, where Banjo and Kazooie can exchange their [[Hollow Honeycomb]]s for an extra honeycomb to their health bar.
|-
|[[File:Jinjo Oracle BKGR sprite.png]]
|[[Jinjo Oracle]]
|The Jinjo Oracle appears in every world. As the voice the Jinjo community, the she request Banjo and Kazooie to find the five missing Jinjos in a world. After doing so, the Jinjo Oracle rewards them with a Jiggy. For each Jinjo they recover, Banjo and Kazooie can optionally visit the Jinjo Oracle for some gameplay advice.
|-
|[[File:Master Jiggywiggy BKGR sprite.png]]
|[[Master Jiggywiggy]]
|Returning from ''Banjo-Tooie'', Master Jiggywiggy opens the portals to other worlds if Banjo and Kazooie have enough Jiggies.
|-
|[[File:Mumbo Jumbo BKGR sprite.png]]
|[[Mumbo Jumbo]]
|Mumbo Jumbo retains his shaman role from ''Banjo-Kazooie'', where he turns Banjo into different transformations.
|}


===Species===
==== Other characters ====
*[[Bleater]]s
{|class=wikitable
*[[Breegull]]s ([[Chained Breegull|chained]] and [[White Breegull|white]])
!Sprite
*[[Dolphin]]s
!Name
*[[Jinjo]]s ([[Jinjo Oracle|Oracles]])
!Description
*[[Snowie]]s
|-
|[[File:Alfred P Cock BKGR sprite.png]]
|[[Alfred P. Cock]]
|An ice cream salesman featured in Spiller's Harbor. After rescuing him from some Maggie Birds, Alfred rewards Banjo and Kazooie with ice cream that they can give to a Squit.
|-
|
|[[Captain Blubber|Little Blubber]]
|A younger version of Captain Blubber. He and his pirate crew appear in the Battle Boats minigame, where Banjo must hold on the treasure chest the longest to obtain a Jiggy.
|-
|[[File:Miss Bucket BKGR sprite.png]]
|[[Miss Bucket]]
|Miss Bucket appears in the Grunty Industries of Freezing Furnace. She can create a Jiggy for Banjo and Kazooie if they find its seven scattered pieces.
|-
|[[File:Momma Clucker BKGR sprite.png]]
|[[Momma Clucker]]
|Momma Clucker appears in Cliff Farm. Her chicks are roaming about, and she asks Banjo to find and return them to her.
|-
|[[File:Mr Ripovski BKGR sprite.png]]
|[[Mr. Ripovski]]
|Mr. Ripovski is a mouse and a businessperson. He appears in nearly every world, each under a different guise. In Breegull Beach, he is a scavenger who asks Banjo and Kazooie to retrieve some seashells for him. In Spiller's Harbor, he is a sideshow host. In Freezing Furnace, he has an antagonistic role, where Banjo must stop him and two other mice from stealing Snowies during the Snowy Sleds minigame.
|-
|[[File:Mrs Squitter BKGR sprite.png]]
|[[Mrs. Squitter]]
|Mrs. Squitter is the mother of the two Squits. Her children have gone missing, and she requests Banjo and Kazooie to find them.
|}


==Items==
=== Species ===
*[[Hollow Honeycomb]]s
{|class=wikitable
*[[Jiggy|Jiggies]]
!Sprite
*[[Jinjo]]s
!Name
*[[Musical Note]]s
!Description
|-
|[[File:Bleater BKGR overworld sprite.png]]
|[[Bleater]]
|The Bleaters are sheep who appear in Cliff Farm. Banjo must help a group of Bleaters from the invasive Gruntweeds. There are more Bleaters that appear in [[Sheep Dip]] minigame.
|-
|[[File:Chained Breegull sprite.png]] [[File:White Breegull BKGR sprite.png]]
|[[Breegull]]
|In Breegull Beach, many Breegulls can be found such as the [[Captive Breegull]]s and the white Breegulls, both of whom need Banjo and Kazooie's help.
|-
|[[File:Dolphin.png]]
|[[Dolphin]]
|One Dolphin appears in Breegull Beach, and asks Banjo to help remove a "shiny thing" (Jiggy) blocking the entrance to his house. Another appears in Spiral Mountain, and it asks to be fed ten [[Blue Egg]]s.
|-
|[[File:Jinjo (purple) BKGR sprite.png]]
|[[Jinjo]]
|There are five Jinjos in every world, and each world features a unique Jinjo color. After rescuing five of them, the Jinjo Oracle rewards Banjo and Kazooie with a Jiggy.
|-
|[[File:Squit BKGR sprite.png]]
|[[Squit]]
|Aside from Mrs. Squitter, there are only two Squits, both of whom are her children. Banjo can return the Squits to Mrs. Squitter by giving ice cream to one and retrieving a spaceship toy for the other.
|-
|
|[[Snowy]]
|The Snowies are crystal-like snowflakes who appear in the Snowy Sleds minigame. Banjo must protect them from being stolen by Mr. Ripovski and two other rats.
|}


==Moves Learned==
=== Bosses ===
*[[Battery Eggs]]
==== Main bosses ====
*[[Bill Drill]]
{|class=wikitable
*[[Climb]]
!Sprite
*[[Dive]]
!Name
*[[Egg Firing]]
!Description
*[[Feathery Flap]]
|-
*[[Fire Eggs]]
|[[File:Klungo BKGR sprite.png]]
*[[Flap Flip]]
|[[Klungo]]
*[[Forward Roll]]
|Klungo is Gruntilda's loyal minion, and at the start of the game, he has transported her spirit into the Mecha-Grunty suit. Banjo and Kazooie fight Klungo a total of six times during their adventure.
*[[Ice Eggs]]
|-
*[[Jump]]
|[[File:Mecha-Grunty BKGR sprite.png]]
*[[Pack Whack]]
|[[Mecha-Grunty]]
*[[Rat-a-tat Rap]]
|Mecha-Grunty is a mechanical suit that Klungo created to host Grunty's spirit, due to her body being trapped beneath a rock. She is the only other main boss aside from Klungo. A giant version of her is fought in [[Spiller's Harbor]].
*[[Shock Spring Jump]]
|}
*[[Talon Trot]]
*[[Wonderwing]]


==Worlds==
==== Mini-bosses ====
*[[Spiral Mountain]]
{|class=wikitable
*[[Cliff Farm]]
!Sprite
*[[Breegull Beach]]
!Name
*[[Bad Magic Bayou]]
!Description
*[[Spiller's Harbor]]
|-
*[[Freezing Furnace]]
|[[File:GR Ghost Pirate icon.png]]
*[[Grunty's Castle]]
|[[Ghost Pirate]]
|The Ghost Pirate is a mini-boss in Breegull Beach, and it hides in his ghostly pirate ship out at sea.
|-
|[[File:Gruntling Commander.png]]
|[[Gruntling Commander]]
|The Gruntling Commander appears in Bad Magic Bayou and challenges Banjo and Kazooie to defeat every type of Gruntling.
|}
 
=== Items ===
{|class=wikitable
!Sprite
!Name
!Description
|-
|style="background:black"|[[File:Hollow Honeycomb BKGR sprite.png]]
|[[Extra Honeycomb Piece|Hollow Honeycomb]]
|Banjo can exchange a certain number of these at Honey B's Hive for an extra Honeycomb on his health bar.
|-
|style="background:black"|[[File:Honeycomb BKGR sprite.png]]
|[[Honeycomb]]
|These refill one segment of Banjo's [[health bar]].
|-
|style="background:black"|[[File:Double Honeycomb.png]]
|[[Double Honeycomb]]
|These refill two segments of Banjo's health bar.
|-
|style="background:black"|[[File:Jiggy BKGR sprite.png]]
|[[Jiggy]]
|These are the main collectibles, which are rewarded to Banjo and Kazooie for completing various tasks. They are used to open portals to other worlds, like in the previous two games.
|-
|style="background:black"|[[File:Musical Note BKGR sprite.png]]
|[[Musical Note]]
|Banjo and Kazooie must collect these items, which Bozzeye requires the duo to have at least a certain number of to teach them a new move.
|-
|style="background:black"|[[File:Random Stop Honeycomb BKGR sprite.png]]<br>[[File:Skill Stop Honeycomb BKGR sprite.png]]
|[[Random Stop Honeycomb]]<br>[[Skill Stop Honeycomb]]
|Banjo's health bar is refilled up to whichever honeycomb it lands on. Skill Stop Honeycombs move between the honeycombs in order while Random Stop Honeycombs move out of order.
|}
 
