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In ''[[Banjo-Kazooie: Nuts & Bolts]]'', Mr. Fit reappears with a much bigger role than previously, hosting challenges in various worlds. In [[Showdown Town]], he can be found running through the city in a set path. In the instances that he stops, Mr. Fit will offer the duo a [[Trapdoor Tower]] combination in order to get enough money to "buy new sneakers."
In ''[[Banjo-Kazooie: Nuts & Bolts]]'', Mr. Fit reappears with a much bigger role than previously, hosting challenges in various worlds. In [[Showdown Town]], he can be found running through the city in a set path. In the instances that he stops, Mr. Fit will offer the duo a [[Trapdoor Tower]] combination in order to get enough money to "buy new sneakers."


In [[Nutty Acres]], Mr. Fit plays "The Other Farmhand." In Act 4, he hosts the challenge "Fighting Fit," where asks to be escorted while he jogs around the island. In Act 5, he hosts the challenge "Farmhand of the Year," where Banjo and Kazooie need to collect many coconuts. In Act 6, he hosts the challenge "Makin' Waves," where he hosts a water race against the farm's staff.
In [[Nutty Acres]], Mr. Fit plays "The Other Farmhand." In Act 4, he hosts the challenge "Fighting Fit", where asks to be escorted while he jogs around the island. In Act 5, he hosts the challenge "Farmhand of the Year", where Banjo and Kazooie need to collect many coconuts. In Act 6, he hosts the challenge "Makin' Waves", where he hosts a water race against the farm's staff.


In [[Banjoland]], Mr. Fit plays "The Meet 'n' Greeter." In Act 2, he hosts the challenge "The Referee's An Aardvark," where Banjo and Kazooie need to get the footballs inside the [[Targitzan]] exhibit in the goal. In Act 3, he hosts the challenge "Get Protected," where he needs the museum's security cameras to be turned on as [[Klungo]] forgot to do that when leaving. In Act 5, he hosts the challenge "Checkpoint Charlies," where Banjo and Kazooie need to drive the [[List of Nuts & Bolts pre-made vehicles #L.O.G.'s choices|L.O.G. Gobi]] around the Game World. In Act 6, he hosts the challenge "Baa For the Course," where the duo needs to play a round of "sheep golf" to remove an [[Inflatable Sheep]] from Banjoland.  
In [[Banjoland]], Mr. Fit plays "The Meet 'n' Greeter." In Act 2, he hosts the challenge "The Referee's An Aardvark", where Banjo and Kazooie need to get the footballs inside the [[Targitzan]] exhibit in the goal. In Act 3, he hosts the challenge "Get Protected", where he needs the museum's security cameras to be turned on as [[Klungo]] forgot to do that when leaving. In Act 5, he hosts the challenge "Checkpoint Charlies", where Banjo and Kazooie need to drive the [[List of Nuts & Bolts pre-made vehicles #L.O.G.'s choices|L.O.G. Gobi]] around the Game World. In Act 6, he hosts the challenge "Baa For the Course", where the duo needs to play a round of "sheep golf" to remove an [[Inflatable Sheep]] from Banjoland.  


In [[Jiggoseum]], Mr. Fit plays "The Perky Challenger." In Act 1, he hosts the challenge "Unhappy Landings," where Banjo and Kazooie must beat his "long jump challenge." In Act 3, he hosts the challenge "Brown Bears Can't Jump," where a number of basketballs need to be thrown through a giant hoop.
In [[Jiggoseum]], Mr. Fit plays "The Perky Challenger." In Act 1, he hosts the challenge "Unhappy Landings", where Banjo and Kazooie must beat his "long jump challenge." In Act 3, he hosts the challenge "Brown Bears Can't Jump", where a number of basketballs need to be thrown through a giant hoop.


In [[L.O.G.'s Lost Challenges]], Mr. Fit plays "The High-Tech Infiltrator." In Act 1, he hosts the challenge "Hoop Scoop," where Banjo and Kazooie need to carry a basketball through various hoops in order to beat his high score.
In [[L.O.G.'s Lost Challenges]], Mr. Fit plays "The High-Tech Infiltrator." In Act 1, he hosts the challenge "Hoop Scoop", where Banjo and Kazooie need to carry a basketball through various hoops in order to beat his high score.


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