Be sure to read our policy on citing sources before editing!

Editing Dream: Land of Giants

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{DISPLAYTITLE:''Dream: Land of Giants''}}
{{Infobox game
{{Infobox game
|image=Dream Land of Giants title screen.png
|image=Dream Land of Giants title screen.png
Line 5: Line 4:
|developer=[[Rare, Ltd.]]
|developer=[[Rare, Ltd.]]
|console=[[wikipedia:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]<br>[[Nintendo 64]]
|console=[[wikipedia:Super Nintendo Entertainment System|Super Nintendo Entertainment System]]<br>[[Nintendo 64]]
|released=Canceled
|released=Cancelled
}}
}}
{{Wikipedia}}
{{Wikipedia}}
Line 24: Line 23:
==Development==
==Development==
[[File:Dream LoG screenshot 1.png|thumb|200px|A screenshot of the Super Nintendo version, showing Edson walk in the woods]]
[[File:Dream LoG screenshot 1.png|thumb|200px|A screenshot of the Super Nintendo version, showing Edson walk in the woods]]
''Dream'' began development sometime in 1995 by the same development team as ''[[mariowiki:Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2: Diddy's Kong Quest]]''. The game was an isometric RPG for the Super Nintendo titled ''Dream: Land of Giants'', and it utilized the Silicon Graphics technology of the ''[[mariowiki:Donkey Kong Country (series)|Donkey Kong Country]]'' games but to a more advanced level.<ref name="retrogamer">"The Making of Banjo-Kazooie," Retro Gamer issue 36 (March 2007), pages 18–25</ref> The team decided upon the codename ''Dream'' because they wanted the game to have a fantastical, magical feel to it.<ref name="rrevealed">[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream] on YouTube</ref> ''Dream'' was inspired by Japanese RPGs and LucasArts adventure games, and the team wanted to combine those games into one with a "Rare flavor."<ref name="retrogamer"/>
''Dream'' began development sometime in 1995 by the same development team as ''[[mariowiki:Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2: Diddy's Kong Quest]]''. The game was an isometric RPG for the Super Nintendo titled ''Dream: Land of Giants'', and it utilized the Silicon Graphics technology of the ''[[mariowiki:Donkey Kong Country (series)|Donkey Kong Country]]'' games but to a more advanced level.<ref name="retrogamer">"The Making of Banjo-Kazooie", Retro Gamer issue 36 (March 2007), pages 18–25</ref> The team decided upon the codename ''Dream'' because they wanted the game to have a fantastical, magical feel to it.<ref name="rrevealed">[https://www.youtube.com/watch?v=w72kj20YNA0 Rare Revealed: A Rare Look at Dream] on YouTube</ref> ''Dream'' was inspired by Japanese RPGs and LucasArts adventure games, and the team wanted to combine those games into one with a "Rare flavour".<ref name="retrogamer"/> The


As development progressed, ''Dream: Land of Giants'' became too large to fit on a Super Nintendo cartridge, and the Nintendo 64's introduction made the Silicon Graphics technology obsolete. Therefore, the team decided to port the game to the Nintendo 64.<ref name="retrogamer"/> Following this transition, the team gradually dropped fantasy-related elements as they did not want the game to become "too childish."<ref name="rrevealed"/> ''Dream'' was gradually being developed into a much larger RPG, featuring pirates rather than giants. [[Captain Blackeye]] was planned as the main antagonist in the Nintendo 64 version.
As development progressed, ''Dream: Land of Giants'' became too large to fit on a Super Nintendo cartridge, and the Nintendo 64's introduction made the Silicon Graphics technology obsolete. Therefore, the team decided to port the game to the Nintendo 64.<ref name="retrogamer"/> Following this transition, the team gradually dropped fantasy-related elements as they did not want the game to become "too childish".<ref name="rrevealed"/> ''Dream'' was gradually being developed into a much larger RPG, featuring pirates rather than giants. [[Captain Blackeye]] was planned as the main antagonist in the Nintendo 64 version.


