Be sure to read our policy on citing sources before editing!

Difference between revisions of "Dream: Land of Giants"

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search
bkwikia>JustAlex93
bkwikia>JustAlex93
Line 4: Line 4:


==Development==
==Development==
''Project Dream'' started out in 1994-5 as a seafaring RPG for the Super Nintendo Entertainment System, with the intent of being Rareware's masterpiece on the console, using the ACM (Advanced Computer Modeling) technique of pre-rendered graphics, much like the ''[http://en.wikipedia.org/wiki/Donkey_Kong_Country%7C Donkey Kong Country]'' series.
''Project Dream'' started out in 1994-5 as a seafaring RPG for the Super Nintendo Entertainment System, with the intent of being [[Rareware]]'s masterpiece on the console, using the ACM (Advanced Computer Modeling) technique of bitmapping pre-rendered graphics, much like the ''[http://en.wikipedia.org/wiki/Donkey_Kong_Country%7C Donkey Kong Country]'' series.


There was a demo of the SNES version with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. Mr. Kirkhope also commented this on the demo, "I was blown away. It looked beautiful and a step up above the ''Donkey Kong Country'' games."
There was a demo of the SNES version with a full introduction sequence and one level, and according to composer Grant Kirkhope, if it still exists, it may be locked away somewhere at Rare's headquarters. Mr. Kirkhope had also commented this on the demo, "I was blown away. It looked beautiful and a step up above the ''Donkey Kong Country'' games."


At one point during development, it was determined that ''Dream'' was too big a game for the SNES to handle, so it was moved to the Nintendo 64DD, to be retooled as a 3D RPG in the style of ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time%7CThe Legend of Zelda: Ocarina of Time] ''(which was first shown at Nintendo Space World in December 1995), featuring unique 3D environments created by stretching out the polygons.
At one point during development, it was determined that ''Dream'' was too big a game for the SNES to handle, so it was moved to the Nintendo 64DD, to be redeveloped as a 3D RPG in the style of ''[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time%7CThe Legend of Zelda: Ocarina of Time] ''(which was first shown at Nintendo Space World in December 1995), featuring 3D environments created by stretching out the polygons.


However, the Nintendo 64 lacked the processing power needed to maintain these environments at a steady frame rate. Taking inspiration from ''Twelve Tales: Conker 64'' (which was being developed by the ''[http://en.wikipedia.org/wiki/Killer_Instinct_(1994_video_game)%7C Killer Instinct]'' team, and would eventually become the adult-oriented ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''), along with Rareware's previous experience with platforming games, ''Dream'' was remade by the development team (whose members had also worked on ''Donkey Kong Country'') into a 3D platformer in the vein of ''[http://en.wikipedia.org/wiki/Super_Mario_64%7C Super Mario 64]'', but kept some of the elements of the RPG. 
However, the Nintendo 64 lacked the processing power needed to maintain these environments at a steady frame rate. Taking inspiration from ''Twelve Tales: Conker 64'' (which was being developed by the ''[http://en.wikipedia.org/wiki/Killer_Instinct_(1994_video_game)%7C Killer Instinct]'' team, and would eventually become the adult-oriented ''[http://en.wikipedia.org/wiki/Conker%27s_Bad_Fur_Day Conker's Bad Fur Day]''), along with Rareware's previous experience with platforming games, ''Dream'' was remade by the development team (whose members had also worked on ''Donkey Kong Country'') into a 3D platformer in the vein of ''[http://en.wikipedia.org/wiki/Super_Mario_64%7C Super Mario 64]'', but kept some of the elements of the RPG. 


After deeming the game's main protagonist, Edison, to be too "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including "a dopey dog, a rabbit that looked like a man, and a bear." That bear character would eventually become [[Banjo]].
After deeming the game's main protagonist, Edison, to be too "generic", Rare began to experiment with several woodland characters that had previously been secondary characters, including "a dopey dog, a rabbit that looked like a man, and a bear." That bear character would eventually become [[Banjo]]. 


Eventually, ''Dream'' was scrapped, and the development team started over from scratch, creating ''[[Banjo-Kazooie]]''.
Eventually, ''Dream'' was scrapped, and the development team started over from scratch, creating ''[[Banjo-Kazooie]]''.
Line 31: Line 31:
*[[Tooty]]/Piccolo - Tooty was going to appear in the game as Banjo's girlfriend, and her original name was Piccolo, to match her musical instrument. This was later changed to Tooty.
*[[Tooty]]/Piccolo - Tooty was going to appear in the game as Banjo's girlfriend, and her original name was Piccolo, to match her musical instrument. This was later changed to Tooty.
*[[Grunty]]/The Giant - Gruntilda was originally meant to be a giant in the N64 version, but was later changed to that of an evil witch for ''[[Banjo-Kazooie]]''.
*[[Grunty]]/The Giant - Gruntilda was originally meant to be a giant in the N64 version, but was later changed to that of an evil witch for ''[[Banjo-Kazooie]]''.
*An idiotic dog - Another secondary character.
*An idiotic dog - Another secondary character that was under consideration for being the main character when Edison was scrapped.
*[[Tiptup]] - He was also going to be a secondary character, much like Banjo was.
*[[Tiptup]] - He was also going to be a secondary character, much like Banjo was.
*[[Kazooie]] - Not originally scheduled to appear as a character in this one, but she appeared as a baby bird in a nest looked after by Ella, who first found the nest with an egg and a mother and father bird. The mother hatched Kazooie and the chick said her first word, "Bweee!!!" because she first appeared as a baby breegull.
*[[Kazooie]] - Not originally scheduled to appear as a character in this one, but she appeared as a baby bird in a nest looked after by Ella, who first found the nest with an egg and a mother and father bird. The mother hatched Kazooie and the chick said her first word, "Bweee!!!" because she first appeared as a baby breegull.
Line 39: Line 39:


==Music==
==Music==
Even though ''Dream'' was not released, [[Grant Kirkhope]] (composer for the music of ''Banjo-Kazooie'') had already composed 107 tunes for it. Some of these songs reappeared in the ''Banjo-Kazooie'' series, as well as other Rare games, such as ''Viva Piñata: Trouble in Paradise''. Grant has released some of these on [http://grantkirkhope.com/dream.html his website]. Alternatively, one can listen to these tracks on YouTube.
Even though ''Dream'' was not released, [[Grant Kirkhope]] (composer for the music of ''Banjo-Kazooie'') had already composed 107 tunes for it. Some of these songs reappeared in the ''Banjo-Kazooie'' series, as well as other Rare games, such as ''Viva Piñata: Trouble in Paradise'', ''Donkey Kong 64'', etc. Grant has released some of these on [http://grantkirkhope.com/dream.html his website]. Alternatively, one can listen to these tracks on YouTube.
[[Category:Games]]
[[Category:Games]]
[[Category:Unreleased games]]
[[Category:Unreleased games]]