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Difference between revisions of "Gobi's Valley"

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bkwikia>Star-dreamer
bkwikia>Star-dreamer
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#'''Access the Water Pyramid:''' Using a nearby pair of Turbo Trainers, step on the switch at the base of the Ziggurat-like building and quickly run to the very top of the structure. Drop into the passage before the time limit expires and swim down to the bottom of the pyramid to collect the Jiggy. (Be sure to collect the[[ Mumbo Token]] toward the top of the room ''before'' collecting the Jiggy, as the water inside this temple will drain into the large moat outside once the Jiggy is collected, leaving the Mumbo Token inaccessible.)
#'''Access the Water Pyramid:''' Using a nearby pair of Turbo Trainers, step on the switch at the base of the Ziggurat-like building and quickly run to the very top of the structure. Drop into the passage before the time limit expires and swim down to the bottom of the pyramid to collect the Jiggy. (Be sure to collect the[[ Mumbo Token]] toward the top of the room ''before'' collecting the Jiggy, as the water inside this temple will drain into the large moat outside once the Jiggy is collected, leaving the Mumbo Token inaccessible.)


If you are having trouble using the running shoes to reach the top of the water pyramid in time, there is an alternate method you can use.  Step on the switch to activate the timer and open the trap door at the top of the ziggurat.  Then allow Banjo to slide down the steep slope next the ziggurat, bearing slightly to Banjo’s right/player’s left.  Allow Banjo to fall into the empty mote and use the flight pad there to take off. (Be aware that the empty mote is filled with super hot sand which will burn Banjo if he doesn’t land directly on the flight pad, taking away a honeycomb.  This move is best done with a full or nearly full energy bar.)  once Banjo and Kazooie are in the air, fly over the open trap door and use the Break Beak move to enter the trap door before the timer runs out.
If you are having trouble using the running shoes to reach the top of the water pyramid in time, there is an alternate method you can use.  Step on the switch to activate the timer and open the trap door at the top of the ziggurat.  Then allow Banjo to slide down the steep slope next the ziggurat, bearing slightly to Banjo’s right/player’s left.  Allow Banjo to fall into the empty mote and use the flight pad there to take off. (Be aware that the empty mote is filled with super hot sand which will burn Banjo if he doesn’t land directly on the flight pad, taking away a honeycomb.  This move is best done with a full or nearly full energy bar.)  once Banjo and Kazooie are in the air, fly over the open trap door and use the Beak Buster move to enter the trap door before the timer runs out.
#'''Find all 5 [[Jinjo]]s.'''
#'''Find all 5 [[Jinjo]]s.'''


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