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Template talk:Infobox enemy
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What would you think about developing some kind of HP system for enemies based on how many Blue Eggs (the least damaging attack as far as I know) it takes to down them? Enemies have all sorts of differing toughnesses and I think it would be nice to give the player an idea about how many hits it would take to defeat them. Jimbo-Jambo
- Hm, apparently the system used in the game is a bit more complicated than I thought. Claw Swipe, Blue Eggs, and Forward Roll all have very similar damage, but are still different. It takes two swipes, one egg, or one roll to kill a red Gruntling, but two swipes, two eggs, or one roll to knock down a Mum-Mum. Seaman Grublin can be taken down with two of any of those, but Big Butt takes five swipes, five eggs, and three rolls to KO. I've been taking notes on some of the enemies, and I think it might be possible to strip these attacks down to their exact damage values, but it'll take some math, which was never my strong suit... Obviously we need to look over this again though. Sorry about this. Jimbo-Jambo