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{{DISPLAYTITLE:''Banjo-Kazooie: Grunty's Revenge''}}
{{cleanup|lead section & plot; also needs a gameplay section}}
{{cleanup|lead section & plot; also needs a gameplay section}}
{{Infobox game
{{Infobox game
|image = BKGRboxart.jpg
|image = BKGRboxart.jpg
|developer = [[Rare|Rareware]]
|developer = [[Rare|Rare Ltd.]]
|publisher = [[THQ]]
|publisher = [[THQ]]
|designer = Gregg Mayles
|designer = Gregg Mayles
|composer = Jamie Hughes
|composer = Jamie Hughes
|platform = [[Game Boy Advance]]
|console = [[Game Boy Advance]]
|release = <small>[[wikipedia:North America|NA]]:</small> September 15, 2003<br><small>[[wikipedia:North America|EU]]:</small> October 24, 2003
|released = <small>[[wikipedia:North America|NA]]:</small> September 15, 2003<br><small>[[wikipedia:North America|EU]]:</small> October 24, 2003
|genre = Platform
|genre = Platform
|mode = Single player
|mode = Single player
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|media = GBA Cartridge
|media = GBA Cartridge
}}
}}
'''''Banjo-Kazooie: Grunty's Revenge''''' is the third installment in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] and was released in 2003 for the [[Nintendo]] [[Game Boy Advance]]. The game was developed by [[Rareware]], as were the two previous games in the series, and was published by [[wikipedia:THQ|THQ]]. The game uses an overhead, top down platform design to replicate the 3-D feel of the previous console games in the series but on a smaller scale. It was the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] to not be released in Japan. Although Banjo and Kazooie do not recognize many of the main characters in Banjo-Tooie after meeting them in this game. ''Banjo-Kazooie Grunty's Revenge'' features many of the [[Abilities]] that were previously in ''[[Banjo-Kazooie]]'' and ''[[Banjo-Tooie]]'', as well as introducing newer moves.
'''''Banjo-Kazooie: Grunty's Revenge''''' is the third installment in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] and was released in 2003 for the [[Nintendo]] [[Game Boy Advance]]. The game was developed by [[Rare Ltd.]], as were the two previous games in the series, and was published by [[wikipedia:THQ|THQ]]. The game uses an overhead, top down platform design to replicate the 3-D feel of the previous console games in the series but on a smaller scale. It was the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] to not be released in Japan. Although Banjo and Kazooie do not recognize many of the main characters in Banjo-Tooie after meeting them in this game. ''Banjo-Kazooie Grunty's Revenge'' features many of the [[Abilities]] that were previously in ''[[Banjo-Kazooie]]'' and ''[[Banjo-Tooie]]'', as well as introducing newer moves.


