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Editing List of Banjo-Kazooie pre-release and unused content

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*A flute tune that would supposedly be used when Banjo collects a [[Random Stop Honeycomb]]. Such Honeycombs would not appear until ''Tooie'', and a different sound plays there.
*A flute tune that would supposedly be used when Banjo collects a [[Random Stop Honeycomb]]. Such Honeycombs would not appear until ''Tooie'', and a different sound plays there.
*The theme that plays for the barbecue Mumbo Jumbo throws after the credits is 64 seconds long, but only 40 seconds are actually heard before Tooty reminds everyone that Gruntilda got away.
*The theme that plays for the barbecue Mumbo Jumbo throws after the credits is 64 seconds long, but only 40 seconds are actually heard before Tooty reminds everyone that Gruntilda got away.
*The "deep underwater" variant of the [[Clanker's Cavern]] theme begins on five seconds of nearly dead silence (minus the high-pitched screeching ambience) before the main melody kicks in. One would never know this without hacking (or YouTube/the Internet), as it's impossible to hear this in-game due to the lack of sound test and Banjo not being able to spawn in the "Clanker's anvil" area, nor does the theme show up in [[Grunty's Furnace Fun]].


===Objects===
===Objects===
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*The pause menu once had an "Exit to Witch's Lair" option that likely functioned like the "Exit Level" option in ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]''. A GameShark code can restore it.
*The pause menu once had an "Exit to Witch's Lair" option that likely functioned like the "Exit Level" option in ''[[mariowiki:Donkey Kong 64|Donkey Kong 64]]''. A GameShark code can restore it.
*[[Stop 'n' Swop]], arguably the most infamous "unused content" in video gaming history. It became used when ''Banjo-Kazooie'' was rereleased on Xbox Live Arcade.
*[[Stop 'n' Swop]], arguably the most infamous "unused content" in video gaming history. It became used when ''Banjo-Kazooie'' was rereleased on Xbox Live Arcade.
<gallery>
Stop N Swop.png|The unused [[Stop 'n' Swop]] menu
Sharkfood Island.png|[[Sharkfood Island]] re-emerged as part of the scrapped Stop 'n' Swop mechanic.
</gallery>


==Gallery==
==Gallery==
===Early logos===
===Early logos===
<gallery>
<gallery>
Banjo Kazoo logo.jpg|Early logo, back when it was known as ''Banjo Kazoo''.
Banjo Kazoo logo.jpg|Early logo, back when it was known as ''Banjo Kazoo''
BK early logos.png|Three early concepts for the logo.
BK early logos.png|Three early concepts for the logo
BK early logos april 28 1997.jpg|Five early color combinations for an early logo, from April 28th, 1997.
Banjo-Kazooie early logo.jpg|Early logo, circa E3 1997
Banjo-Kazooie early logo.jpg|Early logo, circa E3 1997.
BK Early logo.png|Early logo as seen in issue 100 of ''[[Nintendo Power]]''.
BK Japanese early logo.png|Early Japanese logo.
</gallery>
 
===Concept art===
<gallery>
BK enemy ideas concept art 1.jpg|Early concept for enemies.
BK enemy ideas concept art 2.jpg|Early concept for enemies.
BK jungle concept art.jpg|Early concept for a cut jungle level.
Dream Banjo concept 5.jpg|Early concept for the energy system, being represented by clothing Banjo would lose when hit.
Glitter Gulch Mine concept 1997.jpg|The cut mine level, which later became [[Glitter Gulch Mine]] in ''[[Banjo-Tooie]]''.
Engine Room artwork.jpg|[[Rusty Bucket Bay]]'s [[Engine Room]].
</gallery>
 
===Early renders===
<gallery>
EdBryanTextured.png|Untextured heads of Banjo and Kazooie, from October 3rd, 1997.
Banjo heads 1997 rendered artwork.jpg|Test renders of Banjo's head making different faces, from 1997.
</gallery>
 
===Screenshots===
<gallery>
Spiral Mountain preliminary.png|Early screenshot of Banjo walking on a bridge on [[Spiral Mountain]].
CongaWhite.jpg|Early screenshot of [[Mumbo's Mountain]], showing the area around [[Conga]].
</gallery>
</gallery>


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