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Difference between revisions of "Jamjars"

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bkwikia>James the Selkie
(Added Trivia and corrected a mispelled name)
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{{quote|Drill sergeant Jamjars reporting f'duty, sir!|Jamjars|[[Banjo-Tooie]]}}
{{quote|Drill sergeant Jamjars reporting f'duty, sir!|Jamjars|[[Banjo-Tooie]]}}
'''Jamjars''' is Bottles' brother and serves as the replacement trainer for [[Banjo]] and [[Kazooie]] in ''[[Banjo-Tooie]]''. Assertive and strict, this militaristic drill sergeant mole requires the pair to prove themselves by collecting a certain number of [[Musical Notes|musical notes]] before teaching them any new moves. Like her brother, Jamjars doesn't think too kindly of Banjo's smart-aleck sidekick, Kazooie, but tolerates her enough to teach her some of the game's most important moves.
'''Jamjars''' is [[Bottles]]' brother and serves as the replacement trainer for [[Banjo]] and [[Kazooie]] in ''[[Banjo-Tooie]]''. Assertive and strict, this militaristic drill sergeant mole requires the pair to prove themselves by collecting a certain number of [[Musical Notes|musical notes]] before teaching them any new moves. Like his brother, Jamjars doesn't think too kindly of Banjo's smart-aleck sidekick, Kazooie, but tolerates her enough to teach her some of the game's most important moves.


Banjo and Kazooie must find her hatches in each world (unlike ''[[Banjo-Kazooie]]'', all of ''[[Banjo Tooie|Banjo-Tooie's]]'' worlds have at least one hatch and one move to learn) and have the correct number of notes to obtain the next move. His hatches are flat with a red light if the move hasn't been learned yet and green when it has. Pressing {{B}} next to a green-lighted hatch will give a quick recap on how the move is performed. Also, if Banjo opens a hatch without full health, Jamjars will provide him some "rations", instantly filling the health bar.
Banjo and Kazooie must find his hatches in each world (unlike ''[[Banjo-Kazooie]]'', all of ''[[Banjo Tooie|Banjo-Tooie's]]'' worlds have at least one hatch and one move to learn) and have the correct number of notes to obtain the next move. His hatches are flat with a red light if the move hasn't been learned yet and green when it has. Pressing {{B}} next to a green-lighted hatch will give a quick recap on how the move is performed. Also, if Banjo opens a hatch without full health, Jamjars will provide him some "rations", instantly filling the health bar.


Each move is taught by Jamjars dancing to a military style flute and drums tune, with the instructions being sung in rhyme, similar to an Army march or cadence. When finished, he "dismisses" the duo, jumps up high, and dives back into his opened hatch. Occasionally as a gag, the hatch door will close early, causing him to land on his head. Comically, he groans, opens his hatch just far enough to wiggle inside, and then opens it once again to grab his fallen hat.
Each move is taught by Jamjars dancing to a military style flute and drums tune, with the instructions being sung in rhyme, similar to an Army march or cadence. When finished, he "dismisses" the duo, jumps up high, and dives back into his opened hatch. Occasionally as a gag, the hatch door will close early, causing him to land on his head. Comically, he groans, opens his hatch just far enough to wiggle inside, and then opens it once again to grab his fallen hat.
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