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Difference between revisions of "Rare Ltd."

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However, prior to both of these events, Rare had already publicly lost staff from other teams. In 1997 a small number of employees (Oliver Davies, Oliver Norton, Steve Patrick, Jeff Stafford, Christopher Gage, and Adrian Smith) left and formed a new studio to be known as Eighth Wonder. They were signed with Sony Computer Entertainment Europe (who made sure this defection was well publicised in the games press) and were all set to develop a new PlayStation game. There were high hopes that this would produce an amazing game; provisionally titled "Popcorn". EDGE magazine even profiled the project, showing a game that looked like a 3D version of Bomberman. However, despite being shown by SCEE at the 1998 ECTS, the game was never released. Eighth Wonder are believed to have experienced a number of internal problems and, by 1999, the studio no longer existed.
However, prior to both of these events, Rare had already publicly lost staff from other teams. In 1997 a small number of employees (Oliver Davies, Oliver Norton, Steve Patrick, Jeff Stafford, Christopher Gage, and Adrian Smith) left and formed a new studio to be known as Eighth Wonder. They were signed with Sony Computer Entertainment Europe (who made sure this defection was well publicised in the games press) and were all set to develop a new PlayStation game. There were high hopes that this would produce an amazing game; provisionally titled "Popcorn". EDGE magazine even profiled the project, showing a game that looked like a 3D version of Bomberman. However, despite being shown by SCEE at the 1998 ECTS, the game was never released. Eighth Wonder are believed to have experienced a number of internal problems and, by 1999, the studio no longer existed.
===Microsoft era===
===Microsoft era===
 
