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Difference between revisions of "Witchyworld"

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# '''On top the spiral slide in the Inferno:''' The Horror Zone also features a frightening "Inferno" ride, a tall tower with [[Hothead]] speeding down it. The duo must use their new Split Up power to separate. Banjo must stand on a [[Shock Jump Pad]] switch, leaving Kazooie to don a pair of [[Turbo Trainers]] and dash up the tower to recover the Jiggy.
# '''On top the spiral slide in the Inferno:''' The Horror Zone also features a frightening "Inferno" ride, a tall tower with [[Hothead]] speeding down it. The duo must use their new Split Up power to separate. Banjo must stand on a [[Shock Jump Pad]] switch, leaving Kazooie to don a pair of [[Turbo Trainers]] and dash up the tower to recover the Jiggy.
# '''Climbing the stars of the Star Spinner:''' Grunty's lack of care for her park has resulted in several of the rides losing their power, so [[Mumbo]] must use his magic to revitalize this ride before the duo can try to reach the Jiggy. With power restored, Banjo and Kazooie can then scale the stars and pick up a Jiggy, located on a rotating metal plantet.
# '''Climbing the stars of the Star Spinner:''' Grunty's lack of care for her park has resulted in several of the rides losing their power, so [[Mumbo]] must use his magic to revitalize this ride before the duo can try to reach the Jiggy. With power restored, Banjo and Kazooie can then scale the stars and pick up a Jiggy, located on a rotating metal plantet.
# '''Winning the Dodgems Challenge:''' Like the Star Spinner, the Dodgem Dome is out of Power and must be revived. Humba Wumba's transformational powers are also required, as [[Van Banjo]] must pay before this challenge can be attempted. Once they pay to play, Banjo and Kazooie can compete in [[Dodgems Challenge]] to win a Jiggy from Gruntilda by grabbing [[Twinklies]].
# '''Winning the Dodgems Challenge:''' Like the Star Spinner, the Dodgem Dome is out of Power and must be restored. Humba Wumba's transformational powers are also required, as [[Van Banjo]] must pay before this challenge can be attempted. Once they pay to play, Banjo and Kazooie can compete in [[Dodgems Challenge]] to win a Jiggy.
# '''Riding the Saucer of Peril:''' Mumbo's magic is needed for the last time to restore power to the [[Saucer of Peril]] (given it has already been freed from [[Glitter Gulch Mine]]). After these requirements have been met, the Saucer of Peril will allow them to attempt his shooting mini-game around.
# '''Riding the Saucer of Peril:''' Mumbo's magic is needed for the last time to restore power to the [[Saucer of Peril]] (given it has already been freed from [[Glitter Gulch Mine]]). After these requirements have been met, the Saucer of Peril will allow them to attempt his shooting mini-game around.
# '''Ringing at the Cactus of Strength:''' In Western Land Kazooie must use a [[Bill Drill]], [[Beak Buster]], and [[Grenade Eggs|Grenade Egg]] techniques to ring the bell and win the duo a Jiggy.
# '''Ringing at the Cactus of Strength:''' In Western Land Kazooie must use a [[Bill Drill]], [[Beak Buster]], and [[Grenade Eggs|Grenade Egg]] techniques to ring the bell and win the duo a Jiggy.
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