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Difference between revisions of "Banjo-Kazooie (Xbox Live Arcade)"

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'''Banjo-Kazooie''' was ported to the [[Xbox Live Arcade]] on December 3rd, 2008. The game is essentialy identical to its [[N64]]-based original, with some minor differences, like the obvious change of controls and the existence of an online leaderboard, in witch the state of completion of the game and the needed amount of time. The graphics are also slightly improved. The original graphics of the N64 remains, but the textures are now high resolution. The only major changing in the graphics is the icon of Banjo and Kazooie next to the healthbar. [[Notes]], once collected, don't appear again, if one exis the level and reenters it or loses a life. The dialogue text uses a different font, which happens to be the same initial font used in [[Banjo-Kazooie: Nuts & Bolts]].
'''Banjo-Kazooie''' was ported to the [[Xbox Live Arcade]] on December 3rd, 2008. The game is essentialy identical to its [[N64]]-based original, with some minor differences, like the obvious change of controls and the existence of an online leaderboard, in witch the state of completion of the game and the needed amount of time are recorded. The graphics are also slightly improved. The original graphics of the N64 remains, but the textures are now high resolution. The only major changing in the graphics is the icon of Banjo and Kazooie next to the healthbar. [[Notes]], once collected, don't appear again, if one exis the level and reenters it or loses a life. The dialogue text uses a different font, which happens to be the same initial font used in [[Banjo-Kazooie: Nuts & Bolts]].


===Trivia===
===Trivia===

Revision as of 20:38, August 2, 2009

Template:Infobox game info Banjo-Kazooie was ported to the Xbox Live Arcade on December 3rd, 2008. The game is essentialy identical to its N64-based original, with some minor differences, like the obvious change of controls and the existence of an online leaderboard, in witch the state of completion of the game and the needed amount of time are recorded. The graphics are also slightly improved. The original graphics of the N64 remains, but the textures are now high resolution. The only major changing in the graphics is the icon of Banjo and Kazooie next to the healthbar. Notes, once collected, don't appear again, if one exis the level and reenters it or loses a life. The dialogue text uses a different font, which happens to be the same initial font used in Banjo-Kazooie: Nuts & Bolts.

Trivia

The new programming of the notes actually leaded to a bug in the Arcade version. If one played the secret Bootles-Puzzles before the notes shown in the puzzle are collected, and the computer controlled Banjo collects them (like in the puzzle showing a room from Mad Monster Mansion) the notes stay collected and can not be found by the player himself. A patch released shortly after the release of the game solves this problem.

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