Be sure to read our policy on citing sources before editing!

Difference between revisions of "Hazard"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
103 bytes added ,  00:07, August 6, 2014
no edit summary
bkwikia>Crystalwalrein
bkwikia>Crystalwalrein
Line 2: Line 2:


==Damaging Terrain==
==Damaging Terrain==
Damaging terrain can take various forms, but all are hazardous to step into unless the [[Wading Boots]] are worn or the [[Wonderwing]] or [[Sack Pack]] is being used. Most hazards cause damage every four or five seconds; in this time Banjo can get out of the substance without being hurt more than once. Banjo usually cannot move very fast in hazardous terrain, however it is possible to jump and [[Feathery Flap]] your way out of harm.
Damaging terrain can take various forms, but all are hazardous to step into unless the [[Wading Boots]] are worn or the [[Wonderwing]] or [[Sack Pack]] is used. Most hazards cause damage every four or five seconds, thus giving Banjo or Mumbo time to get out before being hurt more than once. Banjo usually cannot move very fast in hazardous terrain, but it is possible to jump and [[Feathery Flap]] out of harm's way.


In most cases, when taking damage from these hazards for the very first time, a character's dialogue will appear on-screen to breifly explain the hazard.
In most cases, when taking damage from these hazards for the very first time, a character's dialogue will appear on-screen to briefly explain the hazard.
===[[Piranha Water]]===
===[[Piranha Water]]===
[[Image:Swamp.JPG|thumb|This be piranha water, keep your smelly feet out!]]
[[Image:Swamp.JPG|thumb|This be piranha water, keep your smelly feet out!]]
The swampwaters in and around [[Bubblegloop Swamp]] are infested with many piranhas. Piranhas tend to bite things that enter their territory (except for [[crocodile]]s), so avoiding it is a good idea.
The swampwaters in and around [[Bubblegloop Swamp]] are infested with many piranhas. Piranhas tend to bite things that enter their territory (except for [[crocodile]]s), so avoiding it is a good idea.
===Freezing Water===
===Freezing Water===
[[Freezeezy Peak]]'s pools of water are far too cold to safely swim in without [[Walrus|a thick layer of blubber]]. The water is just deep enough to force Banjo to paddle, so at least he doesn't take any fall damage from it - the Wonderwing cannot be used due to this, though. The water on [[Hailfire Peaks]]' Icy Side is just as cold but not as deep. The water seems to be home to some [[Snowy]]s.
[[Freezeezy Peak]]'s pools of water are far too cold to safely swim in without [[Walrus|a thick layer of blubber]]. Some water is just deep enough to allow Banjo to paddle, which helps break a fall but obviates the use of the Wonderwing. The water on [[Hailfire Peaks]]' Icy Side is just as cold but not as deep. The water seems to be home to some [[Snowy]]s.


===Superheated Sand===
===Superheated Sand===
Some (well, half) of the sand in [[Gobi's Valley]] is superheated by the desert sun, burning anyone who falls into it. A certain portion of the sand can be destroyed once its surface is filled in with water. The sand eels, creatures that look like worms, are the one living thing that can survive in it.
The liquefied sand in [[Gobi's Valley]] is superheated by the desert sun, burning anyone who falls into it. The sand at the bottom of the moat surrounding [[King Sandybutt]]'s tomb can be rendered harmless by emptying the water from the nearby ziggurat into it. The sand eels, creatures that look like worms, are the one living thing that can survive in it.
===Superheated Toxic Waste/Water===
The toxic waste pools in the basement of [[Grunty Industries]], the pools of water on the Lava Side of Hailfire Peaks, and the water in the moat around [[Cauldron Keep]] will damage Banjo or Mumbo and fling them out onto a nearby surface. (One pool of water can be cooled by pushing [[George Ice Cube]] into it, rendering it harmless.)
===Toxic Wellwater===
===Toxic Wellwater===
The wellwater of [[Mad Monster Mansion]] has some sort of poisonous quality about it. What exactly is never explained. Banjo can safely dive in as a [[pumpkin]].
The wellwater of [[Mad Monster Mansion]] has some sort of poisonous quality about it; what exactly is never explained. Banjo can safely enter as a [[pumpkin]], however.
*It's suggested that the wellwater has Thorns on the bottom (see below), as Grunty may do her rhyme about how Thorns hurt if you fall into the wellwater before being hurt by other thorn patches.
*It's suggested that the wellwater has Thorns on the bottom (see below), as Grunty may do her rhyme about how Thorns hurt if you fall into the wellwater before being hurt by other thorn patches.


