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Editing Health bar

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In ''Banjo-Kazooie'', an icon of Banjo's and Kazooie's faces are next to the health bar; the emotion they give depends on the amount of health they have. If the health bar is full, Banjo and Kazooie are shown to be happy, but as more and more honeycomb are taken away, Banjo and Kazooie gradually become more sad and worrisome. When every Honeycomb is lost, the two perform an exaggerated "dead" facial expression.
In ''Banjo-Kazooie'', an icon of Banjo's and Kazooie's faces are next to the health bar; the emotion they give depends on the amount of health they have. If the health bar is full, Banjo and Kazooie are shown to be happy, but as more and more honeycomb are taken away, Banjo and Kazooie gradually become more sad and worrisome. When every Honeycomb is lost, the two perform an exaggerated "dead" facial expression.


In ''Banjo-Tooie'', the number of health bar units is different for every [[transformation]]. Like Banjo and Kazooie, [[Mumbo Jumbo]]'s health bar is also represented by Honeycombs. Both Banjo and Kazooie have less health while they are [[split-up]]. [[Washer Banjo]] transformation always has one more Honeycomb than when both Banjo and Kazooie are together.
In ''Banjo-Tooie'', the number of health bar units is different for every [[transformation]]. Like Banjo and Kazooie, [[Mumbo Jumbo]]'s health bar is also represented by Honeycombs. Both Banjo and Kazooie have less health while they are [[split-up]].


==References==
==References==
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[[Category:Terms]]
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