Be sure to read our policy on citing sources before editing!

Editing Water Raise Switch

From Jiggywikki, a Banjo-Kazooie wiki
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Cleanup|Wikia}}
[[File:Water Raise Switch texture.png|thumb]]
[[File:Water Raise Switch texture.png|thumb]]
'''Water Raise Switches''' are an object in ''[[Banjo-Kazooie]]''.
The '''Water Raise Switch''' is a switch in ''[[Banjo-Kazooie]]'' used for raising the water level in certain areas.


==Location and uses==
There are three of them altogether. One is inside the [[Mumbo's Skull|hut]] with the cracked door behind the iron gate near [[Mad Monster Mansion]]'s entrance. The second is opposite [[Rusty Bucket Bay]]. The third is in the first room after the 450 [[note door]]; however, unlike the other switches, this one only works for 30 seconds at a time.
Water Raise Switches are three switches used for raising the water level in certain areas of [[Gruntilda's Lair]]. The first two switches' effects are permanent, and allow Banjo and Kazooie to reach more areas inside the lair.


The first switch is inside the [[Mumbo's Skull|hut]] with the cracked door behind the iron gate near [[Mad Monster Mansion]]'s entrance. It allows access to [[Rusty Bucket Bay]], as well as the path leading to [[Click Clock Wood]].
==Notes==
A wire mesh divides the Mad Monster Mansion puzzle area and the Rusty Bucket Bay puzzle area. It is only possible to reach and smash this if only the first switch has been pressed, because after the second switch has been pressed the mesh goes under water leaving it indestructible.


The second switch is opposite Rusty Bucket Bay. It allows access to an alcove where a Jiggy appears if said level's Witch Switch has been pressed.
{{BKSwitches}}
 
[[Category:Objects]]
The third and final switch is in the first room after the 450 [[Note Door]]. Unlike the other two switches, this one is temporary, only working for 30 seconds at a time. It allows access to a high alcove in the Rusty Bucket Bay entrance room, leading to one of [[Cheato]]'s hiding spots.
 
A wire mesh divides the Mad Monster Mansion puzzle area and the Rusty Bucket Bay puzzle area. It is only possible to reach and smash this if only the first switch has been pressed, because after the second switch has been pressed the mesh goes under water, leaving it indestructible.
 
{{BK}}
[[Category:Switches]]
[[Category:Objects in Banjo-Kazooie]]

Please note that all contributions to Jiggywikki are considered to be released under the Creative Commons Attribution-ShareAlike (see Jiggywikki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: