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Editing Banjo-Kazooie (Xbox Live Arcade)
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Latest revision | Your text | ||
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===Presentation=== | ===Presentation=== | ||
*All Changes made in the | *All Changes made in the Japaneese version are standardized here. | ||
*The game is compatible with | *The game is compatible with HD displays, unlike the original which only ran in standard definition. | ||
**Also unlike the original, this version can run at a framerate of up to 60. | **Also unlike the original, this version can run at a framerate of up to 60. | ||
*The textures have been redone with much higher fidelity. | *The textures have been redone with much higher fidelity. | ||
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*As this is on the Xbox 360, the Nintendo 64 logo on the title screen was removed. | *As this is on the Xbox 360, the Nintendo 64 logo on the title screen was removed. | ||
*As with ''Banjo Kazooe: Nuts and bolts'', The dialogue is in Andy Bold, instead of Comicrazy. | *As with ''Banjo Kazooe: Nuts and bolts'', The dialogue is in Andy Bold, instead of Comicrazy. | ||
*Conker from ''Conker's bad fur day'' replaces Berri from ''Twelve Tales: Conker 64'', the prototype of said game. | *Conker from ''Conker's bad fur day'' replaces Berri from ''Twelve Tales: Conker 64'', the cancelled prototype of said game. | ||
* | * two paintings are replaced with similar looking ones. | ||
* Due to legal reasons, the [[Nintendo]] logo has been replaced with a [[Microsoft Game Studios]] one. | * Due to legal reasons, the [[Nintendo]] logo has been replaced with a [[Microsoft Game Studios]] one. | ||
* The first scene in which Banjo and Kazooie go home through Spiral Mountain via a pre-recorded gameplay demo was removed | * The first scene in which Banjo and Kazooie go home through Spiral Mountain via a pre-recorded gameplay demo was removed |