This game is both an interquel and a sequel to the Nintendo 64 games, in that the opening and ending take place between them, while the majority of the action takes place 20 years before the first.
This game is both an interquel and a sequel to the Nintendo 64 games, in that the opening and ending take place between them, while the majority of the action takes place 20 years before the first.
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===Supporting characters===
===Supporting characters===
[[File:BKGR supporting characters.jpg|thumb|The main supporting characters]]
[[File:GR supporting characters artwork.png|thumb|250px|The main supporting characters]]
{|class=wikitable
{|class=wikitable
!Sprite
!Sprite
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|-
|-
|[[File:Honey B BKGR sprite.png]]
|[[File:Honey B BKGR sprite.png]]
|[[Honey B.]]
|[[Honey B]]
|Honey B. operates a [[Honey B.'s Hive|hive]] in Spiral Mountain, where Banjo and Kazooie can exchange their [[Hollow Honeycomb]]s for an extra honeycomb to their health bar.
|Honey B. operates a [[Honey B's Hive|hive]] in Spiral Mountain, where Banjo and Kazooie can exchange their [[Hollow Honeycomb]]s for an extra honeycomb to their health bar.
|-
|-
|[[File:Jinjo Oracle BKGR sprite.png]]
|[[File:Jinjo Oracle BKGR sprite.png]]
|[[Jinjo Oracle]]
|[[Jinjo Oracle]]
|A Jinjo Oracle appears in every world. As the voice the Jinjo community, the Jinjo Oracles request Banjo and Kazooie to find the five missing Jinjos in a world. After doing so, the Jinjo Oracle rewards them with a Jiggy. For each Jinjo they recover, Banjo and Kazooie can optionally visit the Jinjo Oracle for some gameplay advice.
|The Jinjo Oracle appears in every world. As the voice the Jinjo community, the she request Banjo and Kazooie to find the five missing Jinjos in a world. After doing so, the Jinjo Oracle rewards them with a Jiggy. For each Jinjo they recover, Banjo and Kazooie can optionally visit the Jinjo Oracle for some gameplay advice.
|-
|-
|[[File:Master Jiggywiggy BKGR sprite.png]]
|[[File:Master Jiggywiggy BKGR sprite.png]]
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|[[File:Chained Breegull sprite.png]] [[File:White Breegull BKGR sprite.png]]
|[[File:Chained Breegull sprite.png]] [[File:White Breegull BKGR sprite.png]]
|[[Breegull]]
|[[Breegull]]
|Kazooie is a known breegull, however there are two breegull variants found in Breegull Beach, the [[Chained Breegull]]s and the [[White Breegull]]s, both of whom need Banjo and Kazooie's help from Grunty.
|In Breegull Beach, many Breegulls can be found such as the [[Captive Breegull]]s and the white Breegulls, both of whom need Banjo and Kazooie's help.
|-
|-
|[[File:Dolphin.png]]
|[[File:Dolphin.png]]
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|[[File:Mecha-Grunty BKGR sprite.png]]
|[[File:Mecha-Grunty BKGR sprite.png]]
|[[Mecha-Grunty]]
|[[Mecha-Grunty]]
|Mecha-Grunty is a mechanical suit that Klungo created to host Grunty's spirit, due to her body being trapped beneath a rock. She is the only other main boss aside from Klungo.
|Mecha-Grunty is a mechanical suit that Klungo created to host Grunty's spirit, due to her body being trapped beneath a rock. She is the only other main boss aside from Klungo. A giant version of her is fought in [[Spiller's Harbor]].
|}
|}


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!Description
!Description
|-
|-
|[[File:Hollow Honeycomb BKGR sprite.png]]
|style="background:black"|[[File:Hollow Honeycomb BKGR sprite.png]]
|[[Extra Honeycomb Piece|Hollow Honeycomb]]
|[[Extra Honeycomb Piece|Hollow Honeycomb]]
|Banjo can exchange a certain number of these at Honey B.'s Hive for an extra Honeycomb on his health bar.
|Banjo can exchange a certain number of these at Honey B's Hive for an extra Honeycomb on his health bar.
|-
|style="background:black"|[[File:Honeycomb BKGR sprite.png]] [[File:X2 Honeycomb BKGR sprite.png]]
|[[Honeycomb]]
|These refill missing parts of Banjo's health. An X2 Honeycomb refills two segments of Banjo's health bar.
|-
|-
|style="background:black"|[[File:Jiggy BKGR sprite.png]]
|style="background:black"|[[File:Jiggy BKGR sprite.png]]
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|These are the main collectibles, which are rewarded to Banjo and Kazooie for completing various tasks. They are used to open portals to other worlds, like in the previous two games.
|These are the main collectibles, which are rewarded to Banjo and Kazooie for completing various tasks. They are used to open portals to other worlds, like in the previous two games.
|-
|-
!style="background:black"|[[File:Musical Note BKGR sprite.png]]
|style="background:black"|[[File:Musical Note BKGR sprite.png]]
|[[Musical Note]]
|[[Musical Note]]
|Banjo and Kazooie must collect these items, which Bozzeye requires the duo to have at least a certain number of to teach them a new move.
|Banjo and Kazooie must collect these items, which Bozzeye requires the duo to have at least a certain number of to teach them a new move.
|-
|style="background:black"|[[File:Random Stop Honeycomb BKGR sprite.png]]<br>[[File:Skill Stop Honeycomb BKGR sprite.png]]
|[[Random Stop Honeycomb]]<br>[[Skill Stop Honeycomb]]
|Banjo's health bar is refilled up to whichever honeycomb it lands on. Skill Stop Honeycombs move between the honeycombs in order while Random Stop Honeycombs move out of order.
|}
|}


==Abilities==
==Abilities==
{|class="wikitable"
{|class="wikitable" width=80%
!Name
!width=8%|Name
!Description
!Description
!Notes required
!Notes required
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|-
|-
|[[Egg Firing]]
|[[Egg Firing]]
|This ability allows Kazooie to shoot eggs. Right when she learns the move, Kazooie is able to shoot Blue Eggs. Later on, Kazooie can learn how to shoot Fire, Ice, and Battery Eggs each.
|This ability allows Kazooie to shoot eggs. Kazooie can shoot Blue Eggs once she learns the move. Later on, Kazooie learns how to use Fire, Ice, and Battery Eggs.
|
|
*Blue: 80
*Blue: 80
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|-
|-
|[[Forward Roll]]
|[[Forward Roll]]
|Allows Banjo to roll forward.
|Gives Banjo the ability to perform a roll.
|60
|60
|-
|-
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|}
|}


== Worlds ==
===Transformations===
* [[Spiral Mountain]]: Is the main hub world for the game.
The game features four [[transformation]]s. In each world (except Breegull Beach), Banjo can unlock a new transformation by giving a [[Mumbo Totem]] to Mumbo Jumbo.
* [[Cliff Farm]]: A farm based level filled with Gruntweeds and Gruntlings. Banjo battles Klungo in this world.it is also home to a flock of sheep and two hens who need Banjo's help.
 
* [[Breegull Beach]]: Banjo battles Gruntilda and rescues Kazooie in this world. Banjo will have to battle hopping clams and evil exploding mines.
{|class="wikitable sortable" width=80%
* [[Bad Magic Bayou]]: An early version of Mad Monster Mansion. Banjo and Kazooie battles the tee-hee ghosts from Banjo-Kazooie in this world. Also the water is very toxic and will hurt the player if he jumps in.
!Name
* [[Spiller's Harbor]]: A harbor in which Banjo and Kazooie battle seagulls and toxic blobs which will hurt Banjo and Kazooie. The player can buy ice cream from a Peacock ice cream salesman so that He/She can bring it to gooey creatures that want to go back to there mummy.
!class=unsortable|Description
* [[Freezing Furnace]]: An icy world with an underground industrial, hot area known as [[Grunty Industries]].
!width=10%|World unlocked
* [[Grunty's Castle]]: Area where the final battle takes place between Banjo and Kazooie and Klungo and Gruntilda. Banjo and Kazooie will also have to answer questions about the game as they did in ''Banjo-Kazooie'' and ''Banjo-Tooie''.
|-
|[[Mouse Banjo|Mouse]]
|As a mouse, Banjo can fit into small crawlspaces and chew on certain objects such as rope or switches. In this form, Banjo can move around faster.
|Cliff Farm
|-
|[[Candle Banjo|Candle]]
|As a candle, Banjo can illuminate dark areas and also has the ability to light fuses and wicks. He can also perform a fiery somersault, which is the only way for him to defeat green [[Spooko]]s.
|Bad Magic Bayou
|-
|[[Octopus Banjo|Octopus]]
|As an octopus, Banjo can swim in harmful waters in the last two worlds, Spiller's Harbor and Freezing Furance, and dive underwater without losing air supply. In this form, Banjo can attack by squirting water jets.
|Spiller's Harbor
|-
|[[Tank Banjo|Tank]]
|As a tank, Banjo can move across acid without taking damage. He can shoot missiles which blast open doors that only the tank transformation. Banjo cannot jump in this form, so he must avoid falling off an edge.
|Freezing Furnace
|}
 
