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Difference between revisions of "Banjo-Karting"

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bkwikia>OtakuOakie
(Created page with "thumb|328px|One of several Banjo Karting cars (or at least their concept) <p style="margin-top:5px;margin-bottom:5px;padding-top:5px;padding-bottom:5px...")
 
bkwikia>OtakuOakie
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[[File:Banjo_truck.jpg|thumb|328px|One of several Banjo Karting cars (or at least their concept)]]
[[File:Banjo_truck.jpg|thumb|328px|One of several Banjo Karting cars (or at least their concept)]]
==Banjo Karting==
<p style="margin-top:5px;margin-bottom:5px;padding-top:5px;padding-bottom:5px;font-family:Verdana;font-size:12px;line-height:19px;color:rgb(53,56,61);text-align:justify;">Banjo-Karting was a game prototype for Xbox 360, started by Rare Ltd. just before [http://www.unseen64.net/2008/12/03/banjo-kazooie-nuts-bolts-x360-beta/ Banjo-Kazooie: Nuts and Bolts] was finished in late 2008. The prototype took advantage of classic Banjo-Kazooie characters and built upon the racing parts of Nuts and Bolts. With Rare’s shift to Kinect projects only, this prototype was cancelled.</p>


<p style="margin-top:5px;margin-bottom:5px;padding-top:5px;padding-bottom:5px;font-family:Verdana;font-size:12px;line-height:19px;color:rgb(53,56,61);text-align:justify;">One of the cars created specifically for this prototype later made it into the Xbox 360 version of [[Sonic & Sega All-Stars Racing with Banjo-Kazooie|Sonic &amp; Sega All-Stars Racing]]. Programmer Brendan Gunn has stated in regards to the Banjo karting game, "I've always wanted to do a racing game. I got to spend two weeks working on a prototype racing game for the Xbox. It was codenamed 'Banjo-Kazoomie', and it was a kind of kart racer, but you constructed the karts out of different parts, so I guess it was kind of a precursor to 'Nuts & Bolts'. But for those two weeks I was doing the driving mechanics for it".</p>
George Andreas was also quoted on the Banjo karting game saying, "We had a coin-up for a while, didn't we? Mark [Betteridge] was working on a racing game. Can you remember? It was a long time ago now. The working name was 'Balls-Out', as in flat-out[[File:Banjo-Kazoomie and Banjo-Karting - The Banjo-Kazooie Racing Games|thumb|right|207px|OniLink99999 explaining the concepts]]


<p style="margin-top:5px;margin-bottom:5px;padding-top:5px;padding-bottom:5px;font-family:Verdana;font-size:12px;line-height:19px;color:rgb(53,56,61);text-align:justify;">Banjo-Karting was a game prototype for Xbox 360, started by Rare Ltd. just before [http://www.unseen64.net/2008/12/03/banjo-kazooie-nuts-bolts-x360-beta/ Banjo-Kazooie: Nuts and Bolts] was finished in late 2008. The prototype took advantage of classic Banjo-Kazooie characters and built upon the racing parts of Nuts and Bolts. With Rare’s shift to Kinect projects only, this prototype was cancelled.</p>


<p style="margin-top:5px;margin-bottom:5px;padding-top:5px;padding-bottom:5px;font-family:Verdana;font-size:12px;line-height:19px;color:rgb(53,56,61);text-align:justify;">One of the cars created specifically for this prototype later made it into the Xbox 360 version of [[Sonic & Sega All-Stars Racing with Banjo-Kazooie|Sonic &amp; Sega All-Stars Racing]]. Programmer Brendan Gunn has stated in regards to the Banjo karting game, "I've always wanted to do a racing game. I got to spend two weeks working on a prototype racing game for the Xbox. It was codenamed 'Banjo-Kazoomie', and it was a kind of kart racer, but you constructed the karts out of different parts, so I guess it was kind of a precursor to 'Nuts & Bolts'. But for those two weeks I was doing the driving mechanics for it".</p>
==Gallery==
George Andreas was also quoted on the Banjo karting game saying, "We had a coin-up for a while, didn't we? Mark [Betteridge] was working on a racing game. Can you remember? It was a long time ago now. The working name was 'Balls-Out', as in flat-out[[File:Banjo-Kazoomie and Banjo-Karting - The Banjo-Kazooie Racing Games|thumb|340px|right|OniLink99999 explaining the concepts]]<gallery captionalign="left">
 
<gallery captionalign="left">
172.23.20.240-image9.jpg|One of several cars
172.23.20.240-image9.jpg|One of several cars
8999578_orig.jpg|a Special move in repairing bridges
8999578_orig.jpg|a Special move in repairing bridges

Revision as of 05:00, June 22, 2012

File:Banjo truck.jpg
One of several Banjo Karting cars (or at least their concept)

Banjo Karting

Banjo-Karting was a game prototype for Xbox 360, started by Rare Ltd. just before Banjo-Kazooie: Nuts and Bolts was finished in late 2008. The prototype took advantage of classic Banjo-Kazooie characters and built upon the racing parts of Nuts and Bolts. With Rare’s shift to Kinect projects only, this prototype was cancelled.

One of the cars created specifically for this prototype later made it into the Xbox 360 version of Sonic & Sega All-Stars Racing. Programmer Brendan Gunn has stated in regards to the Banjo karting game, "I've always wanted to do a racing game. I got to spend two weeks working on a prototype racing game for the Xbox. It was codenamed 'Banjo-Kazoomie', and it was a kind of kart racer, but you constructed the karts out of different parts, so I guess it was kind of a precursor to 'Nuts & Bolts'. But for those two weeks I was doing the driving mechanics for it".

George Andreas was also quoted on the Banjo karting game saying, "We had a coin-up for a while, didn't we? Mark [Betteridge] was working on a racing game. Can you remember? It was a long time ago now. The working name was 'Balls-Out', as in flat-out


Gallery