The Nintendo 64 version of ''Dream'' ran into a number of difficulties. According to engineer [[Paul Machacek]], the team spent a lot of time writing level editors and creating environments, but they "couldn't quite get a hook of a game." [[Steve Mayles]] deemed Edson as out-of-place among the cast of pirates and "too generic" and nondescript to begin with, so the team experimented with replacing the boy with an animal protagonist.<ref name="rrevealed"/> The team tried recycling existing designs for non-playable characters, including "a dopey dog, a rabbit that looked like a man, and a bear." They gave the bear, who would eventually be named [[Banjo]], a backpack for storing his adventuring items and had him become the new protagonist. The game was too ambitious for Nintendo 64 hardware, as it lacked the processing power to maintain the environments at a steady framerate; taking inspiration from ''[[conkerwiki:Twelve Tales: Conker 64|Twelve Tales: Conker 64]]'', a recently developed title of the time, the team decided to recreate a different 3D platformer game that would become ''Banjo-Kazooie''.
The Nintendo 64 version of ''Dream'' ran into a number of difficulties. According to engineer [[Paul Machacek]], the team spent a lot of time writing level editors and creating environments, but they "couldn't quite get a hook of a game". [[Steve Mayles]] deemed Edson as out-of-place among the cast of pirates and "too generic" and nondescript to begin with, so the team experimented with replacing the boy with an animal protagonist.<ref name="rrevealed"/> The team tried recycling existing designs for non-playable characters, including "a dopey dog, a rabbit that looked like a man, and a bear." They gave the bear, who would eventually be named [[Banjo]], a backpack for storing his adventuring items and had him become the new protagonist. The game was too ambitious for Nintendo 64 hardware, as it lacked the processing power to maintain the environments at a steady framerate; taking inspiration from ''[[conkerwiki:Twelve Tales: Conker 64|Twelve Tales: Conker 64]]'', a recently developed title of the time, the team decided to recreate a different 3D platformer game that would become ''Banjo-Kazooie''.


==Gameplay==
==Gameplay==
Line 35: Line 34:


==Characters==
==Characters==
[[File:Edison artwork.png|thumb|150px|Edson, the protagonist.]]
[[File:Edison artwork.png|thumb|150px|Edson, the main protagonist]]
*[[Edson]] - A young adventurer who grew up in a village, but decided to leave and go to the "big wide world." He was planned to be the protagonist of the game.
{{cleanup|wikia section}}
*[[Madeleine]] - A blond woman who wore a white dress and was Edson's girlfriend.
*'''[[Edson]]''' - The main character for the SNES version. He got himself in trouble with a crew of pirates lead by Captain Blackeye.
*[[Banjo]] - Originally a minor supporting character who eventually became the protagonist of the final product, ''Banjo-Kazooie'', alongside [[Kazooie]].
*'''[[Madeleine]]''' - Edson's girlfriend
*[[Captain Blackeye]] - An evil pirate who was planned to be the main antagonist, having his own crew and ship.
*'''[[Banjo]]''' - He would have originally been a secondary character.
*Grim Jim, Flintlock Jock and Big Belly - Three of Captain Blackeye's crew members.
*'''[[Captain Blackeye]]''' - The infamous captain of a pirate crew and main antagonist of the game. He later appeared as a character in ''[[Banjo-Tooie]]'' at [[Jolly's|Jolly's Bar]] in [[Jolly Roger's Lagoon]]. He repeats the words "Once, I had a dream...", which may be a reference to his original role.
*Ripper - Captain Blackeye's dog and crew member.
*'''Grim Jim''' - One of Blackeye's crew members
*Captain Cockeye - A captain who acted as a mentor to Edson, and was described as a "good pirate and a bit of a mad professor."<ref>[https://web.archive.org/web/20140822043530/http://grantkirkhope.com/cockeye.html ''Dream Compositions Cockeye'']</ref>
*'''Flintlock Jock''' - A member of Captain Blackeye's band of pirates
*Unnamed rabbit - Planned to replace Edson after he started "losing his edge," but was eventually also replaced by Banjo.
*'''Cockeye''' - A "good pirate and a bit of a mad professor", as Grant Kirkhope would put it.
*Dinger - Edson's dog who followed him around and had many abilities that aided him during the game, being found inside a hole near the start and rescued by Edson. As the team felt Dinger was getting too many abilities and making Edson limited in comparison, they decided to give the protagonist all the abilities back.
*'''Big Belly''' - An obese pirate who was part of Captain Blackeye's crew on the ''Mudplugger. ''He likes to eat and drink a lot.
*[[Tiptup]] - Planned to be a minor supporting character, much like Banjo originally.
*'''A strange, unintelligent rabbit''' - This character was going to be a secondary character in the SNES version, but he was later put under consideration for the main protagonist, when Edson was considered "too generic" and was scrapped.
*Unnamed dinosaur - A large dinosaur who walked through a room, shaking everything, making leaves fall and potentially damaging Edson. It eventually became [[Stomponadon]].
*'''Piccolo''' - Piccolo would have been Banjo's girlfriend, and her name would match her musical instrument.
*Bully - A troll who "was like the Troll guarding the bridge in the story of '{{wp|Three Billy Goats Gruff|Billy Goat's Gruff}}'."<ref>[https://web.archive.org/web/20140822043541/http://grantkirkhope.com/bully.html ''Dream Compositions Bully'']</ref>
*'''[[Grunty]]/The Giant''' - Gruntilda was originally meant to be a giant in the N64 version, before becoming a wicked witch
*'''Dinger''' - A dog who was one of the secondary characters that was under consideration for being the main protagonist when Edson was scrapped. At the beginning of ''Land of Giants'', he was a companion of Edson.
*'''[[Tiptup]]''' - He was also going to be a secondary character, much like Banjo was.
*'''Ella''' - Edson's girly and princess-ish younger sister, who was originally going to have a high pitched voice. Her original name may have been Leela Burns.
*'''[[Kazooie]]''' - Not originally scheduled to appear as a character in this one, but she appeared as a baby bird in a nest found and looked after by Ella, who first found the nest along with her egg and parents. The mother hatched Kazooie and the chick said her first word, "Bweee!!!" because she first appeared as a baby breegull.
*[[Stomponadon]] - Similar to his appearance in ''[[Banjo-Tooie]]'', he stomped on players causing health loss. The clear aim was to avoid him. The threat of attack from Stomponadon in ''Land of Giants'' was signalled by the camera shaking and leaves falling.
 
