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Difference between revisions of "Sack Pack"
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{{quote|When faced by danger jump on top, now in the backpack [[Banjo|you]] can hop! Hold button {{button|N64|Z}} and then tap {{button|N64|CUp}}, safely inside is where you'll be!|[[Jamjars]]|[[Banjo-Tooie]]}} | {{quote|When faced by danger jump on top, now in the backpack [[Banjo|you]] can hop! Hold button {{button|N64|Z}} and then tap {{button|N64|CUp}}, safely inside is where you'll be!|[[Jamjars]]|[[Banjo-Tooie]]}} | ||
The '''Sack Pack''' is a move that [[Banjo]], while [[Split-Up]] from [[Kazooie]], can use in ''[[Banjo-Tooie]]. It is taught by [[Jamjars]] inside the [[Central Cavern]] of [[Cloud Cuckooland]] if at least 765 [[Musical Note]]s have been obtained, and is performed by holding {{button|N64|Z}} and pressing {{button|N64|CUp}}, allowing Banjo to enter his backpack and hop around, crossing dangerous terrain and other hazards. | The '''Sack Pack''' is a move that [[Banjo]], while [[Split-Up]] from [[Kazooie]], can use in ''[[Banjo-Tooie]]''. It is taught by [[Jamjars]] inside the [[Central Cavern]] of [[Cloud Cuckooland]] if at least 765 [[Musical Note]]s have been obtained, and is performed by holding {{button|N64|Z}} and pressing {{button|N64|CUp}}, allowing Banjo to enter his backpack and hop around, crossing dangerous terrain and other hazards. | ||
{{BT}} | {{BT}} | ||
[[Category:Abilities in Banjo-Tooie]] | [[Category:Abilities in Banjo-Tooie]] |