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Difference between revisions of "Rare Ltd."

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m (IceKey8297 moved page Rare to Rare, Ltd.)
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'''[[File:RareLogo.jpg|210px|right]]Rare, Ltd.''' (formerly known as '''Rareware''') is the video game company that created the [[Banjo-Kazooie series]]. They also created many other series, such as ''Perfect Dark'', ''Donkey Kong Country'', and ''Viva Piñata''. They began an exclusive publishing agreement with Nintendo in 1994, which lasted until Rare was purchased by Microsoft in 2002.
[[File:Rare2015.png|thumb|150px|Rare logo since June 14th, 2015.]]
'''Rare, Ltd.''' (formerly known as '''Rareware''') is the video game company that created the [[Banjo-Kazooie series]]. They also created many other series, such as ''Perfect Dark'', ''Donkey Kong Country'', and ''Viva Piñata''. They began an exclusive publishing agreement with Nintendo in 1994, which lasted until Rare was purchased by Microsoft in 2002.


Rare is located in Twycross, Leicestershire, UK. It has developed many games for Nintendo's gaming consoles, including Battletoads, Donkey Kong Country (and its sequels), Killer Instinct, [[Banjo-Kazooie]], [[Banjo-Tooie]], Blast Corps, GoldenEye 007, Perfect Dark, Conker's Bad Fur Day, Diddy Kong Racing, Donkey Kong 64, Jet Force Gemini, Star Fox Adventures, Diddy Kong Racing DS, and most recently, Viva Piñata: Pocket Paradise.  
Rare is located in Twycross, Leicestershire, UK. It has developed many games for Nintendo's gaming consoles, including Battletoads, Donkey Kong Country (and its sequels), Killer Instinct, [[Banjo-Kazooie]], [[Banjo-Tooie]], Blast Corps, GoldenEye 007, Perfect Dark, Conker's Bad Fur Day, Diddy Kong Racing, Donkey Kong 64, Jet Force Gemini, Star Fox Adventures, Diddy Kong Racing DS, and most recently, Viva Piñata: Pocket Paradise.  
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==Staff departures==
==Staff departures==
[[File:Rareware.jpg|thumb|left|Rare's old logo]]
[[File:Rareware.png|thumb|left|Rare's old logo]]
Key members of the GoldenEye development team left Rare soon after beginning work on Perfect Dark. Head of software Martin Hollis was the first to leave in 1998, working at Nintendo of America on the GameCube, and in 2000 he started his own company, Zoonami. Other members, such as David Doak, left soon after Hollis and formed Free Radical Design.
Key members of the GoldenEye development team left Rare soon after beginning work on Perfect Dark. Head of software Martin Hollis was the first to leave in 1998, working at Nintendo of America on the GameCube, and in 2000 he started his own company, Zoonami. Other members, such as David Doak, left soon after Hollis and formed Free Radical Design.


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In 2002, Star Fox Adventures became the only Rare game released on the Nintendo GameCube with an average Metacritic score of 82/100. Rare's first Xbox game, Grabbed by the Ghoulies, was a beat 'em up action game.  
In 2002, Star Fox Adventures became the only Rare game released on the Nintendo GameCube with an average Metacritic score of 82/100. Rare's first Xbox game, Grabbed by the Ghoulies, was a beat 'em up action game.  
In August 2003, Rare and Microsoft made a deal with THQ for Rare to publish games for the Game Boy Advance, which, as of December 2004, have included Sabre Wulf, a game based on its Ultimate character, [[Banjo-Kazooie: Grunty's Revenge]], a "midquel" to the two Nintendo 64 games, and It's Mr. Pants!, a puzzle game that was originally developed as "Donkey Kong: Coconut Crackers", and featured the company's unofficial mascot. January 2005 saw the completion of this deal, with the release of [[Banjo Pilot]] (which, before being acquired by Microsoft, was in development as ''Diddy Kong Pilot"). Rare also ported and extended the Donkey Kong Country series, which was published by Nintendo.''
In August 2003, Rare and Microsoft made a deal with THQ for Rare to publish games for the Game Boy Advance, which, as of December 2004, have included Sabre Wulf, a game based on its Ultimate character, [[Banjo-Kazooie: Grunty's Revenge]], a "midquel" to the two Nintendo 64 games, and It's Mr. Pants!, a puzzle game that was originally developed as "Donkey Kong: Coconut Crackers", and featured the company's unofficial mascot. January 2005 saw the completion of this deal, with the release of [[Banjo Pilot]] (which, before being acquired by Microsoft, was in development as ''Diddy Kong Pilot"). Rare also ported and extended the Donkey Kong Country series, which was published by Nintendo.''
[[File:RareLogo.jpg|210px|right|Rare's logo since 2003.]]
At E3 in May 2004, Microsoft's Ken Lobb stated that Rare had obtained Nintendo DS development kits and was working on two games for the Nintendo DS.[5] Shortly after, Microsoft issued a statement saying that the company and its studios had no plans for Nintendo DS development. However, on 8 July 2005, Rare posted job openings for Nintendo DS development on its official website, and stated that it was "creating key DS titles". The first of these games is Diddy Kong Racing DS, an online-capable port of [[Diddy Kong Racing]].  
At E3 in May 2004, Microsoft's Ken Lobb stated that Rare had obtained Nintendo DS development kits and was working on two games for the Nintendo DS.[5] Shortly after, Microsoft issued a statement saying that the company and its studios had no plans for Nintendo DS development. However, on 8 July 2005, Rare posted job openings for Nintendo DS development on its official website, and stated that it was "creating key DS titles". The first of these games is Diddy Kong Racing DS, an online-capable port of [[Diddy Kong Racing]].  
In 2005, Rare released Conker: Live and Reloaded, a remake of the N64's Conker's Bad Fur Day with updated graphics and sound to suit the Xbox and a reworked multiplayer option. Previously due to be known as Conker: Live and Uncut. The game has an average Metacritic score of 78/100.  
In 2005, Rare released Conker: Live and Reloaded, a remake of the N64's Conker's Bad Fur Day with updated graphics and sound to suit the Xbox and a reworked multiplayer option. Previously due to be known as Conker: Live and Uncut. The game has an average Metacritic score of 78/100.  
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Now Rare is primarily focused on Microsoft's Xbox Kinect peripheral, releasing the sports mingame collection Kinect Sports as one of the device's flagship launch titles in November 2010. On January 2, 2007, Rare founders Chris and Tim Stamper left the company to "pursue other opportunities".[6] Previous lead designer Gregg Mayles reviews as Creative Director. Mark Betteridge became Studio Director at the company, but was later replaced himself by Scott Henson from Microsoft Games Studios in 2010. The company's logo was also changed in 2010 to be more abstract, featuring a negative space Rare "R" shape in various brightly coloured polygons and the company's name written in grey, rounded text.
Now Rare is primarily focused on Microsoft's Xbox Kinect peripheral, releasing the sports mingame collection Kinect Sports as one of the device's flagship launch titles in November 2010. On January 2, 2007, Rare founders Chris and Tim Stamper left the company to "pursue other opportunities".[6] Previous lead designer Gregg Mayles reviews as Creative Director. Mark Betteridge became Studio Director at the company, but was later replaced himself by Scott Henson from Microsoft Games Studios in 2010. The company's logo was also changed in 2010 to be more abstract, featuring a negative space Rare "R" shape in various brightly coloured polygons and the company's name written in grey, rounded text.


During the E3 2015 at the Microsoft Press Conference Rare announced, along with ''Rare Replay'' - a Collection with 30 classic Rare Games - also a Pirate MMO ''Sea of Thieves, ''a new Logo, resembling the 1994 incarnation.[[File:Rare2015.png|thumb|150px|Rare logo since June 14th, 2015.]]
During the E3 2015 at the Microsoft Press Conference Rare announced, along with ''Rare Replay'' - a Collection with 30 classic Rare Games - also a Pirate MMO ''Sea of Thieves, ''a new Logo, resembling the 1994 incarnation.


== Media-shy nature ==
== Media-shy nature ==

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