Other minor characters, such as Bully, were also recently revealed by Grant Kirkhope on his website. 


==Music==
==Music==
Line 53: Line 59:


==Gallery==
==Gallery==
===3D artwork===
===Artwork===
<gallery>
<gallery>
Edison artwork.png|Edson
Edison artwork.png|Edson
Line 65: Line 71:
Dream Madeleine art 2.jpg|Madeleine
Dream Madeleine art 2.jpg|Madeleine
Dream Captain Cockeye artwork.jpg|Captain Cockeye and his parrot
Dream Captain Cockeye artwork.jpg|Captain Cockeye and his parrot
Captain Cockeye Dream concept.jpg|Captain Cockeye
Captain Blackeye Dream art.jpg|Captain Blackeye
Captain Blackeye Dream art.jpg|Captain Blackeye
Dream Ripper artwork.jpg|Ripper
Dream Ripper artwork.jpg|Ripper
Line 70: Line 77:
Dream Flintlock Jock art 1.jpg|Flintlock Jock
Dream Flintlock Jock art 1.jpg|Flintlock Jock
Dream Flintlock Jock art 2.jpg|Flintlock Jock
Dream Flintlock Jock art 2.jpg|Flintlock Jock
</gallery>
===Miscellaneous===
<gallery>
Dream Banjo concept.jpg|Banjo
Dream Banjo concept 2.png|Banjo
Dream Banjo concept 2.png|Banjo
Dream Banjo concept 3.png|Banjo
Dream Banjo concept 3.png|Banjo
Dream Banjo concept 4.png|Banjo
Piccolo drawing Dream.jpg|Piccolo
Dream Banjo concept 5.jpg|Banjo
Piccolo concept art.jpg|[[Tooty|Piccolo]]
Captain Cockeye Dream concept.jpg|Captain Cockeye
Dream Storyboard Panel 08.jpg|Storyboard panel #8
Dream Storyboard Panel 08.jpg|Storyboard panel #8
Dream Storyboard Panel 10.jpg|Storyboard panel #10
Dream Storyboard Panel 10.jpg|Storyboard panel #10
Line 96: Line 95:
Beak Barge in Dream 64.png|Kazooie using Beak Barge in a later build of ''Dream'' on Nintendo 64.
Beak Barge in Dream 64.png|Kazooie using Beak Barge in a later build of ''Dream'' on Nintendo 64.
Banjo skater moves Dream 64.png|The idea behind Banjo using skater moves was short-lived.
Banjo skater moves Dream 64.png|The idea behind Banjo using skater moves was short-lived.
Dream 64 Shoshinkai Show 1996.jpg|A cutscene from the version of ''Dream 64'' shown at Nintendo's {{wp|Nintendo Space World#Shoshinkai 1996|Shoshinkai 1996}} trade show
</gallery>
===Videos===
<gallery>
Dream 64 Shoshinkai Show 1996.mp4|A cutscene from the version of ''Dream 64'' shown at Nintendo's {{wp|Nintendo Space World#Shoshinkai 1996|Shoshinkai 1996}} trade show
</gallery>
</gallery>


Line 111: Line 104:
<references/>
<references/>
{{Banjo-Kazooie series}}
{{Banjo-Kazooie series}}
[[Category:Games]]
[[Category:Canceled games]]
[[Category:Canceled games]]
[[Category:Dream: Land of Giants]]
[[Category:Dream: Land of Giants]]

Please note that all contributions to Jiggywikki are considered to be released under the Creative Commons Attribution-ShareAlike (see Jiggywikki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)