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{{Cleanup|Wikia}}
{{Infobox move
{{Infobox move
|image = [[File:Wonderwing BK artwork render.jpg|200px]]<br>Artwork render of Banjo and Kazooie using the Wonderwing from ''Banjo-Kazooie''
|image = [[File:Wonderwing.png|200px]]
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Super Smash Bros. Ultimate]]''
|game = ''[[Banjo-Kazooie]]''<br>''[[Banjo-Tooie]]''<br>''[[Banjo-Kazooie: Grunty's Revenge]]''<br>''[[Super Smash Bros. Ultimate]]''
|world = '''''Banjo-Kazooie''''':<br>[[Clanker's Cavern]]<br>'''''Banjo-Tooie'''''<br>Pre-learned<br>'''''Grunty's Revenge''''':<br>[[Spiller's Harbor]]
|world = [[Clanker's Cavern]] (''B-K'')<br>Pre-learned (''B-T'')<br>[[Spiller's Harbor]] (''GR'')
|buttons = '''''Banjo-Kazooie''''':<br>{{button|N64|Z}} + {{button|N64|CRight}}<br>'''''Banjo-Tooie''''':<br>{{button|N64|Z}} + {{button|N64|CRight}}<br>'''''Grunty's Revenge''''':<br>{{button|GBA|A}} while on a [[Wonderwing Pad]]
|buttons = {{button|N64|Z}} + {{button|N64|C-Right}} (''B-K''/''B-T'')<br>{{button|GBA|A}} on [[Wonderwing Pad]] (''GR'')
|uses = Invincibility
|uses = Plowing through enemies, crossing normally-uncrossable areas, general invincibility
}}
}}
The '''Wonderwing''' is a recurring move in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]].
The '''Wonderwing''' is an ability learned from [[Bottles]] in [[Clanker's Cavern]] in ''[[Banjo-Kazooie]]'' and can be executed by holding {{button|N64|Z}} and pressing {{button|N64|C-Right}}. While Wonderwing is active, [[Kazooie]] will shield [[Banjo]] with her wings, making the pair invulnerable to harm at the expense of one [[Golden Feathers|Golden Feather]] every two seconds. Most enemies will die instantly when touched by the Wonderwing shield, making it effective in quickly dispatching stronger foes like [[Snacker]] and making it the only move capable of killing undead enemies and [[Beehive|bees]]. This ability can also be used to cross dangerous terrain such as superheated sand or bramble, as well as absorbing damage from long falls.


==Overview==
In ''[[Banjo-Tooie]]'', most enemies will flee at the sight of the Wonderwing, sometimes forcing the player to chase them down just to hit them. The Wonderwing will protect Banjo and Kazooie from being crushed by various hazards, but only when together, since neither of them can use the ability on their own (there's no explanation as to why Kazooie can't use it on her own). The move is only required once in ''Banjo-Tooie'': the super heated waterfall in [[Hailfire Peaks]]. The overall combination of less intended uses, the increased difficulty of using it to attack, the fact that enemies respawn quickly anyway, being unable to use the move while split up, and its uselessness in toxic gas and boss fights makes the move far less useful.
Wonderwing is a move that allows [[Banjo]] and [[Kazooie]] to gain temporary invincibility while they are using [[Golden Feather]]s. Every few seconds, a Golden Feather is used up. The move expires if the duo uses all of their Golden Feathers.


===''Banjo-Kazooie''===
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', the Wonderwing can only be activated by pressing {{button|GBA|A}} while standing on a [[Wonderwing Pad]].
[[File:Wonderwing.png|thumb|200px|left|Kazooie using her Wonderwing ability in ''Banjo-Kazooie'']]
In ''[[Banjo-Kazooie]]'', [[Bottles]] teaches Banjo and Kazooie how to use the Wonderwing in [[Clanker's Cavern]], inside [[Clanker]]. It is performed by holding {{button|N64|Z}} and pressing {{button|N64|CRight}}, shielding the duo of all damage while active.


Wonderwing is an optional ability, and is not required to complete the game. It is possible to collect most items except for a [[Mumbo Token]] in autumn of [[Click Clock Wood]] found in a big [[Snarebear]] at the highest point of the level. Furthermore, Kazooie must know how to use [[Flight]] before she and Banjo can use Wonderwing, even though the two moves are unrelated.  
In ''[[Super Smash Bros. Ultimate]]'', the Wonderwing appears as the duo's side special attack. It is now performed as a barge and cancels out most other attacks used against it. However, it may only be used up to five times per life, represented by Golden Father icons over the duo's heads when they use it. If they try to use it again, they will simply trip. It is unable to damage shields, and in fact causes them to soar past shielded characters, potentially allowing them to hit the duo from the back. The move also does not protect from grabs.


===''Grunty's Revenge''===
==Names in other languages==
In ''[[Banjo-Kazooie: Grunty's Revenge]]'', the Wonderwing is taught to Banjo and Kazooie by [[Bozzeye]] in [[Spiller's Harbor]] for 350 [[Musical Note]]s. Unlike in previous games, the Wonderwing can only be performed by pressing {{button|GBA|A}} while standing on a [[Wonderwing Pad]].
 
===''Banjo-Tooie''===
In ''[[Banjo-Tooie]]'', Banjo and Kazooie start the game already knowing how to use the Wonderwing. It is performed the same way as it did previously and can be remembered in [[Spiral Mountain]] by Bottles' spirit. Most enemies now flee from Banjo and Kazooie when the move is active, sometimes forcing the duo to chase them in order to defeat them.
 
===''Super Smash Bros. Ultimate''===
In ''[[Super Smash Bros. Ultimate]]'', the Wonderwing appears as the duo's side special attack. It is now performed as a barge and cancels out most other attacks used against it. However, it may only be used up to five times per life, with its remaining uses represented by Golden Feather icons over the duo's heads when they use it. If they try to use it again, they will simply trip. It is unable to damage shielding characters, simply soaring past them, potentially allowing them to hit the duo from the back. The move also does not protect from grabs.
 
==Nomenclature==
{{Foreign names
{{Foreign names
|Jap = ワンダーウィング
|Jap = ワンダーウィング
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{{BT}}
{{BT}}
{{GR}}
{{GR}}
[[Category:Abilities in Banjo-Kazooie]]
[[Category:Abilities]]
[[Category:Abilities in Banjo-Tooie]]
[[Category:Abilities in Grunty's Revenge]]

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