Be sure to read our policy on citing sources before editing!

Difference between revisions of "Hazard"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
482 bytes added ,  14:28, December 20, 2008
m
no edit summary
(Saw talk about a Hazards article over at Talk:Piranha Water, so decided to start one up.)
 
m
Line 2: Line 2:


==Damaging Terrain==
==Damaging Terrain==
Damaging terrain can take various forms, but all are hazardous to step into unless the [[Wading Boots]] are worn. Most hazards cause damage every four or five seconds; in this time Banjo can get out of the substance without being hurt more than once. Banjo usually cannot move very fast in hazardous terrain.
Damaging terrain can take various forms, but all are hazardous to step into unless the [[Wading Boots]] are worn or the [[Wonderwing]] is being used. Most hazards cause damage every four or five seconds; in this time Banjo can get out of the substance without being hurt more than once. Banjo usually cannot move very fast in hazardous terrain.
===[[Piranha Water]]===
===[[Piranha Water]]===
[[Image:Swamp.JPG|thumb|This be piranha water, keep your smelly feet out!]]
[[Image:Swamp.JPG|thumb|This be piranha water, keep your smelly feet out!]]
Line 15: Line 15:
In Mad Monster Mansion and [[Click Clock Wood]] are spiked plants that cover parts of the ground. The thorns in Mad Monster Mansion are somewhat rare, while the entire patch of ground in front of [[Mumbo's Skull]] in Click Clock Wood is covered in brambles. The brambles die during winter and have no effect on [[bee]]s.
In Mad Monster Mansion and [[Click Clock Wood]] are spiked plants that cover parts of the ground. The thorns in Mad Monster Mansion are somewhat rare, while the entire patch of ground in front of [[Mumbo's Skull]] in Click Clock Wood is covered in brambles. The brambles die during winter and have no effect on [[bee]]s.
===Quicksand/Toxic Water===
===Quicksand/Toxic Water===
Large areas of [[Mayahem Temple]] and [[Terrydactyland]] are flooded with quicksand. The quicksand itself is not dangerous, but the [[Dragunda]]s living within are. Dragundas also appear in the poisoned water around [[Grunty Industries]]. The quicksand in Mayahem Temple does not damage Banjo constantly; it instead flings him out.
Large areas of [[Mayahem Temple]] and [[Terrydactyland]] are flooded with quicksand. The quicksand itself is not dangerous, but the [[Dragunda]]s living within are. Dragundas also appear in the poisoned water around [[Grunty Industries]]. The quicksand in Mayahem Temple does not damage Banjo constantly; it instead flings him out. The Wonderwing has no effect in avoiding these terrains.
===Lava ([[Banjo-Tooie]])===
===Lava ([[Banjo-Tooie]])===
The Fire Side of Hailfire Peaks is covered in molten rock. Swimming in it is not highly recommended.
The Fire Side of Hailfire Peaks is covered in molten rock. Swimming in it is not highly recommended.
==Breath Hazards==
==Breath Hazards==
While water by itself is not much of a hazard, there are other ways that suffocation can happen.
Banjo and Kazooie can't breathe in anything but normal air, so entering another fluid can be dangerous.
===Water===
While water by itself is no hazard, staying underwater too long definately is, and such is unavoidable in [[Clanker's Cavern]].
===Oily Water/Icy Water===
===Oily Water/Icy Water===
[[Rusty Bucket Bay]]'s resevoir is full of oil pollution. Simply swimming in this "water" reqiures holding one's breath, and diving underneath uses up air twice as fast. The water in Clock Clock Wood's winter has the same properties.
[[Rusty Bucket Bay]]'s resevoir is full of oil pollution. Simply swimming in this "water" reqiures holding one's breath, and diving underneath uses up air twice as fast. The water in Clock Clock Wood's winter has the same properties.
Line 26: Line 28:
A large green pool in the corner of Rusty Bucket Bay contains this dangerous material, which is so toxic that it attacks both Banjo's air meter AND health bar.
A large green pool in the corner of Rusty Bucket Bay contains this dangerous material, which is so toxic that it attacks both Banjo's air meter AND health bar.
===Toxic Gas===
===Toxic Gas===
