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Difference between revisions of "Banjo-Tooie"
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→Differences in gameplay from Banjo-Kazooie
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==Differences in gameplay from ''[[Banjo-Kazooie]]''== | ==Differences in gameplay from ''[[Banjo-Kazooie]]''== | ||
# | #Enemies respawn over time. | ||
# | #Banjo and Kazooie have infinite lives and no longer have to find [[Extra Life|Banjo statues]]. | ||
#There are no [[Note Doors]]. [[Musical Notes]] are instead | #There are no [[Note Doors]]. [[Musical Notes]] are used instead to learn new moves from [[Jamjars]]. | ||
# | #The values of the [[Musical Notes|notes]] are different and all of the notes are found in nests. The standard note is worth of five notes and the Treble Clef is worth twenty. | ||
#All of the [[Eggs]] and [[Feathers]] are found in nests in (excluding [[Clockwork Kazooie Eggs]]) multiple amounts. | #All of the [[Eggs]] and [[Feathers]] are found in nests in (excluding [[Clockwork Kazooie Eggs]]) multiple amounts. | ||
# | #Unlike [[Banjo-Kazooie]] where you added [[Jiggy|jigsaw]] pieces into a puzzle by a button to open new worlds, you now have to complete a jigsaw minigame similar to [[Bottles' Moving Picture Game|Bottle's minigame]] in the original. | ||
#There is at least one move to learn in each world. | #There is at least one move to learn in each world. | ||
#Instead of using color coded cauldrons to travel | #Instead of using color coded cauldrons to travel around the homeworld, the game now uses silos which all interconnect allowing you to travel between all the [[Silo|silos]] that you have activated. | ||
#There are now | #There are now [[Warp Pad|warp pads]] to help transport you quickly to key points withttp://cid-53effe1cdd298257.profile.live.com/hin worlds once you have activated the relevant pads. | ||
#Once you beat the boss [[Old King Coal]] in [[Glitter Gulch Mine]], you can use [[Chuffy]] the train to travel between worlds and areas. | #Once you beat the boss [[Old King Coal]] in [[Glitter Gulch Mine]], you can use [[Chuffy]] the train to travel between worlds and areas on the [[Isle o' Hags|island]]. | ||
#Mumbo's Skull is in every level | #Mumbo's Skull is now found in almost every level excluding Cauldron Keep. | ||
# | #Instead of [[Mumbo Tokens]] you now have to collect [[Glowbo|Glowbos]] for you transformations as well as Mumbo's magic. | ||
#[[Mumbo Jumbo]] no longer transforms Banjo and Kazooie into different forms instead he casts magic spells which help to solve puzzles and open new areas by using [[Mumbo Pad|mumbo pads]] once you have given him a [[Glowbo]] you can take temporary control of him in order to use these pads. | |||
#All of Banjo's transformations are able to defend themselves, as opposed to the one in Kazooie. | #All of Banjo's transformations are able to defend themselves, as opposed to the one in Kazooie. | ||
#In each level of this game, the | #In each level of this game, the b oss battles are more noticeable, unlike in the first game where the boss battles were short with no intro. Exp; Conga in Mumbo's Mountain, Nipper in Treasure Trove Cove, the mutated crabs in Clanker's Cavern, the yellow flibbets in Bubble Gloop Swamp, arguably King Sandybutt in Gobi's Valley, arguably Napper in Mad Monster Mansion, Boss Boombox in Rusty Bucket Bay, and the Zubbas in Click Clock Wood. | ||
#The levels are more connected than before, you would have to complete an objective in one level to get a Jiggy from another level, and in most levels it is impossible to get all the Jiggies in one go. | #The levels are more connected than before, you would have to complete an objective in one level to get a Jiggy from another level, and in most levels it is impossible to get all the Jiggies in one go. | ||
#The games graphics has greatly improved since the first game. | #The games graphics has greatly improved since the first game. |