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Difference between revisions of "Banjo-Kazooie"

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→‎Music: moved off Mumbo page -- needs a redo
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*[[Bottles]] - A shortsighted mole who teaches new abilities to Banjo and Kazooie.
*[[Bottles]] - A shortsighted mole who teaches new abilities to Banjo and Kazooie.
*[[Gruntilda Winkybunion]] - The main antagonist, Gruntilda is an evil witch who captures Tooty in an attempt to steal her beauty.
*[[Gruntilda Winkybunion]] - The main antagonist, Gruntilda is an evil witch who captures Tooty in an attempt to steal her beauty.
*[[Klungo]] - A large green monster and Gruntilda's servant, Klungo appears to be based on an {{w|Igor}}.
*[[Klungo]] - A large green monster and Gruntilda's servant, Klungo appears to be based on an {{wp|Igor}}.
*[[Tooty]] - Banjo's cheerful and younger sister, who was kidnapped by Grunty for her beauty.
*[[Tooty]] - Banjo's cheerful and younger sister, who was kidnapped by Grunty for her beauty.
*[[Brentilda]] - Grunty's good natured sister, who tells gossip about Grunty to Banjo and Kazooie.
*[[Brentilda]] - Grunty's good natured sister, who tells gossip about Grunty to Banjo and Kazooie.
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|There is a Witch Switch in each level. Banjo and Kazooie can use [[Beak Buster]] on it, causing a Jiggy to spawn in the level's corresponding room within Grunty's Lair.
|There is a Witch Switch in each level. Banjo and Kazooie can use [[Beak Buster]] on it, causing a Jiggy to spawn in the level's corresponding room within Grunty's Lair.
|}
|}
==Spells==
In each world that Mumbo Jumbo appears in, he can transform Banjo into a different creature or object if he has enough [[Mumbo Token]]s.
*[[Mumbo's Mountain]] - A termite, which can't attack, but can sneak past other termites and can scale steep surfaces.
*[[Bubblegloop Swamp]] - A crocodile which is resistant to (or at least scares away) the piranhas that infest the water, as well as being able to bite.
*[[Freezeezy Peak]] - A walrus, resistant to the icy waters of the area.
*[[Mad Monster Mansion]] - A pumpkin, which bounces around to move, can go into small spaces,and will not be hurt by the thorns on top of the hedges.
**[[Grunty's Lair]] - Mumbo appears inside a small hut near the entrance to Mad Monster Mansion. Here, his purpose is to transform Banjo back to his normal form, which enables him to hit a switch in the room, before being re-transformed into a pumpkin in order to leave.
*[[Click Clock Wood]] - During Spring, Mumbo will offer his services and transform the duo into a bee, which can fly very high altitudes, and can sneak into the Zubbas' hive.
**During Summer, however, it's too hot to perform the spell.
**During Autumn, however, he's too busy raking up leaves.
**During Winter, he's gone on holiday and has gotten a [[Beehive]] to watch over his hut.
His hut is absent from [[Treasure Trove Cove]], [[Clanker's Cavern]], [[Gobi's Valley]] and [[Rusty Bucket Bay]]; as such, those levels don't have transformations.
Very rarely, he mistakenly turns Banjo into a washing machine, before going on to turn him into the correct transformation. Also he mentions he would turn Banjo into a [[T-Rex]] but changes his mind, saying that the transformation is meant for the [[Banjo-Tooie|next game]].


==Music==
==Music==
The music was composed by [[Grant Kirkhope]]. A [[Banjo-Kazooie: The Soundtrack|CD soundtrack]] was exclusively sold to Nintendo Power subscribers or a pre-order bonus at Best Buy stores. According to an interview with OC Remix, Kirkhope stated that ''Banjo-Kazooie'' was his favourite work that he composed.
The music was composed by [[Grant Kirkhope]]. A [[Banjo-Kazooie: The Soundtrack|CD soundtrack]] was exclusively sold to Nintendo Power subscribers or a pre-order bonus at Best Buy stores. According to an interview with OC Remix, Kirkhope stated that ''Banjo-Kazooie'' was his favorite work that he composed.