While Banjo and Kazooie are not physically limited in any way by toxic gas, they have to leave the area before their air meter depletes. If such happens, then health is constantly lost until fresh air can be taken in. Toxic gases of various kinds appear in [[Glitter Gulch Mine]], [[Grunty Industries]], [[Hailfire Peaks]], and the [[HAG 1]] battle.
While Banjo and Kazooie are not physically limited in any way by toxic gas, they have to leave the area before their air meter depletes. If such happens, then health is constantly lost until fresh air can be taken in. Toxic gases of various kinds appear in [[Glitter Gulch Mine]], [[Grunty Industries]], [[Hailfire Peaks]], and the [[HAG 1]] battle. While most toxic gases cause normal air loss, a certain gas in Grunty Industries is so dangerous that air is lost two or three times a second.
==Crushing Hazards==
==Crushing Hazards==
If the bear or bird get violently forced between two solid objects, their health plummets to one or two [[honeycomb]]s. A second hit finishes the job.
If the bear or bird get violently forced between two solid objects, their health plummets to one or two [[honeycomb]]s. A second hit finishes the job. The Wonderwing can protect against most crushers.
===King Sandybutt's Tomb===
===King Sandybutt's Tomb===
If Banjo and Kazooie cannot find their way out of the maze in King Sandybutt's Tomb, the spiked ceiling drops in on them. This crusher doesn't need two hits to do the damage.
If Banjo and Kazooie cannot find their way out of the maze in King Sandybutt's Tomb, the spiked ceiling drops in on them. This crusher doesn't need two hits to do the damage and cannot be avoided.
===Crushing Shed===
===Crushing Shed===
Found in Glitter Gulch Mine, these relatively weak crushers only do 1 honeycomb of damage. They must be shut down so the Jiggy Boulder can be mulched up.
Found in Glitter Gulch Mine, these relatively weak crushers only do 1 honeycomb of damage. They must be shut down so the Jiggy Boulder can be mulched up.
===[[Stomponadon]]===
===[[Stomponadon]]===
The Triassic Steamroller, Stomponadon is found in the [[Stomping Plains]] of Tarrydactyland. Kazooie can outrun his Crushiness' foot, but Banjo has to [[Snooze Pack|recover health]] constantly to make it through.
The Triassic Steamroller, Stomponadon is found in the [[Stomping Plains]] of Terrydactyland. Kazooie can outrun his Crushiness' foot, but Banjo has to [[Snooze Pack|recover health]] constantly to make it through.
===Trash Compactor and Wall Crushers===
===Trash Compactor and Wall Crushers===
While the Trash Compactor on Floor 1 of Grunty Industries is much the same as Stomponadon, the Wall Crushers can't be bypassed unless [[Mumbo]] gives them an [[EMP]], allowing Banjo and Kazooie to pass.
While the Trash Compactor on Floor 1 of Grunty Industries is much the same as Stomponadon, the Wall Crushers can't be bypassed (even with the Wonderwing) unless [[Mumbo]] gives them an [[EMP]], allowing Banjo and Kazooie to pass.
===Toxic Gloop/Boiling Water===
Pools of dangerous chemicals can be found in Grunty Industries and [[Cauldron Keep]], while vats of boiling water exist on the Fire Side of Hailfire Peaks. Jumping into either causes the jumper to be flung towards land. Banjo can safely [[Sack Pack|float on the surface]] or [[Shack Pack|dive underneath]] if need be.
==Other==
==Other==
===Heights===
===Heights===
Line 46: Line 46:
===Splash damage===
===Splash damage===
[[Grenade Eggs]] and [[Clockwork Kazooie Eggs]] are very useful, but their detonation can harm the shooter if used at too close a range.
[[Grenade Eggs]] and [[Clockwork Kazooie Eggs]] are very useful, but their detonation can harm the shooter if used at too close a range.
===Toxic Gloop/Boiling Water===
Pools of dangerous chemicals can be found in Grunty Industries and [[Cauldron Keep]], while vats of boiling water exist on the Fire Side of Hailfire Peaks. Jumping into either causes the jumper to be flung towards land. Banjo can safely [[Sack Pack|float on the surface]] or [[Shack Pack|dive underneath]] if need be.
===Electric Gates===
===Electric Gates===
Cauldron Keep is protected by a series of electrical gates that not only prevent entry, but injure would-be tresspassers.
Cauldron Keep is protected by a series of electrical gates that not only prevent entry, but injure would-be tresspassers.
97

edits

Navigation menu