===Abilities===
{|class="wikitable" width=80%
!width=8%|Name
!Description
!Notes required
|-
|[[Bill Drill]]
|This ability allows Kazooie to drill on a cracked piece of land, causing an item to fall down a nearby tree.
|170
|-
|[[Climb]]
|This allows Banjo to climb up ladders and vines.
|40
|-
|[[Dive]]
|This allows Banjo to go underwater from some bubbling water.
|25
|-
|[[Egg Firing]]
|This ability allows Kazooie to shoot eggs. Kazooie can shoot Blue Eggs once she learns the move. Later on, Kazooie learns how to use Fire, Ice, and Battery Eggs.
|
*Blue: 80
*Battery: 260
*Ice: 410
*Fire: 470
|-
|[[Feathery Flap]]
|This allows Kazooie to flap her wings while she and Banjo are in midair.
|110
|-
|[[Flap Flip]]
|By crouching, Banjo and Kazooie can perform a high jump. Unlike other moves, Kazooie teaches this move to Banjo after he rescues her.
|None
|-
|[[Forward Roll]]
|Gives Banjo the ability to perform a roll.
|60
|-
|[[Jump Pad]]
|Kazooie can spring from these pads, allowing she and Banjo to reach heights.
|370
|-
|[[Pack Whack]]
|This allows Banjo to slam objects and enemies with his backpack.
|10
|-
|[[Rat-a-tat Rap]]
|This ability allows Kazooie to peck her beak a few times while the duo are in midair. This is necessary for defeating [[Grille Chompa]]s.
|210
|-
|[[Talon Trot]]
|This allows the duo to walk up steep slopes.
|140
|-
|[[Wonderwing]]
|Grants temporary invincibility to Banjo and Kazooie while using up their Golden Feathers.
|350
|}
 
===Transformations===
The game features four [[transformation]]s. In each world (except Breegull Beach), Banjo can unlock a new transformation by giving a [[Mumbo Totem]] to Mumbo Jumbo.
 
{|class="wikitable sortable" width=80%
!Name
!class=unsortable|Description
!width=10%|World unlocked
|-
|[[Mouse Banjo|Mouse]]
|As a mouse, Banjo can fit into small crawlspaces and chew on certain objects such as rope or switches. In this form, Banjo can move around faster.
|Cliff Farm
|-
|[[Candle Banjo|Candle]]
|As a candle, Banjo can illuminate dark areas and also has the ability to light fuses and wicks. He can also perform a fiery somersault, which is the only way for him to defeat green [[Spooko]]s.
|Bad Magic Bayou
|-
|[[Octopus Banjo|Octopus]]
|As an octopus, Banjo can swim in harmful waters in the last two worlds, Spiller's Harbor and Freezing Furance, and dive underwater without losing air supply. In this form, Banjo can attack by squirting water jets.
|Spiller's Harbor
|-
|[[Tank Banjo|Tank]]
|As a tank, Banjo can move across acid without taking damage. He can shoot missiles which blast open doors that only the tank transformation. Banjo cannot jump in this form, so he must avoid falling off an edge.
|Freezing Furnace
|}
 
=== Worlds ===
{|class="wikitable" width=75%
!Screenshot
!width=10%|Name
!Description
|-
|[[File:Spiral Mountain GR.png]]
|[[Spiral Mountain]]
|Spiral Mountain is the hub world where the other levels are accessed from.
|-
|[[File:Cliff Farm.png]]
|[[Cliff Farm]]
|The first level is a typical farm area, featuring barns, green grass, farm animals, and bales of hay. The level features numerous [[Gruntweed]]s and [[Gruntling]]s. Cliff Farm is where Banjo first battles against [[Klungo]].
|-
|[[File:Breegull Beach BKGR screenshot.png]]
|[[Breegull Beach]]
|A beach-themed level featuring [[Yum-Yum]]s and [[Shrapnel]]. This is where Banjo first battles [[Mecha-Grunty]] and reunites with [[Kazooie]].
|-
|[[File:Vapor Scrubs BKGR.png]]
|[[Bad Magic Bayou]]
|A swamp level featuring noxious air and poisonous water. A haunted house also appears in the northernmost part of the level.
|-
|[[File:Spiller's Harbor BKGR screenshot.png]]
|[[Spiller's Harbor]]
|An abandoned, heavily polluted harbor with oil spills in its oceans. This level features purple [[Germuloid]]s and [[Maggie Bird]]s as its main enemies.
|-
|[[File:Freezing Furnace BKGR screenshot.jpg|240px]]
|[[Freezing Furnace]]
|An icy world with an underground industrial, hot area known as [[Grunty Industries]].
|-
|[[File:Grunty's Castle entrance.png]]
|[[Grunty's Castle]]
|This is where the final confrontation with Mecha-Grunty and Klungo takes place. Like the previous two games, there is a game show quiz that Banjo and Kazooie must partake in.
|}


