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Difference between revisions of "Gruntilda"

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Despite her comical nature and stupidity, Gruntilda proved herself to be Banjo and Kazooie's strongest enemy when first faced. She spends most of the fight riding her broomstick. During the first phase, she flies down fast and tries to impale Banjo and Kazooie with the teeth on her broom. Her broom starts to slow down after a few passes, leaving her vulnerable to jump attacks.  
Despite her comical nature and stupidity, Gruntilda proved herself to be Banjo and Kazooie's strongest enemy when first faced. She spends most of the fight riding her broomstick. During the first phase, she flies down fast and tries to impale Banjo and Kazooie with the teeth on her broom. Her broom starts to slow down after a few passes, leaving her vulnerable to jump attacks.  


After taking enough damage, she starts to however on place and throw fireballs. In a rare moment, she displays some intelligence when doing this, because if the player tries to run away from the fireballs before she fires, Gruntilda will throw them into the player's path. After throwing two, she will use a homing energy attack is impossible to dodge and has to blocked with the [[Wonder Wing]]. When she finishes her attacks, the player has the opportunity to shoot eggs at her.  
After taking enough damage, she starts to hover in place and throw fireballs. In a rare moment, she displays some intelligence when doing this, because if the player tries to run away from the fireballs before she fires, Gruntilda will throw them into the player's path. After throwing two, she will use a homing energy attack is impossible to dodge and has to blocked with the [[Wonder Wing]]. When she finishes her attacks, the player has the opportunity to shoot eggs at her.  


After the repeating the process, Gruntilda starts to fly to high into the air to be shot at, but [[Bottles]] fortunately creates a flight pad to use. When Banjo and Kazooie are flying, Gruntilda will only try and attack with fireballs, and is vulnerable to beak bomber when she isn't moving.  
After the repeating the process, Gruntilda starts to fly to high into the air to be shot at, but [[Bottles]] fortunately creates a flight pad to use. When Banjo and Kazooie are flying, Gruntilda will only try and attack with fireballs, and is vulnerable to beak bomber when she isn't moving.  
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