== Worlds and levels ==
{|class="wikitable" width=75%
!Screenshot
!width=10%|Name
!Description
|-
|[[File:Spiral Mountain GR.png]]
|[[Spiral Mountain]]
|Spiral Mountain is the hub world where the other levels are accessed from.
|-
|[[File:Cliff Farm.png]]
|[[Cliff Farm]]
|The first level is a typical farm area, featuring barns, green grass, farm animals, and bales of hay. The level features numerous [[Gruntweed]]s and [[Gruntling]]s. Cliff Farm is where Banjo first battles against [[Klungo]].
|-
|[[File:Breegull Beach BKGR screenshot.png]]
|[[Breegull Beach]]
|A beach-themed level featuring [[Yum-yum]]s and [[Shrapnel]]. This is where Banjo first battles [[Mecha-Grunty]] and reunites with [[Kazooie]].
|-
|[[File:Vapor Scrubs BKGR.png]]
|[[Bad Magic Bayou]]
|A swamp level featuring noxious air and poisonous water. A haunted house also appears in the northernmost part of the level.
|-
|[[File:Spiller's Harbor BKGR screenshot.png]]
|[[Spiller's Harbor]]
|An abandoned, heavily polluted harbor with oil spills in its oceans. This level features purple [[Germuloid]]s and [[Maggie Bird]]s as its main enemies.
|-
|[[File:Freezing Furnace BKGR screenshot.jpg|240px]]
|[[Freezing Furnace]]
|An icy world with an underground industrial, hot area known as [[Grunty Industries]].
|-
|[[File:Grunty's Castle entrance.png]]
|[[Grunty's Castle]]
|This is where the final confrontation with Mecha-Grunty and Klungo takes place. Like the previous two games, there is a game show quiz that Banjo and Kazooie must partake in.
|}


==Music==
==Music==
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==Gallery==
==Gallery==
{{Main|Banjo-Kazooie: Grunty's Revenge/gallery}}
{{Main-gallery}}


==Trivia==
==Trivia==
*This is the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] where Kazooie can't fly. However, the game data shows unused sprites of Kazooie flying, [[Red Feather]]s, and [[Flight Pad]]s.<ref>[https://www.spriters-resource.com/resources/sheets/41/43848.png The Spriters Resource]</ref>
*This is the first game in the [[Banjo-Kazooie (series)|''Banjo-Kazooie'' series]] where Kazooie can't fly. However, the game data shows unused sprites of Kazooie flying, [[Red Feather]]s, and [[Flight Pad]]s.<ref>[https://www.spriters-resource.com/resources/sheets/41/43848.png The Spriters Resource]</ref>
*Many continuity-based plot holes are caused by this game being released significantly later than the other two and taking place both between them and before either of them. Most of these are related to character design and knowledge of one another, in that due to this game, Banjo and Kazooie should know of Klungo, Jiggywiggy, and Honey B. by the time of ''Banjo-Tooie'', but act as though they had never met. Furthermore, Mumbo Jumbo looks like he does in ''Banjo-Tooie'' in the past, despite how in ''Banjo-Kazooie'', only his face was a skull instead of his entire head.
*Many continuity-based plot holes are caused by this game being released significantly later than the other two and taking place both between them and before either of them. Most of these are related to character design and knowledge of one another, in that due to this game, Banjo and Kazooie should know of Klungo, Jiggywiggy, and Honey B. by the time of ''Banjo-Tooie'', but act as though they had never met. Furthermore, Mumbo Jumbo looks like he does in ''Banjo-Tooie'' in the past, despite how in ''Banjo-Kazooie'', only his face was a skull instead of his entire head.
*Development for ''Banjo-Kazooie: Grunty's Revenge'' started in 1999 as a {{wp|Game Boy Color}} game, ''[[Banjo-Kazooie: Grunty's Curse]]''.<ref>[https://www.unseen64.net/2015/10/05/banjo-kazooie-gruntys-curse-gameboy-color-cancelled/  Banjo Kazooie: Grunty’s Curse - Unseen64]</ref>


==References==
==References==
<references/>
<references/>
{{Games}}
{{Banjo-Kazooie series}}
{{GR}}
{{GR}}
[[Category:Games]]
[[Category:Banjo-Kazooie series]]
[[Category:Banjo-Kazooie series]]
[[Category:Banjo-Kazooie: Grunty's Revenge|*]]

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