[[File:329px-Rare_logo.svg.png|thumb|2010 Rare logo.]]Up from the end of 2000, people from Activision and Microsoft visited Rare. In November 2001, Microsoft trademarked It's Mr. Pants, a game that was released three years later. In September 2002, the Stamper brothers sold their 51% interest in Rare to Microsoft; following this, Nintendo sold their 49% stake in the company as well. Microsoft paid a total of $375 million for the company. Because of this, Rare is now a first-party developer for Microsoft's Xbox and its successors. This left Donkey Kong Racing, which was due to be released for the Nintendo GameCube, unreleased. The trademarks of the characters from the games that Rare made for Nintendo consoles (such as Conker of Conker's Bad Fur Day and Banjo of the Banjo-Kazooie series) were retained by Rare through Microsoft (apart from intellectual properties originally developed by Nintendo, including Donkey Kong and Star Fox). Despite the acquisition, Rare still developed games for Game Boy Advance, and now develops for the Nintendo DS, as Microsoft is currently not participating in the hand-held video game console market. Rare has never developed for Sony platforms.  
[[File:329px-Rare_logo.svg.png|thumb|2010 Rare logo.]]Up from the end of 2000, people from Activision and Microsoft visited Rare. In November 2001, Microsoft trademarked It's Mr. Pants, a game that was released three years later. In September 2002, the Stamper brothers sold their 51% interest in Rare to Microsoft; following this, Nintendo sold their 49% stake in the company as well. Microsoft paid a total of $375 million for the company. Because of this, Rare is now a first-party developer for Microsoft's Xbox and its successors. This left Donkey Kong Racing, which was due to be released for the Nintendo GameCube, unreleased. The trademarks of the characters from the games that Rare made for Nintendo consoles (such as Conker of Conker's Bad Fur Day and Banjo of the Banjo-Kazooie series) were retained by Rare (apart from intellectual properties originally developed by Nintendo, including Donkey Kong and Star Fox). Despite the acquisition, Rare still developed games for Game Boy Advance, and now develops for the Nintendo DS, as Microsoft is currently not participating in the hand-held video game console market. Rare has never developed for Sony platforms.  
In 2002, Star Fox Adventures became the only Rare game released on the Nintendo GameCube with an average Metacritic score of 82/100. Rare's first Xbox game, Grabbed by the Ghoulies, was a beat 'em up action game.  
In 2002, Star Fox Adventures became the only Rare game released on the Nintendo GameCube with an average Metacritic score of 82/100. Rare's first Xbox game, Grabbed by the Ghoulies, was a beat 'em up action game.  
In August 2003, Rare and Microsoft made a deal with THQ for Rare to publish games for the Game Boy Advance, which, as of December 2004, have included Sabre Wulf, a game based on its Ultimate character, [[Banjo-Kazooie: Grunty's Revenge]], a "midquel" to the two Nintendo 64 games, and It's Mr. Pants!, a puzzle game that was originally developed as "Donkey Kong: Coconut Crackers", and featured the company's unofficial mascot. January 2005 saw the completion of this deal, with the release of [[Banjo Pilot]] (which, before being acquired by Microsoft, was in development as ''Diddy Kong Pilot"). Rare also ported and extended the Donkey Kong Country series, which was published by Nintendo.''
In August 2003, Rare and Microsoft made a deal with THQ for Rare to publish games for the Game Boy Advance, which, as of December 2004, have included Sabre Wulf, a game based on its Ultimate character, [[Banjo-Kazooie: Grunty's Revenge]], a "midquel" to the two Nintendo 64 games, and It's Mr. Pants!, a puzzle game that was originally developed as "Donkey Kong: Coconut Crackers", and featured the company's unofficial mascot. January 2005 saw the completion of this deal, with the release of [[Banjo Pilot]] (which, before being acquired by Microsoft, was in development as ''Diddy Kong Pilot"). Rare also ported and extended the Donkey Kong Country series, which was published by Nintendo.''
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== Media-shy nature ==
== Media-shy nature ==
During the Ultimate Play the Game years, the company gained an international reputation for being media shy. The company itself being understaffed, did not commit themselves to trade shows and only granted interviews once their current project was completed. Tim Stamper said in a CRASH interview that the only time off they had during the Ultimate years was two Christmas mornings. They worked all seven days a week, and the only hours in which they did not work were 2:00-8:00 am.[7]  
During the Ultimate Play the Game years, the company gained an international reputation for being media shy. The company itself being understaffed, did not commit themselves to trade shows and only granted interviews once their current project was completed. Tim Stamper said in a CRASH interview that the only time off they had during the Ultimate years was two Christmas mornings. They worked all seven days a week, and the only hours in which they did not work were 2:00-8:00 am.[7]  
Rare released a VHS tape that could be obtained via mail-in request with the purchase of Donkey Kong Country. The video details the game's creation and shows the animal models Rare used. At the end of the video, the host and some others are seen playing Killer Instinct. They quickly look at the cameraman before pushing him out a door and closing it as the video ends.  
Rare released a VHS tape that could be obtained via mail-in request with the purchase of Donkey Kong Country. The video details the game's creation and shows the animal models Rare used. At the end of the video, the host and some others are seen playing Killer Instinct. They quickly look at the cameraman before pushing him out a door and closing it as the video ends.  
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The plan, however, backfired, when Gamesmaster's producers took offense in losing out to a rival show. Dominik Diamond was always known as a provocateur and as such insisted in vocalising his irritation in the way the show had been shunned by describing Tim and Chris Stamper as the "Physically unattractive Stamper brothers" in his voice-over. Since the broadcast of this episode to an audience of three million viewers, Rare turned their back completely on the broadcast media.  
The plan, however, backfired, when Gamesmaster's producers took offense in losing out to a rival show. Dominik Diamond was always known as a provocateur and as such insisted in vocalising his irritation in the way the show had been shunned by describing Tim and Chris Stamper as the "Physically unattractive Stamper brothers" in his voice-over. Since the broadcast of this episode to an audience of three million viewers, Rare turned their back completely on the broadcast media.  
Web video shows have been granted access in recent years, such as Eurogamer in November 2006,[8] The 1UP Show[9] and GameSpot UK's Start Select in May 2008.
Web video shows have been granted access in recent years, such as Eurogamer in November 2006,[8] The 1UP Show[9] and GameSpot UK's Start Select in May 2008.


== Games for Wii's Virtual Console ==
== Games for Wii's Virtual Console ==
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== Games for Xbox Live Arcade ==
== Games for Xbox Live Arcade ==


Jetpac (released by Ultimate Play the Game in 1983) was released for Xbox Live Arcade on March 28, 2007 as Jetpac Refuelled. In this release, the game was updated with overhauled high-definition graphics and also included Xbox supplements (leader-boards, achievements).  
Jetpac (released by Ultimate Play the Game in 1983) was released for Xbox Live Arcade on March 28, 2007 as Jetpac Refuelled. In this release, the game was updated with overhauled high-definition graphics and also included Xbox supplements (leader-boards, achievements).  

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