Line 23: Line 25:


===Quicksand/Toxic Water===
===Quicksand/Toxic Water===
Large areas of [[Mayahem Temple]] and [[Terrydactyland]] are flooded with quicksand. The quicksand itself is not dangerous, but the [[Dragunda]]s living within are. Dragundas also appear in the poisoned water around [[Grunty Industries]]. The quicksand in Mayahem Temple does not damage Banjo constantly; it instead flings him out. While the Wonderwing won't stop you from getting flung out, it does absorb the damage given.
Large areas of [[Mayahem Temple]] and [[Terrydactyland]] are flooded with quicksand or swampland. The quicksand and swampland themselves are not dangerous, but the [[Dragunda]]s living within are. Dragundas also appear in the poisoned water around [[Grunty Industries]]. The quicksand in Mayahem Temple does not damage Banjo constantly; it instead flings him out. While the Wonderwing won't stop you from getting flung out, it does absorb the damage given.
===Lava ([[Banjo-Tooie]])===
===Lava ([[Banjo-Tooie]])===
The Inferno in Witchyworld and the Fire Side of Hailfire Peaks is covered in molten rock. It is not to be touched.
The Inferno in Witchyworld and the Fire Side of Hailfire Peaks is covered in molten rock. It is not to be touched.
Line 36: Line 38:
In Banjo-Tooie, freeing [[Roysten]] from the boulder and returning him to the Spiral Mountain moat will double Banjo and Kazooie's oxygen supply. In [[Jolly Roger's Lagoon]], using Mumbo's Sunlight spell will oxygenate the water, obviating the need to return to the surface for air.
In Banjo-Tooie, freeing [[Roysten]] from the boulder and returning him to the Spiral Mountain moat will double Banjo and Kazooie's oxygen supply. In [[Jolly Roger's Lagoon]], using Mumbo's Sunlight spell will oxygenate the water, obviating the need to return to the surface for air.
===Oily Water/[[Click Clock Wood Pond|Icy Water]]===
===Oily Water/[[Click Clock Wood Pond|Icy Water]]===
[[Rusty Bucket Bay]]'s reservoir is full of oil pollution. Simply swimming on the surface of this "water" uses up air, and diving underneath uses up air twice as fast. The water in Clock Clock Wood's winter has the same properties.
[[Rusty Bucket Bay]]'s reservoir is full of oil pollution. Simply swimming on the surface of the berth water uses up air, and diving underneath uses up air twice as fast. The water in Clock Clock Wood's winter has the same properties.


===Toxic Waste===
===Toxic Waste===
[[Image:Rusty Bucket Bay2.png|thumb|KEEP OUT OR DIE!]]
[[Image:Rusty Bucket Bay2.png|thumb|KEEP OUT OR DIE!]]
A large green pool in the corner of Rusty Bucket Bay contains this dangerous material, which is so toxic that it attacks both Banjo's air meter AND health bar.
A large green pool in the corner of Rusty Bucket Bay contains this dangerous material, which is so toxic that it attacks both Banjo's air meter ''and'' health bar.
===Toxic Gas===
===Toxic Gas===
While Banjo and Kazooie are not physically limited in any way by toxic gas, they have to leave the area before their air meter depletes. If such happens, then health is constantly lost until fresh air can be taken in. Toxic gases of various kinds appear in [[Glitter Gulch Mine]], [[Grunty Industries]], [[Hailfire Peaks]], [[Cloud Cuckooland]], and the [[Hag 1]] battle. While most toxic gases cause normal air loss, the gas in the Quality Control Room and [[Clinker's Cavern|sewers]] (if the Clinkers are not all removed) in Grunty Industries is so dangerous that air is lost two or three times a second.
While Banjo and Kazooie are not physically limited in any way by toxic gas, they have to leave the area before their air meter depletes. If such happens, then health is constantly lost until fresh air can be taken in. Toxic gases of various kinds appear in [[Glitter Gulch Mine]], [[Grunty Industries]], [[Hailfire Peaks]], [[Cloud Cuckooland]], and the [[Hag 1]] battle. While most toxic gases cause normal air loss, the gas in the Quality Control Room and [[Clinker's Cavern|sewers]] (if the Clinkers are not all removed) in Grunty Industries is so dangerous that air is lost two or three times a second.
Line 47: Line 49:
If the bear or bird get violently forced between two solid objects, their health plummets to one or two [[honeycomb]]s. A second hit finishes the job. The Wonderwing can protect against most crushers.
If the bear or bird get violently forced between two solid objects, their health plummets to one or two [[honeycomb]]s. A second hit finishes the job. The Wonderwing can protect against most crushers.
===Crushing Shed===
===Crushing Shed===
Found in Glitter Gulch Mine, these relatively weak crushers only do 1 honeycomb of damage. They must be shut down so the Jiggy Boulder can be mulched up.
Found in Glitter Gulch Mine, these relatively weak crushers only deal one unit of damage. They must be shut down so the Jiggy Boulder can be mulched up.
===[[Stomponadon]]===
===[[Stomponadon]]===
The Triassic Steamroller, Stomponadon is found in the [[Stomping Plains]] of Terrydactyland. Being stomped with at least two units of health reduces your health to one unit, whilst being stomped with one unit of health results in death. Kazooie can move from footprint to footprint without being crushed, but Banjo has to [[Snooze Pack|recover health]] each time he reaches a footprint. Banjo and Kazooie together can use the Wonderwing.
The Triassic Steamroller, Stomponadon is found in the [[Stomping Plains]] of Terrydactyland. Being stomped with at least two units of health reduces your health to one unit, whilst being stomped with one unit of health results in death. Kazooie can move from footprint to footprint without being crushed, but Banjo has to [[Snooze Pack|recover health]] each time he reaches a footprint. Banjo and Kazooie together can use the Wonderwing.
Line 54: Line 56:


==Other==
==Other==
<span style="font-size:17px;">Heights</span>
===<span style="font-size:17px;">Heights</span>===
 
Banjo's leg bones can't take the stress of impact from too high up, so leaping off a cliff will likely lead to pain. Using the [[Feathery Flap]] can help prevent this, but not for very high plummets. Kazooie alone can Feathery Flap indefinitely to avoid this problem, but is still vulerable to fall damage. The FALLPROOF cheat in Banjo-Tooie deactivates fall damage, but doesn't prevent fall helplessness (the inability of action during a long fall). Falling into a liquid deep enough to swim in does no damage.
Banjo's leg bones can't take the stress of impact from too high up, so leaping off a cliff will likely lead to pain. Using the [[Feathery Flap]] can help prevent this, but not for very high plummets. Kazooie alone can Feathery Flap indefinitely to avoid this problem, but is still vulerable to fall damage. The FALLPROOF cheat in Banjo-Tooie deactivates fall damage, but doesn't prevent fall helplessness (the inability of action during a long fall). Falling into a liquid deep enough to swim in does no damage.


Line 65: Line 68:
===Splash damage===
===Splash damage===
[[Grenade Eggs]] and [[Clockwork Kazooie Eggs]] are very useful, but their detonation can harm the shooter if used at too close a range. ([[Proximity Eggs]] also have this property.)
[[Grenade Eggs]] and [[Clockwork Kazooie Eggs]] are very useful, but their detonation can harm the shooter if used at too close a range. ([[Proximity Eggs]] also have this property.)
===Toxic Gloop/Boiling Water===
Vats of dangerous chemicals can be found in Grunty Industries and [[Cauldron Keep]], while pools of boiling water exist on the Fire Side of Hailfire Peaks. Jumping into either causes the jumper to be flung towards land. Banjo can safely [[Sack Pack|float on the surface]] or [[Shack Pack|dive underneath]] if need be.
===Boiling Waterfall===
===Boiling Waterfall===
A certain [[Jinjo]] in Hailfire Peaks is trapped by this impassable wall of scorching liquid. The Wonderwing is the only way to get through; although it is difficult yet possible to make it through with the Honeyking cheat.
A certain [[Jinjo]] in Hailfire Peaks is trapped by this impassable wall of scorching liquid. The Wonderwing is the only way to get through; although it is difficult yet possible to make it through with the Honeyking cheat.
Line 75: Line 76:


==Instant KOs==
==Instant KOs==
===King Sandybutt's Tomb===
<span style="font-size:17px;">King Sandybutt's Tomb</span>
If Banjo and Kazooie cannot find their way out of the maze in King Sandybutt's Tomb before time runs out, the spiked ceiling drops in on them.
If Banjo and Kazooie cannot find their way out of the maze in King Sandybutt's Tomb before time runs out, the spiked ceiling drops in on them.
===Bottomless falls===
===Bottomless falls===

Navigation menu