==Music==
==Music==
The game's music was composed by Jamie Hughes instead of Grant Kirkhope, composer of the console titles. Sound effects are sticking true to the classic sounds of Banjo-Kazooie and Tooie. However since the Game Boy Advence games aren’t able to store as many sounds in their memory as the N64 games, characters’ voices are comprised of less sounds, and thus some voices sound repetitive.  
The game's music was composed by Jamie Hughes instead of Grant Kirkhope, composer of the console titles. Sound effects are sticking true to the classic sounds of Banjo-Kazooie and Tooie. However since the Game Boy Advance games aren’t able to store as many sounds in their memory as the N64 games, characters’ voices are comprised of less sounds, and thus some voices sound repetitive.  


==Gallery==
==Gallery==
{{Main|Banjo-Kazooie: Grunty's Revenge/gallery}}
{{Main-gallery}}


==Trivia==
==Trivia==
*''Banjo-Kazooie: Grunty's Revenge'' was the first Rare game released after being purchased by [[Microsoft]] from [[Nintendo]], even though the game was released for a Nintendo game system.
*This is the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] where Kazooie can't fly. However, the game data shows unused sprites of Kazooie flying, [[Red Feather]]s, and [[Flight Pad]]s.<ref>[https://www.spriters-resource.com/resources/sheets/41/43848.png The Spriters Resource]</ref>
*This is the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] where Kazooie can't fly. However, sprites for flying, [[Red Feather]]s, and [[Flight Pad]]s can be found unused in the game's data.<ref>[https://www.spriters-resource.com/resources/sheets/41/43848.png The Spriter's Resource]</ref>
*Many continuity-based plot holes are caused by this game being released significantly later than the other two and taking place both between them and before either of them. Most of these are related to character design and knowledge of one another, in that due to this game, Banjo and Kazooie should know of Klungo, Jiggywiggy, and Honey B. by the time of ''Banjo-Tooie'', but act as though they had never met. Furthermore, Mumbo Jumbo looks like he does in ''Banjo-Tooie'' in the past, despite how in ''Banjo-Kazooie'', only his face was a skull instead of his entire head.
*While Gruntilda's plan is to prevent Banjo and Kazooie from meeting, the only thing she does in the past to actually be proactive in causing that is to imprison the [[Breegull]]s. After they are freed, all she and Klungo do is attempt to defeat the time-travelling Banjo and Kazooie from the present, with the initial plan never being brought up again.
*Development for ''Banjo-Kazooie: Grunty's Revenge'' started in 1999 as a {{wp|Game Boy Color}} game, ''[[Banjo-Kazooie: Grunty's Curse]]''.<ref>[https://www.unseen64.net/2015/10/05/banjo-kazooie-gruntys-curse-gameboy-color-cancelled/  Banjo Kazooie: Grunty’s Curse - Unseen64]</ref>
*[[Microsoft]], who acquired Rare one year before this game's release, allowed [[THQ]] to publish this title and other [[Game Boy Advance]] games Rare devloped on their behalf due to most of said games already being in development before the buyout. Microsoft had no equivalent in the handheld market and did not want the development time and resources they acquired to go to waste.


==References==
==References==
<references/>
<references/>
 
{{Banjo-Kazooie series}}
{{Games}}
{{GR}}
[[Category:Games]]
[[Category:Banjo-Kazooie series]]
[[Category:Banjo-Kazooie series]]
[[Category:Banjo-Kazooie: Grunty's Revenge|*]]
16

edits

Navigation menu