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Difference between revisions of "Banjo X"
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The main idea behind ''Banjo X'' was for it to be advertised as a remake with minimal changes. However, the game would change drastically as the player progressed. The characters would be self-aware of being in a remake and would change their behavior accordingly. In the Rare Revealed video, [[Gregg Mayles]] cited [[Conga]] as an example of this. | The main idea behind ''Banjo X'' was for it to be advertised as a remake with minimal changes. However, the game would change drastically as the player progressed. The characters would be self-aware of being in a remake and would change their behavior accordingly. In the Rare Revealed video, [[Gregg Mayles]] cited [[Conga]] as an example of this. | ||
[[Humba Wumba]] would have appeared somewhere in the game, even though her debut was in ''[[Banjo-Tooie]]''.<ref name=ebtweet1>[https://twitter.com/mingellasfella/status/1001163031492136963 Tweet from Ed Bryan]</ref> She and a couple of other characters were modeled by Ed Bryan, including [[Mumbo Jumbo]], [[Tiptup]], a [[Jinjo]], and a [[Bigbutt|"Bully"]].<ref name=ebtweet1/> | [[Humba Wumba]] would have appeared somewhere in the game, even though her debut was in ''[[Banjo-Tooie]]''.<ref name=ebtweet1>[https://twitter.com/mingellasfella/status/1001163031492136963 Tweet from Ed Bryan (#1001163031492136963)]</ref> She and a couple of other characters were modeled by Ed Bryan, including [[Mumbo Jumbo]], [[Tiptup]], a [[Jinjo]], and a [[Bigbutt|"Bully"]].<ref name=ebtweet1/> The Mumbo animation, circa 2004, was used to test if the lipsyncing would match up to the characters' mumbling.<ref>[https://twitter.com/mingellasfella/status/630777927374893057 Tweet from Ed Bryan (#630777927374893057)]</ref> | ||
The art style for ''Banjo X'' strongly resembled the block-shaped art style in ''Nuts & Bolts''. Ed Bryan even mentioned that they attempted a smoother, higher-polygon approach at first, but they decided to scrap it because they felt that it did not retain the charm from the original games. | The art style for ''Banjo X'' strongly resembled the block-shaped art style in ''Nuts & Bolts''. Ed Bryan even mentioned that they attempted a smoother, higher-polygon approach at first, but they decided to scrap it because they felt that it did not retain the charm from the original games. |