Be sure to read our policy on citing sources before editing!

Difference between revisions of "Clockwork Kazooie Egg"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
(→‎Description: remove button template)
Line 10: Line 10:


==Description==
==Description==
[[File:Clockwork Kazooie.jpg|thumb|left]]
[[File:Clockwork Kazooie.jpg|thumb|left|A Clockwork Kazooie]]
Clockwork Kazooie Eggs have a similar use to [[Grenade Egg]]s in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. Banjo and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although a certain [[Cheato]] spell doubles the maximum capacity to twenty.
Clockwork Kazooie Eggs have a similar use to [[Grenade Egg]]s in that both are explosives. Unlike other eggs, Clockwork Kazooie Eggs are not used as projectiles. Rather, they contain a Clockwork Kazooie, which are small, controllable, mechanized bombs in the likeness of Kazooie. Banjo and Kazooie can only pick up one Clockwork Kazooie Egg from a nest. They can carry up to ten Clockwork Kazooie Eggs at once, although a certain [[Cheato]] spell doubles the maximum capacity to twenty.


When Kazooie uses a Clockwork Kazooie Egg, it falls into a low arc and then cracks upon hitting the ground, revealing the Clockwork Kazooie. By using the {{button|N64|Control Stick}}, the player can move it around. After 20 seconds, the Clockwork Kazooie explodes automatically, although the player can press {{button|N64|B}} to detonate it prematurely. The Clockwork Kazooie also explodes if it either hits an enemy, touches a body of water, or if [[Banjo]] and Kazooie are hit by an enemy or obstacle. The Clockwork Kazooie has a limited jumping ability, and it can pick up items, including those in tight areas that Banjo and Kazooie cannot reach.
When Kazooie uses a Clockwork Kazooie Egg, it falls into a low arc and then cracks upon hitting the ground, revealing the Clockwork Kazooie. By using the Control Stick, the player can move it around. After 20 seconds, the Clockwork Kazooie explodes automatically, although the player can press {{button|N64|B}} to detonate it prematurely. The Clockwork Kazooie also explodes if it either hits an enemy, touches a body of water, or if [[Banjo]] and Kazooie are hit by an enemy or obstacle. The Clockwork Kazooie has a limited jumping ability, and it can pick up items, including those in tight areas that Banjo and Kazooie cannot reach.


Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut Tribe]]. Clockwork Kazooie Eggs must be used to open the [[Superstash]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.
Because enemies ignore Clockwork Kazooie, it can sneak up on one to defeat it; this is required to defeat the [[Rocknut Tribe]]. Clockwork Kazooie Eggs must be used to open the [[Superstash]]. In the final boss battle, when [[Gruntilda]] tries to cool down the [[Hag 1]], Kazooie must fire a Clockwork Kazooie Egg into the tailpipe to blow up one of the Hag 1's batteries.