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Difference between revisions of "Banjo-Tooie"
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→Differences in gameplay from Banjo-Kazooie
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#Banjo and Kazooie have infinite lives and no longer have to find [[Extra Life|Banjo statues]]. | #Banjo and Kazooie have infinite lives and no longer have to find [[Extra Life|Banjo statues]]. | ||
#There are no [[Note Doors]]. [[Musical Notes]] are used instead to learn new moves from [[Jamjars]]. | #There are no [[Note Doors]]. [[Musical Notes]] are used instead to learn new moves from [[Jamjars]]. | ||
#The values of the [[Musical Notes|notes]] are different and all of the notes are found in nests. The standard note | #The values of the [[Musical Notes|notes]] are different and all of the notes are found in nests. The standard note has a worth of five notes and the Treble Clef is worth twenty. | ||
#All of the [[Eggs]] and [[Feathers]] are found in nests in (excluding [[Clockwork Kazooie Eggs]]) multiple amounts. | #All of the [[Eggs]] and [[Feathers]] are found in nests in (excluding [[Clockwork Kazooie Eggs]]) multiple amounts. | ||
#Unlike [[Banjo-Kazooie]] where you added [[Jiggy|jigsaw]] pieces into a puzzle by a button to open new worlds, you now have to complete a jigsaw minigame similar to [[Bottles' Moving Picture Game|Bottle's minigame]] in the original. | #Unlike [[Banjo-Kazooie]] where you added [[Jiggy|jigsaw]] pieces into a puzzle by a button to open new worlds, you now have to complete a jigsaw minigame similar to [[Bottles' Moving Picture Game|Bottle's minigame]] in the original game. | ||
#There is at least one move to learn in each world. | #There is at least one move to learn in each world. | ||
#Instead of using color coded cauldrons to travel around the homeworld, the game now uses silos which all interconnect allowing you to travel between all the [[Silo|silos]] that you have activated. | #Instead of using color coded cauldrons to travel around the homeworld, the game now uses silos which all interconnect allowing you to travel between all the [[Silo|silos]] that you have activated. | ||
#There are now [[Warp Pad|warp pads]] to help transport you quickly to key points | #There are now [[Warp Pad|warp pads]] to help transport you quickly to key points within worlds once you have activated the relevant pads. | ||
#Once you beat the boss [[Old King Coal]] in [[Glitter Gulch Mine]], you can use [[Chuffy]] the train to travel between worlds and areas on the [[Isle o' Hags|island]]. | #Once you beat the boss [[Old King Coal]] in [[Glitter Gulch Mine]], you can use [[Chuffy]] the train to travel between worlds and areas on the [[Isle o' Hags|island]]. | ||
#Mumbo's Skull is now found in | #Mumbo's Skull is now found in every level excluding Cauldron Keep. | ||
#Instead of [[Mumbo Tokens]] you now have to collect [[Glowbo]]s for you transformations as well as for Mumbo's magic. | #Instead of [[Mumbo Tokens]] you now have to collect [[Glowbo]]s for you transformations as well as for Mumbo's magic. | ||
#[[Mumbo Jumbo]] no longer transforms Banjo and Kazooie into different forms instead he casts magic spells which help to solve puzzles and open new areas by using [[Mumbo Pad|mumbo pads]] | #[[Mumbo Jumbo]] no longer transforms Banjo and Kazooie into different forms instead he casts magic spells which help to solve puzzles and open new areas by using [[Mumbo Pad|mumbo pads]]. Once you have given him a [[Glowbo]] you can take temporary control of him in order to use these pads. | ||
#All of Banjo's transformations are able to defend themselves, as opposed to the | #All of Banjo's transformations are able to defend themselves, as opposed to the ones in Kazooie. | ||
#In each level of this game, the | #In each level of this game, the boss battles are more pronounced then those in the original game, Unlike the original all of Banjo Tooie's boss battles have a Music intro and on-screen title. You are now locked into the area where the boss is during the fight. The battles now require more thought and take longer. | ||
#The levels are more connected than before, you | #The levels are more connected than before, the puzzles are now more interwoven often leaving you to complete an objective in a level to get a Jiggy from another level making it harder to clear the levels without tracking through others. | ||
#The games graphics has greatly improved since the first game. | #The games graphics has greatly improved since the first game. | ||
#*Banjo's backpack, for instance, can be seen opening as Kazooie pops out (instead of just phasing through in the first game) and moves (opposed to always be fixed to Banjo's back). | #*Banjo's backpack, for instance, can be seen opening as Kazooie pops out (instead of just phasing through in the first game) and moves (opposed to always be fixed to Banjo's back). | ||
#All worlds are twice the size the ones from [[Banjo Kazooie]]. | #All worlds are twice the size the ones from [[Banjo Kazooie]]. | ||
#In Banjo-Tooie, the player can actually keep their [[Jiggy|Jiggies]] instead of using them to open new worlds. | #In Banjo-Tooie, the player can actually keep their [[Jiggy|Jiggies]] instead of using them to open new worlds. | ||
# | #There are more NPCs in Banjo tooie and more of them talk more than the NPCs in Banjo-Kazooie. | ||
#When you enter an area/world, it will say the name of wherever you are. | #When you enter an area/world, it will say the name of wherever you are. | ||