==Reception==
==Reception==
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Sometime during its development, ''Dream'' shifted its development to Nintendo 64. After a few months of development, the team felt that [[Edson]] was a weak character and began searching for a replacement. A rabbit was considered at first before the team decided on a bear, who would become Banjo. The team scrapped ''Dream'' entirely and reworked it into a 2.5D platformer similar to ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]'', which had a gameplay style more familiar for them. This was the earliest form of ''Banjo-Kazooie'', where Banjo would move along linear path collecting fruit. In the "A Rare Look at Dream" video, [[Gregg Mayles]] called it the "connecting piece" between the ''[[mariowiki:Donkey Kong (series)|Donkey Kong]]'' games they developed and the final version of ''Banjo-Kazooie''. Kazooie was created during this phase so that Banjo could perform a double jump. The team designed some more moves that involved both characters.<ref>"The Making of Banjo-Kazooie". ''Retro Gamer'' issue 36, pages 21–22.</ref>
Sometime during its development, ''Dream'' shifted its development to Nintendo 64. After a few months of development, the team felt that [[Edson]] was a weak character and began searching for a replacement. A rabbit was considered at first before the team decided on a bear, who would become Banjo. The team scrapped ''Dream'' entirely and reworked it into a 2.5D platformer similar to ''[[mariowiki:Donkey Kong Country|Donkey Kong Country]]'', which had a gameplay style more familiar for them. This was the earliest form of ''Banjo-Kazooie'', where Banjo would move along linear path collecting fruit. In the "A Rare Look at Dream" video, [[Gregg Mayles]] called it the "connecting piece" between the ''[[mariowiki:Donkey Kong (series)|Donkey Kong]]'' games they developed and the final version of ''Banjo-Kazooie''. Kazooie was created during this phase so that Banjo could perform a double jump. The team designed some more moves that involved both characters.<ref>"The Making of Banjo-Kazooie". ''Retro Gamer'' issue 36, pages 21–22.</ref>


One day, the developers saw an early version of ''[[mariowiki:Super Mario 64|Super Mario 64]]'', making their project looked obsolete in comparison. The project was scrapped again, and the team began a fourth and final attempt at making the game in the style of ''Super Mario 64''. This version would be finalized and released as ''Banjo-Kazooie''. ''Banjo-Kazooie'' was developed within 17 months prior to being published.<ref>"The Making of Banjo-Kazooie". ''Retro Gamer'' issue 36, page 20.</ref>
One day, the developers saw an early version of ''[[mariowiki:Super Mario 64|Super Mario 64]]'', making their project looked obsolete in comparison. The project was scrapped again, and the team began a fourth and final attempt at making the game in the style of ''Super Mario 64''. This version would be finalized and released as ''Banjo-Kazooie''. The game was in development for 17 months after ''Dream'' was scrapped.<ref>"The Making of Banjo-Kazooie". ''Retro Gamer'' issue 36, page 20.</ref>


==Pre-release and unused content==
==Pre-release and unused content==
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|Jap=バンジョーとカズーイの大冒険
|Jap=バンジョーとカズーイの大冒険
|JapR=Banjo to Kazooie no Daibouken
|JapR=Banjo to Kazooie no Daibouken
|JapM=
|JapM=Banjo and Kazooie's Big Adventure
}}
}}


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==External links==
==External links==
*''{{w|Banjo-Kazooie}}'' on Wikipedia
*''{{wp|Banjo-Kazooie}}'' on Wikipedia
*[http://web.archive.org/web/20000229065235/http://banjo-kazooie.com/ Official North American website] (Wayback Machine)
*[http://web.archive.org/web/20000229065235/http://banjo-kazooie.com/ Official North American website] (Wayback Machine)
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nbkj/index.html Official Japanese website]


{{Games}}
{{Banjo-Kazooie series}}
{{BK}}
{{BK}}
[[Category:Games]]
[[Category:Banjo-Kazooie]]
[[Category:Banjo-Kazooie]]
[[Category:Banjo-Kazooie series]]
[[Category:Banjo-Kazooie series]]
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